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📄 equalizer.hpp

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/***************************************************************************** * equalizer.hpp ***************************************************************************** * Copyright (C) 2003 the VideoLAN team * $Id$ * * Authors: Cyril Deguet     <asmax@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. *****************************************************************************/#ifndef EQUALIZER_HPP#define EQUALIZER_HPP#include "../utils/var_percent.hpp"#include <string>/// Variable for graphical equalizerclass EqualizerBands: public SkinObject, public Observer<VarPercent>{    public:        /// Number of bands        static const int kNbBands = 10;        EqualizerBands( intf_thread_t *pIntf );        virtual ~EqualizerBands();        /// Set the equalizer bands from a configuration string,        /// e.g. "1 5.2 -3.6 0 0 2.5 0 0 0 0"        void set( string bands );        /// Return the variable for a specific band        VariablePtr getBand( int band );    private:        /// Array of equalizer bands        VariablePtr m_cBands[kNbBands];        /// Flag set when an update is in progress        bool m_isUpdating;        /// Callback for band updates        virtual void onUpdate( Subject<VarPercent> &rBand , void *);};/// Variable for equalizer preampclass EqualizerPreamp: public VarPercent{    public:        EqualizerPreamp( intf_thread_t *pIntf );        virtual ~EqualizerPreamp() {}        virtual void set( float percentage, bool updateVLC );        void set( float percentage ) { set( percentage, true ); }};#endif

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