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📄 ctrl_checkbox.hpp

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/***************************************************************************** * ctrl_checkbox.hpp ***************************************************************************** * Copyright (C) 2003 the VideoLAN team * $Id$ * * Authors: Cyril Deguet     <asmax@via.ecp.fr> *          Olivier Teulière <ipkiss@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. *****************************************************************************/#ifndef CTRL_CHECKBOX_HPP#define CTRL_CHECKBOX_HPP#include "ctrl_generic.hpp"#include "../utils/fsm.hpp"#include "../utils/observer.hpp"#include "../src/anim_bitmap.hpp"class GenericBitmap;class OSGraphics;class CmdGeneric;/// Base class for checkbox controlsclass CtrlCheckbox: public CtrlGeneric, public Observer<AnimBitmap>{    public:        /// Create a checkbox with 6 images        CtrlCheckbox( intf_thread_t *pIntf,                      const GenericBitmap &rBmpUp1,                      const GenericBitmap &rBmpOver1,                      const GenericBitmap &rBmpDown1,                      const GenericBitmap &rBmpUp2,                      const GenericBitmap &rBmpOver2,                      const GenericBitmap &rBmpDown2,                      CmdGeneric &rCommand1, CmdGeneric &rCommand2,                      const UString &rTooltip1, const UString &rTooltip2,                      VarBool &rVariable, const UString &rHelp,                      VarBool *pVisible);        virtual ~CtrlCheckbox();        /// Handle an event        virtual void handleEvent( EvtGeneric &rEvent );        /// Check whether coordinates are inside the control        virtual bool mouseOver( int x, int y ) const;        /// Draw the control on the given graphics        virtual void draw( OSGraphics &rImage, int xDest, int yDest );        /// Get the text of the tooltip XXX        virtual UString getTooltipText() const { return *m_pTooltip; }        /// Get the type of control (custom RTTI)        virtual string getType() const { return "checkbox"; }    private:        /// Finite state machine of the control        FSM m_fsm;        /// Observed variable        VarBool &m_rVariable;        /// Commands for the 2 states        CmdGeneric &m_rCommand1, &m_rCommand2;        /// Current command        CmdGeneric *m_pCommand;        /// Tooltip texts for the 2 states        const UString m_tooltip1, m_tooltip2;        /// Current tooltip        const UString *m_pTooltip;         /// Images of the checkbox in the different states        AnimBitmap m_imgUp1, m_imgOver1, m_imgDown1;        AnimBitmap m_imgUp2, m_imgOver2, m_imgDown2;        /// Current set of images (pointing to 1 or 2)        /// In fact, we consider here that a checkbox acts like 2 buttons, in a        /// symetric way; this is a small trick to avoid multiplicating the        /// callbacks (and it could be extended easily to support 3 buttons or        /// more...)        AnimBitmap *m_pImgUp, *m_pImgOver, *m_pImgDown;        /// Current image        AnimBitmap *m_pImgCurrent;        /// Callback objects        DEFINE_CALLBACK( CtrlCheckbox, UpOverDownOver )        DEFINE_CALLBACK( CtrlCheckbox, DownOverUpOver )        DEFINE_CALLBACK( CtrlCheckbox, DownOverDown )        DEFINE_CALLBACK( CtrlCheckbox, DownDownOver )        DEFINE_CALLBACK( CtrlCheckbox, UpOverUp )        DEFINE_CALLBACK( CtrlCheckbox, UpUpOver )        DEFINE_CALLBACK( CtrlCheckbox, DownUp )        DEFINE_CALLBACK( CtrlCheckbox, UpHidden )        DEFINE_CALLBACK( CtrlCheckbox, HiddenUp )        /// Method called when the observed variable is modified        virtual void onVarBoolUpdate( VarBool &rVariable );        /// Method called when an animated bitmap changes        virtual void onUpdate( Subject<AnimBitmap> &rBitmap, void* );        /// Change the current image        void setImage( AnimBitmap *pImg );        /// Helper function to update the current state of images        void changeButton();};#endif

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