📄 ctrl_button.hpp
字号:
/***************************************************************************** * ctrl_button.hpp ***************************************************************************** * Copyright (C) 2003 the VideoLAN team * $Id$ * * Authors: Cyril Deguet <asmax@via.ecp.fr> * Olivier Teulière <ipkiss@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. *****************************************************************************/#ifndef CTRL_BUTTON_HPP#define CTRL_BUTTON_HPP#include "ctrl_generic.hpp"#include "../utils/fsm.hpp"#include "../src/anim_bitmap.hpp"class GenericBitmap;class CmdGeneric;/// Base class for button controlsclass CtrlButton: public CtrlGeneric, public Observer<AnimBitmap>{ public: /// Create a button with 3 images CtrlButton( intf_thread_t *pIntf, const GenericBitmap &rBmpUp, const GenericBitmap &rBmpOver, const GenericBitmap &rBmpDown, CmdGeneric &rCommand, const UString &rTooltip, const UString &rHelp, VarBool *pVisible ); virtual ~CtrlButton(); /// Handle an event virtual void handleEvent( EvtGeneric &rEvent ); /// Check whether coordinates are inside the control virtual bool mouseOver( int x, int y ) const; /// Draw the control on the given graphics virtual void draw( OSGraphics &rImage, int xDest, int yDest ); /// Get the text of the tooltip virtual UString getTooltipText() const { return m_tooltip; } /// Get the type of control (custom RTTI) virtual string getType() const { return "button"; } private: /// Finite state machine of the control FSM m_fsm; /// Command triggered by the button CmdGeneric &m_rCommand; /// Tooltip text const UString m_tooltip; /// Images of the button in the different states AnimBitmap m_imgUp, m_imgOver, m_imgDown; /// Current image AnimBitmap *m_pImg; /// Callback objects DEFINE_CALLBACK( CtrlButton, UpOverDownOver ) DEFINE_CALLBACK( CtrlButton, DownOverUpOver ) DEFINE_CALLBACK( CtrlButton, DownOverDown ) DEFINE_CALLBACK( CtrlButton, DownDownOver ) DEFINE_CALLBACK( CtrlButton, UpOverUp ) DEFINE_CALLBACK( CtrlButton, UpUpOver ) DEFINE_CALLBACK( CtrlButton, DownUp ) DEFINE_CALLBACK( CtrlButton, UpHidden ) DEFINE_CALLBACK( CtrlButton, HiddenUp ) /// Change the current image void setImage( AnimBitmap *pImg ); /// Method called when an animated bitmap changes virtual void onUpdate( Subject<AnimBitmap> &rBitmap, void* );};#endif
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -