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📄 ctrl_button.cpp

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/***************************************************************************** * ctrl_button.cpp ***************************************************************************** * Copyright (C) 2003 the VideoLAN team * $Id$ * * Authors: Cyril Deguet     <asmax@via.ecp.fr> *          Olivier Teulière <ipkiss@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. *****************************************************************************/#include "ctrl_button.hpp"#include "../events/evt_generic.hpp"#include "../src/generic_bitmap.hpp"#include "../src/os_factory.hpp"#include "../src/os_graphics.hpp"#include "../commands/cmd_generic.hpp"CtrlButton::CtrlButton( intf_thread_t *pIntf, const GenericBitmap &rBmpUp,                        const GenericBitmap &rBmpOver,                        const GenericBitmap &rBmpDown, CmdGeneric &rCommand,                        const UString &rTooltip, const UString &rHelp,                        VarBool *pVisible ):    CtrlGeneric( pIntf, rHelp, pVisible ), m_fsm( pIntf ),    m_rCommand( rCommand ), m_tooltip( rTooltip ),    m_imgUp( pIntf, rBmpUp ), m_imgOver( pIntf, rBmpOver ),    m_imgDown( pIntf, rBmpDown ), m_pImg( NULL ), m_cmdUpOverDownOver( this ),    m_cmdDownOverUpOver( this ), m_cmdDownOverDown( this ),    m_cmdDownDownOver( this ), m_cmdUpOverUp( this ), m_cmdUpUpOver( this ),    m_cmdDownUp( this ), m_cmdUpHidden( this ), m_cmdHiddenUp( this ){    // States    m_fsm.addState( "up" );    m_fsm.addState( "down" );    m_fsm.addState( "upOver" );    m_fsm.addState( "downOver" );    m_fsm.addState( "hidden" );    // Transitions    m_fsm.addTransition( "upOver", "mouse:left:down", "downOver",                         &m_cmdUpOverDownOver );    m_fsm.addTransition( "upOver", "mouse:left:dblclick", "downOver",                         &m_cmdUpOverDownOver );    m_fsm.addTransition( "downOver", "mouse:left:up", "upOver",                         &m_cmdDownOverUpOver );    m_fsm.addTransition( "downOver", "leave", "down", &m_cmdDownOverDown );    m_fsm.addTransition( "down", "enter", "downOver", &m_cmdDownDownOver );    m_fsm.addTransition( "upOver", "leave", "up", &m_cmdUpOverUp );    m_fsm.addTransition( "up", "enter", "upOver", &m_cmdUpUpOver );    m_fsm.addTransition( "down", "mouse:left:up", "up", &m_cmdDownUp );    // XXX: It would be easy to use a "ANY" initial state to handle these    // four lines in only one. But till now it isn't worthwhile...    m_fsm.addTransition( "up", "special:hide", "hidden", &m_cmdUpHidden );    m_fsm.addTransition( "down", "special:hide", "hidden", &m_cmdUpHidden );    m_fsm.addTransition( "upOver", "special:hide", "hidden", &m_cmdUpHidden );    m_fsm.addTransition( "downOver", "special:hide", "hidden", &m_cmdUpHidden );    m_fsm.addTransition( "hidden", "special:show", "up", &m_cmdHiddenUp );    // Initial state    m_fsm.setState( "up" );    setImage( &m_imgUp );}CtrlButton::~CtrlButton(){}void CtrlButton::handleEvent( EvtGeneric &rEvent ){    m_fsm.handleTransition( rEvent.getAsString() );}bool CtrlButton::mouseOver( int x, int y ) const{    if( m_pImg )    {        return m_pImg->hit( x, y );    }    else    {        return false;    }}void CtrlButton::draw( OSGraphics &rImage, int xDest, int yDest ){    if( m_pImg )    {        // Draw the current image        m_pImg->draw( rImage, xDest, yDest );    }}void CtrlButton::setImage( AnimBitmap *pImg ){    AnimBitmap *pOldImg = m_pImg;    m_pImg = pImg;    if( pOldImg )    {        pOldImg->stopAnim();        pOldImg->delObserver( this );    }    if( pImg )    {        pImg->startAnim();        pImg->addObserver( this );    }    notifyLayoutMaxSize( pOldImg, pImg );}void CtrlButton::onUpdate( Subject<AnimBitmap> &rBitmap, void *arg ){    notifyLayout();}void CtrlButton::CmdUpOverDownOver::execute(){    m_pParent->captureMouse();    m_pParent->setImage( &m_pParent->m_imgDown );}void CtrlButton::CmdDownOverUpOver::execute(){    m_pParent->releaseMouse();    m_pParent->setImage( &m_pParent->m_imgUp );    // Execute the command associated to this button    m_pParent->m_rCommand.execute();}void CtrlButton::CmdDownOverDown::execute(){    m_pParent->setImage( &m_pParent->m_imgUp );}void CtrlButton::CmdDownDownOver::execute(){    m_pParent->setImage( &m_pParent->m_imgDown );}void CtrlButton::CmdUpUpOver::execute(){    m_pParent->setImage( &m_pParent->m_imgOver );}void CtrlButton::CmdUpOverUp::execute(){    m_pParent->setImage( &m_pParent->m_imgUp );}void CtrlButton::CmdDownUp::execute(){    m_pParent->releaseMouse();}void CtrlButton::CmdUpHidden::execute(){    m_pParent->setImage( NULL );}void CtrlButton::CmdHiddenUp::execute(){    m_pParent->setImage( &m_pParent->m_imgUp );}

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