⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 voutgl.m

📁 VLC Player Source Code
💻 M
📖 第 1 页 / 共 3 页
字号:
/***************************************************************************** * voutgl.m: MacOS X OpenGL provider ***************************************************************************** * Copyright (C) 2001-2004, 2007 the VideoLAN team * $Id$ * * Authors: Colin Delacroix <colin@zoy.org> *          Florian G. Pflug <fgp@phlo.org> *          Jon Lech Johansen <jon-vl@nanocrew.net> *          Derk-Jan Hartman <hartman at videolan dot org> *          Eric Petit <titer@m0k.org> *          Benjamin Pracht <bigben at videolan dot org> *          Damien Fouilleul <damienf at videolan dot org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. *****************************************************************************//***************************************************************************** * Preamble *****************************************************************************/#include <errno.h>                                                 /* ENOMEM */#include <stdlib.h>                                                /* free() */#include <string.h>#include <vlc_keys.h>#include "intf.h"#include "vout.h"#include <OpenGL/OpenGL.h>#include <OpenGL/gl.h>#include <AGL/agl.h>/***************************************************************************** * VLCGLView interface *****************************************************************************/@interface VLCGLView : NSOpenGLView <VLCVoutViewResetting>{    vout_thread_t * p_vout;}+ (void)resetVout: (NSValue *) voutValue;- (id) initWithVout: (vout_thread_t *) p_vout;@endstruct vout_sys_t{    NSAutoreleasePool * o_pool;    VLCGLView         * o_glview;    VLCVoutView       * o_vout_view;    bool          b_saved_frame;    NSRect              s_frame;    bool          b_got_frame;    /* Mozilla plugin-related variables */    bool          b_embedded;    AGLContext          agl_ctx;    AGLDrawable         agl_drawable;    int                 i_offx, i_offy;    int                 i_width, i_height;    WindowRef           theWindow;    WindowGroupRef      winGroup;    bool          b_clipped_out;    Rect                clipBounds, viewBounds;};/***************************************************************************** * Local prototypes *****************************************************************************/static int  Init   ( vout_thread_t * p_vout );static void End    ( vout_thread_t * p_vout );static int  Manage ( vout_thread_t * p_vout );static int  Control( vout_thread_t *, int, va_list );static void Swap   ( vout_thread_t * p_vout );static int  Lock   ( vout_thread_t * p_vout );static void Unlock ( vout_thread_t * p_vout );static int  aglInit   ( vout_thread_t * p_vout );static void aglEnd    ( vout_thread_t * p_vout );static int  aglManage ( vout_thread_t * p_vout );static int  aglControl( vout_thread_t *, int, va_list );static void aglSwap   ( vout_thread_t * p_vout );static int  aglLock   ( vout_thread_t * p_vout );static void aglUnlock ( vout_thread_t * p_vout );int OpenVideoGL  ( vlc_object_t * p_this ){    vout_thread_t * p_vout = (vout_thread_t *) p_this;    vlc_value_t value_drawable;    if( !CGDisplayUsesOpenGLAcceleration( kCGDirectMainDisplay ) )    {        msg_Warn( p_vout, "no OpenGL hardware acceleration found. "                          "Video display will be slow" );        return( 1 );    }    msg_Dbg( p_vout, "display is Quartz Extreme accelerated" );    p_vout->p_sys = malloc( sizeof( vout_sys_t ) );    if( p_vout->p_sys == NULL )    {        msg_Err( p_vout, "out of memory" );        return( 1 );    }    memset( p_vout->p_sys, 0, sizeof( vout_sys_t ) );    var_Get( p_vout->p_libvlc, "drawable", &value_drawable );    if( value_drawable.i_int != 0 )    {        static const GLint ATTRIBUTES[] = {            AGL_WINDOW,            AGL_RGBA,            AGL_NO_RECOVERY,            AGL_ACCELERATED,            AGL_DOUBLEBUFFER,            AGL_RED_SIZE,   8,            AGL_GREEN_SIZE, 8,            AGL_BLUE_SIZE,  8,            AGL_ALPHA_SIZE, 8,            AGL_DEPTH_SIZE, 24,            AGL_NONE };        AGLPixelFormat pixFormat;        p_vout->p_sys->b_embedded = true;        pixFormat = aglChoosePixelFormat(NULL, 0, ATTRIBUTES);        if( NULL == pixFormat )        {            msg_Err( p_vout, "no screen renderer available for required attributes." );            return VLC_EGENERIC;        }         p_vout->p_sys->agl_ctx = aglCreateContext(pixFormat, NULL);        aglDestroyPixelFormat(pixFormat);        if( NULL == p_vout->p_sys->agl_ctx )        {            msg_Err( p_vout, "cannot create AGL context." );            return VLC_EGENERIC;        }        else {            // tell opengl not to sync buffer swap with vertical retrace (too inefficient)            GLint param = 0;            aglSetInteger(p_vout->p_sys->agl_ctx, AGL_SWAP_INTERVAL, &param);            aglEnable(p_vout->p_sys->agl_ctx, AGL_SWAP_INTERVAL);        }        p_vout->pf_init             = aglInit;        p_vout->pf_end              = aglEnd;        p_vout->pf_manage           = aglManage;        p_vout->pf_control          = aglControl;        p_vout->pf_swap             = aglSwap;        p_vout->pf_lock             = aglLock;        p_vout->pf_unlock           = aglUnlock;    }    else    {        NSAutoreleasePool *o_pool = [[NSAutoreleasePool alloc] init];        p_vout->p_sys->b_embedded = false;        [VLCGLView performSelectorOnMainThread:@selector(initVout:) withObject:[NSValue valueWithPointer:p_vout] waitUntilDone:YES];        [o_pool release];        /* Check to see if initVout: was successfull */        if( !p_vout->p_sys->o_vout_view )        {            return VLC_EGENERIC;        }        p_vout->pf_init   = Init;        p_vout->pf_end    = End;        p_vout->pf_manage = Manage;        p_vout->pf_control= Control;        p_vout->pf_swap   = Swap;        p_vout->pf_lock   = Lock;        p_vout->pf_unlock = Unlock;    }    p_vout->p_sys->b_got_frame = false;    return VLC_SUCCESS;}void CloseVideoGL ( vlc_object_t * p_this ){    vout_thread_t * p_vout = (vout_thread_t *) p_this;    msg_Dbg( p_this, "Closing" );    if( p_vout->p_sys->b_embedded )    {        aglDestroyContext(p_vout->p_sys->agl_ctx);    }    else if(VLCIntf && vlc_object_alive (VLCIntf))    {        NSAutoreleasePool *o_pool = [[NSAutoreleasePool alloc] init];        /* Close the window */        [p_vout->p_sys->o_vout_view performSelectorOnMainThread:@selector(closeVout) withObject:NULL waitUntilDone:YES];        [o_pool release];    }    /* Clean up */    free( p_vout->p_sys );}static int Init( vout_thread_t * p_vout ){    [[p_vout->p_sys->o_glview openGLContext] makeCurrentContext];    return VLC_SUCCESS;}static void End( vout_thread_t * p_vout ){    [[p_vout->p_sys->o_glview openGLContext] makeCurrentContext];}static int Manage( vout_thread_t * p_vout ){    if( p_vout->i_changes & VOUT_ASPECT_CHANGE )    {        [p_vout->p_sys->o_glview reshape];        p_vout->i_changes &= ~VOUT_ASPECT_CHANGE;    }    if( p_vout->i_changes & VOUT_CROP_CHANGE )    {        [p_vout->p_sys->o_glview reshape];        p_vout->i_changes &= ~VOUT_CROP_CHANGE;    }    if( p_vout->i_changes & VOUT_FULLSCREEN_CHANGE )    {        NSAutoreleasePool *o_pool = [[NSAutoreleasePool alloc] init];        p_vout->b_fullscreen = !p_vout->b_fullscreen;        if( p_vout->b_fullscreen )            [p_vout->p_sys->o_vout_view enterFullscreen];        else            [p_vout->p_sys->o_vout_view leaveFullscreen];        [o_pool release];        p_vout->i_changes &= ~VOUT_FULLSCREEN_CHANGE;    }    if( p_vout->p_sys->o_vout_view )        [p_vout->p_sys->o_vout_view manage];    return VLC_SUCCESS;}/***************************************************************************** * Control: control facility for the vout *****************************************************************************/static int Control( vout_thread_t *p_vout, int i_query, va_list args ){    bool b_arg;    switch( i_query )    {        case VOUT_SET_STAY_ON_TOP:            b_arg = (bool) va_arg( args, int );            [p_vout->p_sys->o_vout_view setOnTop: b_arg];            return VLC_SUCCESS;        case VOUT_CLOSE:        case VOUT_REPARENT:        default:            return vout_vaControlDefault( p_vout, i_query, args );    }}static void Swap( vout_thread_t * p_vout ){    p_vout->p_sys->b_got_frame = true;    [[p_vout->p_sys->o_glview openGLContext] flushBuffer];}static int Lock( vout_thread_t * p_vout ){    if( kCGLNoError == CGLLockContext([[p_vout->p_sys->o_glview openGLContext] CGLContextObj]) )    {        [[p_vout->p_sys->o_glview openGLContext] makeCurrentContext];        return 0;    }    return 1;}static void Unlock( vout_thread_t * p_vout ){    CGLUnlockContext([[p_vout->p_sys->o_glview openGLContext] CGLContextObj]);}/***************************************************************************** * VLCGLView implementation *****************************************************************************/@implementation VLCGLView+ (void)initVout:(NSValue *)arg{    vout_thread_t * p_vout = [arg pointerValue];    /* Create the GL view */    p_vout->p_sys->o_glview = [[VLCGLView alloc] initWithVout: p_vout];    [p_vout->p_sys->o_glview autorelease];    /* Spawn the window */    id old_vout = p_vout->p_sys->o_vout_view;    p_vout->p_sys->o_vout_view = [[VLCVoutView getVoutView: p_vout                        subView: p_vout->p_sys->o_glview frame: nil] retain];    [old_vout release];}/* This function will reset the o_vout_view. It's useful to go fullscreen. */+ (void)resetVout:(NSValue *) voutValue{    vout_thread_t * p_vout = [voutValue pointerValue];    if( p_vout->b_fullscreen )    {        /* Save window size and position */        p_vout->p_sys->s_frame.size =            [p_vout->p_sys->o_vout_view frame].size;        p_vout->p_sys->s_frame.origin =            [[p_vout->p_sys->o_vout_view getWindow ]frame].origin;        p_vout->p_sys->b_saved_frame = true;    }    [p_vout->p_sys->o_vout_view closeVout];#define o_glview p_vout->p_sys->o_glview    o_glview = [[VLCGLView alloc] initWithVout: p_vout];    [o_glview autorelease];     if( p_vout->p_sys->b_saved_frame )    {        id old_vout = p_vout->p_sys->o_vout_view;        p_vout->p_sys->o_vout_view = [[VLCVoutView getVoutView: p_vout                                                      subView: o_glview                                                        frame: &p_vout->p_sys->s_frame] retain];        [old_vout release];    }    else    {        id old_vout = p_vout->p_sys->o_vout_view;        p_vout->p_sys->o_vout_view = [[VLCVoutView getVoutView: p_vout                                                      subView: o_glview frame: nil] retain];        [old_vout release];    }

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -