📄 equalizer.cpp
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/***************************************************************************** * equalizer.cpp ***************************************************************************** * Copyright (C) 2003 the VideoLAN team * $Id$ * * Authors: Cyril Deguet <asmax@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. *****************************************************************************/#ifdef HAVE_CONFIG_H# include "config.h"#endif#include <vlc_common.h>#include <vlc_aout.h>#include "equalizer.hpp"#include "../utils/var_percent.hpp"#include <ios>#include <iomanip>#include <sstream>EqualizerBands::EqualizerBands( intf_thread_t *pIntf ): SkinObject( pIntf ), m_isUpdating( false ){ for( int i = 0; i < kNbBands; i++ ) { // Create and observe the band variables VarPercent *pVar = new VarPercent( pIntf ); m_cBands[i] = VariablePtr( pVar ); pVar->set( 0.5f ); pVar->addObserver( this ); }}EqualizerBands::~EqualizerBands(){ for( int i = 0; i < kNbBands; i++ ) { ((VarPercent*)m_cBands[i].get())->delObserver( this ); }}void EqualizerBands::set( string bands ){ float val; stringstream ss( bands ); m_isUpdating = true; // Parse the string for( int i = 0; i < kNbBands; i++ ) { ss >> val; // Set the band value in percent ((VarPercent*)m_cBands[i].get())->set( (val + 20) / 40 ); } m_isUpdating = false;}VariablePtr EqualizerBands::getBand( int band ){ return m_cBands[band];}void EqualizerBands::onUpdate( Subject<VarPercent> &rBand, void *arg ){ // Make sure we are not called from set() if (!m_isUpdating) { float val; stringstream ss; // Write one digit after the floating point ss << setprecision( 1 ) << setiosflags( ios::fixed ); // Convert the band values to a string val = 40 * ((VarPercent*)m_cBands[0].get())->get() - 20; ss << val; for( int i = 1; i < kNbBands; i++ ) { val = 40 * ((VarPercent*)m_cBands[i].get())->get() - 20; ss << " " << val; } string bands = ss.str(); aout_instance_t *pAout = (aout_instance_t *)vlc_object_find( getIntf(), VLC_OBJECT_AOUT, FIND_ANYWHERE ); config_PutPsz( getIntf(), "equalizer-bands", bands.c_str() ); if( pAout ) { // Update the audio output var_SetString( pAout, "equalizer-bands", (char*)bands.c_str() ); vlc_object_release( pAout ); } }}EqualizerPreamp::EqualizerPreamp( intf_thread_t *pIntf ): VarPercent( pIntf ){ // Initial value VarPercent::set( 0.8 );}void EqualizerPreamp::set( float percentage, bool updateVLC ){ VarPercent::set( percentage ); // Avoid infinite loop if( updateVLC ) { float val = 40 * percentage - 20; aout_instance_t *pAout = (aout_instance_t *)vlc_object_find( getIntf(), VLC_OBJECT_AOUT, FIND_ANYWHERE ); config_PutFloat( getIntf(), "equalizer-preamp", val ); if( pAout ) { // Update the audio output var_SetFloat( pAout, "equalizer-preamp", val ); vlc_object_release( pAout ); } }}
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