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📄 ctrl_move.cpp

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/***************************************************************************** * ctrl_move.cpp ***************************************************************************** * Copyright (C) 2003 the VideoLAN team * $Id$ * * Authors: Cyril Deguet     <asmax@via.ecp.fr> *          Olivier Teulière <ipkiss@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. *****************************************************************************/#include "ctrl_move.hpp"#include "../events/evt_generic.hpp"#include "../events/evt_mouse.hpp"#include "../events/evt_motion.hpp"#include "../src/top_window.hpp"#include "../src/window_manager.hpp"#include "../utils/position.hpp"CtrlMove::CtrlMove( intf_thread_t *pIntf, WindowManager &rWindowManager,                    CtrlFlat &rCtrl, TopWindow &rWindow,                    const UString &rHelp, VarBool *pVisible ):    CtrlFlat( pIntf, rHelp, pVisible ), m_fsm( pIntf ),    m_rWindowManager( rWindowManager ),    m_rCtrl( rCtrl ), m_rWindow( rWindow ),    m_cmdMovingMoving( this ),    m_cmdStillMoving( this ),    m_cmdMovingStill( this ){    m_pEvt = NULL;    m_xPos = 0;    m_yPos = 0;    // States    m_fsm.addState( "moving" );    m_fsm.addState( "still" );    // Transitions    m_fsm.addTransition( "moving", "mouse:left:up:none", "still",                         &m_cmdMovingStill );    m_fsm.addTransition( "still", "mouse:left:down:none", "moving",                         &m_cmdStillMoving );    m_fsm.addTransition( "moving", "motion", "moving", &m_cmdMovingMoving );    m_fsm.setState( "still" );}bool CtrlMove::mouseOver( int x, int y ) const{    return m_rCtrl.mouseOver( x, y );}void CtrlMove::draw( OSGraphics &rImage, int xDest, int yDest ){    m_rCtrl.draw( rImage, xDest, yDest );}void CtrlMove::setLayout( GenericLayout *pLayout, const Position &rPosition ){    CtrlGeneric::setLayout( pLayout, rPosition );    // Set the layout of the decorated control as well    m_rCtrl.setLayout( pLayout, rPosition );}const Position *CtrlMove::getPosition() const{    return m_rCtrl.getPosition();}void CtrlMove::onResize(){    m_rCtrl.onResize();}void CtrlMove::handleEvent( EvtGeneric &rEvent ){    m_pEvt = &rEvent;    m_fsm.handleTransition( rEvent.getAsString() );    // Transmit the event to the decorated control    // XXX: Is it really a good idea?    m_rCtrl.handleEvent( rEvent );}void CtrlMove::CmdStillMoving::execute(){    EvtMouse *pEvtMouse = (EvtMouse*)m_pParent->m_pEvt;    m_pParent->m_xPos = pEvtMouse->getXPos();    m_pParent->m_yPos = pEvtMouse->getYPos();    m_pParent->captureMouse();    m_pParent->m_rWindowManager.startMove( m_pParent->m_rWindow );}void CtrlMove::CmdMovingMoving::execute(){    EvtMotion *pEvtMotion = (EvtMotion*)m_pParent->m_pEvt;    int xNewLeft = pEvtMotion->getXPos() - m_pParent->m_xPos +                   m_pParent->m_rWindow.getLeft();    int yNewTop = pEvtMotion->getYPos() - m_pParent->m_yPos +                  m_pParent->m_rWindow.getTop();    m_pParent->m_rWindowManager.move( m_pParent->m_rWindow, xNewLeft, yNewTop );}void CtrlMove::CmdMovingStill::execute(){    m_pParent->releaseMouse();    m_pParent->m_rWindowManager.stopMove();}

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