📄 win32_timer.hpp
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/***************************************************************************** * win32_timer.hpp ***************************************************************************** * Copyright (C) 2003 the VideoLAN team * $Id$ * * Authors: Cyril Deguet <asmax@via.ecp.fr> * Olivier Teulière <ipkiss@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. *****************************************************************************/#ifndef WIN32_TIMER_HPP#define WIN32_TIMER_HPP#include "../src/os_timer.hpp"class CmdGeneric;// Win32 specific timerclass Win32Timer: public OSTimer{ public: Win32Timer( intf_thread_t *pIntf, CmdGeneric &rCmd, HWND hWnd ); virtual ~Win32Timer(); /// (Re)start the timer with the given delay (in ms). If oneShot is /// true, stop it after the first execution of the callback. virtual void start( int delay, bool oneShot ); /// Stop the timer virtual void stop(); /// Execute the callback void execute(); private: /// Command to execute CmdGeneric &m_rCommand; /// Delay between two execute mtime_t m_interval; /// Flag to tell whether the timer must be stopped after the /// first execution bool m_oneShot; /// Handle of the window to which the timer will be attached HWND m_hWnd;};#endif
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