📄 ctrl_text.cpp
字号:
/***************************************************************************** * ctrl_text.cpp ***************************************************************************** * Copyright (C) 2003 the VideoLAN team * $Id$ * * Authors: Cyril Deguet <asmax@via.ecp.fr> * Olivier Teulière <ipkiss@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. *****************************************************************************/#include "ctrl_text.hpp"#include "../events/evt_generic.hpp"#include "../events/evt_mouse.hpp"#include "../src/generic_bitmap.hpp"#include "../src/generic_font.hpp"#include "../src/os_factory.hpp"#include "../src/os_graphics.hpp"#include "../src/os_timer.hpp"#include "../utils/position.hpp"#include "../utils/ustring.hpp"#include "../utils/var_text.hpp"#define MOVING_TEXT_STEP 1#define MOVING_TEXT_DELAY 30#define SEPARATOR_STRING " "CtrlText::CtrlText( intf_thread_t *pIntf, VarText &rVariable, const GenericFont &rFont, const UString &rHelp, uint32_t color, VarBool *pVisible, Scrolling_t scrollMode, Align_t alignment ): CtrlGeneric( pIntf, rHelp, pVisible ), m_fsm( pIntf ), m_rVariable( rVariable ), m_cmdToManual( this ), m_cmdManualMoving( this ), m_cmdManualStill( this ), m_cmdMove( this ), m_pEvt( NULL ), m_rFont( rFont ), m_color( color ), m_scrollMode( scrollMode ), m_alignment( alignment ), m_pImg( NULL ), m_pImgDouble( NULL ), m_pCurrImg( NULL ), m_xPos( 0 ), m_xOffset( 0 ), m_cmdUpdateText( this ){ m_pTimer = OSFactory::instance( pIntf )->createOSTimer( m_cmdUpdateText ); // States m_fsm.addState( "still" ); m_fsm.addState( "moving" ); m_fsm.addState( "manual1" ); m_fsm.addState( "manual2" ); m_fsm.addState( "outStill" ); m_fsm.addState( "outMoving" ); // Transitions m_fsm.addTransition( "still", "leave", "outStill" ); m_fsm.addTransition( "outStill", "enter", "still" ); if( m_scrollMode == kManual ) { m_fsm.addTransition( "still", "mouse:left:down", "manual1", &m_cmdToManual ); m_fsm.addTransition( "manual1", "mouse:left:up", "still", &m_cmdManualStill ); m_fsm.addTransition( "manual1", "motion", "manual1", &m_cmdMove ); } else if( m_scrollMode == kAutomatic ) { m_fsm.addTransition( "still", "mouse:left:down", "manual1", &m_cmdToManual ); m_fsm.addTransition( "manual1", "mouse:left:up", "moving", &m_cmdManualMoving ); m_fsm.addTransition( "moving", "mouse:left:down", "manual2", &m_cmdToManual ); m_fsm.addTransition( "manual2", "mouse:left:up", "still", &m_cmdManualStill ); m_fsm.addTransition( "manual1", "motion", "manual1", &m_cmdMove ); m_fsm.addTransition( "manual2", "motion", "manual2", &m_cmdMove ); m_fsm.addTransition( "moving", "leave", "outMoving" ); m_fsm.addTransition( "outMoving", "enter", "moving" ); } // Initial state m_fsm.setState( "outStill" ); // Observe the variable m_rVariable.addObserver( this ); // Set the text displayText( m_rVariable.get() );}CtrlText::~CtrlText(){ m_rVariable.delObserver( this ); if( m_pTimer ) { delete m_pTimer; } if( m_pImg ) { delete m_pImg; } if( m_pImgDouble ) { delete m_pImgDouble; }}void CtrlText::handleEvent( EvtGeneric &rEvent ){ // Save the event to use it in callbacks m_pEvt = &rEvent; m_fsm.handleTransition( rEvent.getAsString() );}bool CtrlText::mouseOver( int x, int y ) const{ if( m_pCurrImg ) { // We have 3 different ways of deciding when to return true here: // 1) the mouse is exactly over the text (so if you click between two // letters, the text control doesn't catch the event) // 2) the mouse is over the rectangle of the control // 3) the mouse is over the rectangle of the visible text // I don't know which one is the best...#if 0 return( x >= 0 && x < getPosition()->getWidth() && m_pCurrImg->hit( x - m_xPos, y ) );#endif#if 1 return( x >= 0 && x < getPosition()->getWidth() && y >= 0 && y < getPosition()->getHeight() );#endif#if 0 return( x >= 0 && x < getPosition()->getWidth() && y >= 0 && y < getPosition()->getHeight() && x < m_pCurrImg->getWidth() && x < m_pCurrImg->getHeight() );#endif } else { return false; }}void CtrlText::draw( OSGraphics &rImage, int xDest, int yDest ){ if( m_pCurrImg ) { // Compute the dimensions to draw int width = min( m_pCurrImg->getWidth() + m_xPos, getPosition()->getWidth() ); int height = min( m_pCurrImg->getHeight(), getPosition()->getHeight() ); // Draw the current image if( width > 0 && height > 0 ) { int offset = 0; if( m_alignment == kLeft ) { // We align to the left offset = 0; } else if( m_alignment == kRight && width < getPosition()->getWidth() ) { // The text is shorter than the width of the control, so we // can align it to the right offset = getPosition()->getWidth() - width; } else if( m_alignment == kCenter && width < getPosition()->getWidth() ) { // The text is shorter than the width of the control, so we // can center it offset = (getPosition()->getWidth() - width) / 2; } rImage.drawBitmap( *m_pCurrImg, -m_xPos, 0, xDest + offset, yDest, width, height, true ); } }}void CtrlText::setText( const UString &rText, uint32_t color ){ // Change the color if( color != 0xFFFFFFFF ) { m_color = color; } // Change the text m_rVariable.set( rText );}void CtrlText::onUpdate( Subject<VarText> &rVariable, void* arg ){ if( isVisible() ) { displayText( m_rVariable.get() ); }}void CtrlText::displayText( const UString &rText ){ // Create the images ('normal' and 'double') from the text // 'Normal' image if( m_pImg ) { delete m_pImg; } m_pImg = m_rFont.drawString( rText, m_color ); if( !m_pImg ) { return; } // 'Double' image const UString doubleStringWithSep = rText + SEPARATOR_STRING + rText; if( m_pImgDouble ) { delete m_pImgDouble; } m_pImgDouble = m_rFont.drawString( doubleStringWithSep, m_color ); // Update the current image used, as if the control size had changed onPositionChange(); if( m_alignment == kRight && getPosition() && getPosition()->getWidth() < m_pImg->getWidth() ) { m_xPos = getPosition()->getWidth() - m_pImg->getWidth(); } else if( m_alignment == kCenter && getPosition() && getPosition()->getWidth() < m_pImg->getWidth() ) { m_xPos = (getPosition()->getWidth() - m_pImg->getWidth()) / 2; } else { m_xPos = 0; } if( getPosition() ) { // If the control was in the moving state, check if the scrolling is // still necessary const string &rState = m_fsm.getState(); if( rState == "moving" || rState == "outMoving" ) { if( m_pImg && m_pImg->getWidth() >= getPosition()->getWidth() ) { m_pCurrImg = m_pImgDouble; m_pTimer->start( MOVING_TEXT_DELAY, false ); } else { m_pTimer->stop(); } } notifyLayout( getPosition()->getWidth(), getPosition()->getHeight() ); }}void CtrlText::onPositionChange(){ if( m_pImg && getPosition() ) { if( m_pImg->getWidth() < getPosition()->getWidth() ) { m_pCurrImg = m_pImg; // When the control becomes wide enough for the text to display, // make sure to stop any scrolling effect m_pTimer->stop(); m_xPos = 0; } else { m_pCurrImg = m_pImgDouble; } } else { // m_pImg is a better default value than m_pImgDouble, but anyway we // don't care because the control is never drawn without position :) m_pCurrImg = m_pImg; }}void CtrlText::onResize(){ onPositionChange();}void CtrlText::CmdToManual::execute(){ EvtMouse *pEvtMouse = (EvtMouse*)m_pParent->m_pEvt; // Compute the offset m_pParent->m_xOffset = pEvtMouse->getXPos() - m_pParent->m_xPos; m_pParent->m_pTimer->stop(); m_pParent->captureMouse();}void CtrlText::CmdManualMoving::execute(){ m_pParent->releaseMouse(); // Start the automatic movement, but only if the text is wider than the // control and if the control can scroll (either in manual or automatic // mode) if( m_pParent->m_pImg && m_pParent->m_pImg->getWidth() >= m_pParent->getPosition()->getWidth() ) { // The current image may have been set incorrectly in displayText(), so // set the correct value m_pParent->m_pCurrImg = m_pParent->m_pImgDouble; m_pParent->m_pTimer->start( MOVING_TEXT_DELAY, false ); }}void CtrlText::CmdManualStill::execute(){ m_pParent->releaseMouse();}void CtrlText::CmdMove::execute(){ EvtMouse *pEvtMouse = (EvtMouse*)m_pParent->m_pEvt; // Do nothing if the text fits in the control if( m_pParent->m_pImg && m_pParent->m_pImg->getWidth() >= m_pParent->getPosition()->getWidth() ) { // The current image may have been set incorrectly in displayText(), so // we set the correct value m_pParent->m_pCurrImg = m_pParent->m_pImgDouble; // Compute the new position of the left side, and make sure it is // in the correct range m_pParent->m_xPos = (pEvtMouse->getXPos() - m_pParent->m_xOffset); m_pParent->adjust( m_pParent->m_xPos ); m_pParent->notifyLayout( m_pParent->getPosition()->getWidth(), m_pParent->getPosition()->getHeight() ); }}void CtrlText::CmdUpdateText::execute(){ m_pParent->m_xPos -= MOVING_TEXT_STEP; m_pParent->adjust( m_pParent->m_xPos ); m_pParent->notifyLayout( m_pParent->getPosition()->getWidth(), m_pParent->getPosition()->getHeight() );}void CtrlText::adjust( int &position ){ // {m_pImgDouble->getWidth() - m_pImg->getWidth()} is the period of the // bitmap; remember that the string used to generate m_pImgDouble is of the // form: "foo foo", the number of spaces being a parameter if( !m_pImg ) { return; } position %= m_pImgDouble->getWidth() - m_pImg->getWidth(); if( position > 0 ) { position -= m_pImgDouble->getWidth() - m_pImg->getWidth(); }}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -