📄 builder_data.hpp
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/***************************************************************************** * builder_data.hpp ***************************************************************************** * Copyright (C) 2003 the VideoLAN team * $Id$ * * Authors: Cyril Deguet <asmax@via.ecp.fr> * Olivier Teuliere <ipkiss@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. *****************************************************************************///File generated by gen_builder.py//DO NOT EDIT BY HAND !#ifndef BUILDER_DATA_HPP#define BUILDER_DATA_HPP#include <vlc_common.h>#include <list>#include <map>#include <string>using namespace std;/// Structure for mapping data from XML filestruct BuilderData{ /// Type definition struct Theme { Theme( const string & tooltipfont, int magnet, uint32_t alpha, uint32_t moveAlpha ):m_tooltipfont( tooltipfont ), m_magnet( magnet ), m_alpha( alpha ), m_moveAlpha( moveAlpha ) {} string m_tooltipfont; int m_magnet; uint32_t m_alpha; uint32_t m_moveAlpha; }; /// List list<Theme> m_listTheme; /// Type definition struct Bitmap { Bitmap( const string & id, const string & fileName, uint32_t alphaColor, int nbFrames, int fps ):m_id( id ), m_fileName( fileName ), m_alphaColor( alphaColor ), m_nbFrames( nbFrames ), m_fps( fps ) {} string m_id; string m_fileName; uint32_t m_alphaColor; int m_nbFrames; int m_fps; }; /// List list<Bitmap> m_listBitmap; /// Type definition struct SubBitmap { SubBitmap( const string & id, const string & parent, int x, int y, int width, int height, int nbFrames, int fps ):m_id( id ), m_parent( parent ), m_x( x ), m_y( y ), m_width( width ), m_height( height ), m_nbFrames( nbFrames ), m_fps( fps ) {} string m_id; string m_parent; int m_x; int m_y; int m_width; int m_height; int m_nbFrames; int m_fps; }; /// List list<SubBitmap> m_listSubBitmap; /// Type definition struct BitmapFont { BitmapFont( const string & id, const string & file, const string & type ):m_id( id ), m_file( file ), m_type( type ) {} string m_id; string m_file; string m_type; }; /// List list<BitmapFont> m_listBitmapFont; /// Type definition struct Font { Font( const string & id, const string & fontFile, int size ):m_id( id ), m_fontFile( fontFile ), m_size( size ) {} string m_id; string m_fontFile; int m_size; }; /// List list<Font> m_listFont; /// Type definition struct PopupMenu { PopupMenu( const string & id ):m_id( id ) {} string m_id; }; /// List list<PopupMenu> m_listPopupMenu; /// Type definition struct MenuItem { MenuItem( const string & label, const string & action, int pos, const string & popupId ):m_label( label ), m_action( action ), m_pos( pos ), m_popupId( popupId ) {} string m_label; string m_action; int m_pos; string m_popupId; }; /// List list<MenuItem> m_listMenuItem; /// Type definition struct MenuSeparator { MenuSeparator( int pos, const string & popupId ):m_pos( pos ), m_popupId( popupId ) {} int m_pos; string m_popupId; }; /// List list<MenuSeparator> m_listMenuSeparator; /// Type definition struct Window { Window( const string & id, int xPos, int yPos, bool visible, bool dragDrop, bool playOnDrop ):m_id( id ), m_xPos( xPos ), m_yPos( yPos ), m_visible( visible ), m_dragDrop( dragDrop ), m_playOnDrop( playOnDrop ) {} string m_id; int m_xPos; int m_yPos; bool m_visible; bool m_dragDrop; bool m_playOnDrop; }; /// List list<Window> m_listWindow; /// Type definition struct Layout { Layout( const string & id, int width, int height, int minWidth, int maxWidth, int minHeight, int maxHeight, const string & windowId ):m_id( id ), m_width( width ), m_height( height ), m_minWidth( minWidth ), m_maxWidth( maxWidth ), m_minHeight( minHeight ), m_maxHeight( maxHeight ), m_windowId( windowId ) {} string m_id; int m_width; int m_height; int m_minWidth; int m_maxWidth; int m_minHeight; int m_maxHeight; string m_windowId; }; /// List list<Layout> m_listLayout; /// Type definition struct Anchor { Anchor( int xPos, int yPos, const string & leftTop, int range, int priority, const string & points, const string & layoutId ):m_xPos( xPos ), m_yPos( yPos ), m_leftTop( leftTop ), m_range( range ), m_priority( priority ), m_points( points ), m_layoutId( layoutId ) {} int m_xPos; int m_yPos; string m_leftTop; int m_range; int m_priority; string m_points; string m_layoutId; }; /// List list<Anchor> m_listAnchor; /// Type definition struct Button { Button( const string & id, int xPos, int yPos, const string & leftTop, const string & rightBottom, bool xKeepRatio, bool yKeepRatio, const string & visible, const string & upId, const string & downId, const string & overId, const string & actionId, const string & tooltip, const string & help, int layer, const string & windowId, const string & layoutId, const string & panelId ):m_id( id ), m_xPos( xPos ), m_yPos( yPos ), m_leftTop( leftTop ), m_rightBottom( rightBottom ), m_xKeepRatio( xKeepRatio ), m_yKeepRatio( yKeepRatio ), m_visible( visible ), m_upId( upId ), m_downId( downId ), m_overId( overId ), m_actionId( actionId ), m_tooltip( tooltip ), m_help( help ), m_layer( layer ), m_windowId( windowId ), m_layoutId( layoutId ), m_panelId( panelId ) {} string m_id; int m_xPos; int m_yPos; string m_leftTop; string m_rightBottom; bool m_xKeepRatio; bool m_yKeepRatio; string m_visible; string m_upId; string m_downId; string m_overId; string m_actionId; string m_tooltip; string m_help; int m_layer; string m_windowId; string m_layoutId; string m_panelId; }; /// List list<Button> m_listButton; /// Type definition struct Checkbox { Checkbox( const string & id, int xPos, int yPos, const string & leftTop, const string & rightBottom, bool xKeepRatio, bool yKeepRatio, const string & visible, const string & up1Id, const string & down1Id, const string & over1Id, const string & up2Id, const string & down2Id, const string & over2Id, const string & state, const string & action1, const string & action2, const string & tooltip1, const string & tooltip2, const string & help, int layer, const string & windowId, const string & layoutId, const string & panelId ):m_id( id ), m_xPos( xPos ), m_yPos( yPos ), m_leftTop( leftTop ), m_rightBottom( rightBottom ), m_xKeepRatio( xKeepRatio ), m_yKeepRatio( yKeepRatio ), m_visible( visible ), m_up1Id( up1Id ), m_down1Id( down1Id ), m_over1Id( over1Id ), m_up2Id( up2Id ), m_down2Id( down2Id ), m_over2Id( over2Id ), m_state( state ), m_action1( action1 ), m_action2( action2 ), m_tooltip1( tooltip1 ), m_tooltip2( tooltip2 ), m_help( help ), m_layer( layer ), m_windowId( windowId ), m_layoutId( layoutId ), m_panelId( panelId ) {} string m_id; int m_xPos; int m_yPos; string m_leftTop; string m_rightBottom; bool m_xKeepRatio; bool m_yKeepRatio; string m_visible; string m_up1Id; string m_down1Id; string m_over1Id; string m_up2Id; string m_down2Id; string m_over2Id; string m_state; string m_action1; string m_action2; string m_tooltip1; string m_tooltip2; string m_help; int m_layer; string m_windowId; string m_layoutId; string m_panelId;
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