📄 ctrl_text.hpp
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/***************************************************************************** * ctrl_text.hpp ***************************************************************************** * Copyright (C) 2003 the VideoLAN team * $Id$ * * Authors: Cyril Deguet <asmax@via.ecp.fr> * Olivier Teulière <ipkiss@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. *****************************************************************************/#ifndef CTRL_TEXT_HPP#define CTRL_TEXT_HPP#include "ctrl_generic.hpp"#include "../utils/fsm.hpp"#include "../utils/observer.hpp"#include <string>class GenericFont;class GenericBitmap;class OSTimer;class UString;class VarText;/// Class for control textclass CtrlText: public CtrlGeneric, public Observer<VarText>{ public: enum Align_t { kLeft, kCenter, kRight }; enum Scrolling_t { // The text starts scrolling automatically if it is larger than the // width of the control. The user can still stop it or make it // scroll manually with the mouse. kAutomatic, // Only manual scrolling is allowed (with the mouse) kManual, // No scrolling of the text is allowed kNone }; /// Create a text control with the optional given color CtrlText( intf_thread_t *pIntf, VarText &rVariable, const GenericFont &rFont, const UString &rHelp, uint32_t color, VarBool *pVisible, Scrolling_t scrollMode, Align_t alignment); virtual ~CtrlText(); /// Handle an event virtual void handleEvent( EvtGeneric &rEvent ); /// Check whether coordinates are inside the control virtual bool mouseOver( int x, int y ) const; /// Draw the control on the given graphics virtual void draw( OSGraphics &rImage, int xDest, int yDest ); /// Set the text of the control, with an optional color /// This takes effect immediatly void setText( const UString &rText, uint32_t color = 0xFFFFFFFF ); /// Get the type of control (custom RTTI) virtual string getType() const { return "text"; } private: /// Finite state machine of the control FSM m_fsm; /// Variable associated to the control VarText &m_rVariable; /// Callback objects DEFINE_CALLBACK( CtrlText, ToManual ) DEFINE_CALLBACK( CtrlText, ManualMoving ) DEFINE_CALLBACK( CtrlText, ManualStill ) DEFINE_CALLBACK( CtrlText, Move ) /// The last received event EvtGeneric *m_pEvt; /// Font used to render the text const GenericFont &m_rFont; /// Color of the text uint32_t m_color; /// Scrolling mode Scrolling_t m_scrollMode; /// Type of alignment Align_t m_alignment; /// Image of the text GenericBitmap *m_pImg; /// Image of the text, repeated twice and with some blank between; /// useful to display a 'circular' moving text... GenericBitmap *m_pImgDouble; /// Current image (should always be equal to m_pImg or m_pImgDouble) GenericBitmap *m_pCurrImg; /// Position of the left side of the moving text (always <= 0) int m_xPos; /// Offset between the mouse pointer and the left side of the /// moving text int m_xOffset; /// Timer to move the text OSTimer *m_pTimer; /// Callback for the timer DEFINE_CALLBACK( CtrlText, UpdateText ); /// Method called when the observed variable is modified virtual void onUpdate( Subject<VarText> &rVariable, void* ); /// Display the text on the control void displayText( const UString &rText ); /// Helper function to set the position in the correct interval void adjust( int &position ); /// Update the behaviour of the text whenever the control size changes virtual void onPositionChange(); /// Update the behaviour of the text whenever the control size changes virtual void onResize();};#endif
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