📄 voutgl.m
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/***************************************************************************** * voutgl.m: MacOS X OpenGL provider ***************************************************************************** * Copyright (C) 2001-2004, 2007 the VideoLAN team * $Id$ * * Authors: Colin Delacroix <colin@zoy.org> * Florian G. Pflug <fgp@phlo.org> * Jon Lech Johansen <jon-vl@nanocrew.net> * Derk-Jan Hartman <hartman at videolan dot org> * Eric Petit <titer@m0k.org> * Benjamin Pracht <bigben at videolan dot org> * Damien Fouilleul <damienf at videolan dot org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. *****************************************************************************//***************************************************************************** * Preamble *****************************************************************************/#include <errno.h> /* ENOMEM */#include <stdlib.h> /* free() */#include <string.h>#include <vlc_keys.h>#include "intf.h"#include "vout.h"#include <OpenGL/OpenGL.h>#include <OpenGL/gl.h>#include <AGL/agl.h>/***************************************************************************** * VLCGLView interface *****************************************************************************/@interface VLCGLView : NSOpenGLView <VLCVoutViewResetting>{ vout_thread_t * p_vout;}+ (void)resetVout: (NSValue *) voutValue;- (id) initWithVout: (vout_thread_t *) p_vout;@endstruct vout_sys_t{ NSAutoreleasePool * o_pool; VLCGLView * o_glview; VLCVoutView * o_vout_view; bool b_saved_frame; NSRect s_frame; bool b_got_frame; /* Mozilla plugin-related variables */ bool b_embedded; AGLContext agl_ctx; AGLDrawable agl_drawable; int i_offx, i_offy; int i_width, i_height; WindowRef theWindow; WindowGroupRef winGroup; bool b_clipped_out; Rect clipBounds, viewBounds;};/***************************************************************************** * Local prototypes *****************************************************************************/static int Init ( vout_thread_t * p_vout );static void End ( vout_thread_t * p_vout );static int Manage ( vout_thread_t * p_vout );static int Control( vout_thread_t *, int, va_list );static void Swap ( vout_thread_t * p_vout );static int Lock ( vout_thread_t * p_vout );static void Unlock ( vout_thread_t * p_vout );static int aglInit ( vout_thread_t * p_vout );static void aglEnd ( vout_thread_t * p_vout );static int aglManage ( vout_thread_t * p_vout );static int aglControl( vout_thread_t *, int, va_list );static void aglSwap ( vout_thread_t * p_vout );static int aglLock ( vout_thread_t * p_vout );static void aglUnlock ( vout_thread_t * p_vout );int OpenVideoGL ( vlc_object_t * p_this ){ vout_thread_t * p_vout = (vout_thread_t *) p_this; vlc_value_t value_drawable; if( !CGDisplayUsesOpenGLAcceleration( kCGDirectMainDisplay ) ) { msg_Warn( p_vout, "no OpenGL hardware acceleration found. " "Video display will be slow" ); return( 1 ); } msg_Dbg( p_vout, "display is Quartz Extreme accelerated" ); p_vout->p_sys = malloc( sizeof( vout_sys_t ) ); if( p_vout->p_sys == NULL ) { msg_Err( p_vout, "out of memory" ); return( 1 ); } memset( p_vout->p_sys, 0, sizeof( vout_sys_t ) ); var_Get( p_vout->p_libvlc, "drawable", &value_drawable ); if( value_drawable.i_int != 0 ) { static const GLint ATTRIBUTES[] = { AGL_WINDOW, AGL_RGBA, AGL_NO_RECOVERY, AGL_ACCELERATED, AGL_DOUBLEBUFFER, AGL_RED_SIZE, 8, AGL_GREEN_SIZE, 8, AGL_BLUE_SIZE, 8, AGL_ALPHA_SIZE, 8, AGL_DEPTH_SIZE, 24, AGL_NONE }; AGLPixelFormat pixFormat; p_vout->p_sys->b_embedded = true; pixFormat = aglChoosePixelFormat(NULL, 0, ATTRIBUTES); if( NULL == pixFormat ) { msg_Err( p_vout, "no screen renderer available for required attributes." ); return VLC_EGENERIC; } p_vout->p_sys->agl_ctx = aglCreateContext(pixFormat, NULL); aglDestroyPixelFormat(pixFormat); if( NULL == p_vout->p_sys->agl_ctx ) { msg_Err( p_vout, "cannot create AGL context." ); return VLC_EGENERIC; } else { // tell opengl not to sync buffer swap with vertical retrace (too inefficient) GLint param = 0; aglSetInteger(p_vout->p_sys->agl_ctx, AGL_SWAP_INTERVAL, ¶m); aglEnable(p_vout->p_sys->agl_ctx, AGL_SWAP_INTERVAL); } p_vout->pf_init = aglInit; p_vout->pf_end = aglEnd; p_vout->pf_manage = aglManage; p_vout->pf_control = aglControl; p_vout->pf_swap = aglSwap; p_vout->pf_lock = aglLock; p_vout->pf_unlock = aglUnlock; } else { NSAutoreleasePool *o_pool = [[NSAutoreleasePool alloc] init]; p_vout->p_sys->b_embedded = false; [VLCGLView performSelectorOnMainThread:@selector(initVout:) withObject:[NSValue valueWithPointer:p_vout] waitUntilDone:YES]; [o_pool release]; /* Check to see if initVout: was successfull */ if( !p_vout->p_sys->o_vout_view ) { return VLC_EGENERIC; } p_vout->pf_init = Init; p_vout->pf_end = End; p_vout->pf_manage = Manage; p_vout->pf_control= Control; p_vout->pf_swap = Swap; p_vout->pf_lock = Lock; p_vout->pf_unlock = Unlock; } p_vout->p_sys->b_got_frame = false; return VLC_SUCCESS;}void CloseVideoGL ( vlc_object_t * p_this ){ vout_thread_t * p_vout = (vout_thread_t *) p_this; msg_Dbg( p_this, "Closing" ); if( p_vout->p_sys->b_embedded ) { aglDestroyContext(p_vout->p_sys->agl_ctx); } else if(VLCIntf && vlc_object_alive (VLCIntf)) { NSAutoreleasePool *o_pool = [[NSAutoreleasePool alloc] init]; /* Close the window */ [p_vout->p_sys->o_vout_view performSelectorOnMainThread:@selector(closeVout) withObject:NULL waitUntilDone:YES]; [o_pool release]; } /* Clean up */ free( p_vout->p_sys );}static int Init( vout_thread_t * p_vout ){ [[p_vout->p_sys->o_glview openGLContext] makeCurrentContext]; return VLC_SUCCESS;}static void End( vout_thread_t * p_vout ){ [[p_vout->p_sys->o_glview openGLContext] makeCurrentContext];}static int Manage( vout_thread_t * p_vout ){ if( p_vout->i_changes & VOUT_ASPECT_CHANGE ) { [p_vout->p_sys->o_glview reshape]; p_vout->i_changes &= ~VOUT_ASPECT_CHANGE; } if( p_vout->i_changes & VOUT_CROP_CHANGE ) { [p_vout->p_sys->o_glview reshape]; p_vout->i_changes &= ~VOUT_CROP_CHANGE; } if( p_vout->i_changes & VOUT_FULLSCREEN_CHANGE ) { NSAutoreleasePool *o_pool = [[NSAutoreleasePool alloc] init]; p_vout->b_fullscreen = !p_vout->b_fullscreen; if( p_vout->b_fullscreen ) [p_vout->p_sys->o_vout_view enterFullscreen]; else [p_vout->p_sys->o_vout_view leaveFullscreen]; [o_pool release]; p_vout->i_changes &= ~VOUT_FULLSCREEN_CHANGE; } if( p_vout->p_sys->o_vout_view ) [p_vout->p_sys->o_vout_view manage]; return VLC_SUCCESS;}/***************************************************************************** * Control: control facility for the vout *****************************************************************************/static int Control( vout_thread_t *p_vout, int i_query, va_list args ){ bool b_arg; switch( i_query ) { case VOUT_SET_STAY_ON_TOP: b_arg = (bool) va_arg( args, int ); [p_vout->p_sys->o_vout_view setOnTop: b_arg]; return VLC_SUCCESS; case VOUT_CLOSE: case VOUT_REPARENT: default: return vout_vaControlDefault( p_vout, i_query, args ); }}static void Swap( vout_thread_t * p_vout ){ p_vout->p_sys->b_got_frame = true; [[p_vout->p_sys->o_glview openGLContext] flushBuffer];}static int Lock( vout_thread_t * p_vout ){ if( kCGLNoError == CGLLockContext([[p_vout->p_sys->o_glview openGLContext] CGLContextObj]) ) { [[p_vout->p_sys->o_glview openGLContext] makeCurrentContext]; return 0; } return 1;}static void Unlock( vout_thread_t * p_vout ){ CGLUnlockContext([[p_vout->p_sys->o_glview openGLContext] CGLContextObj]);}/***************************************************************************** * VLCGLView implementation *****************************************************************************/@implementation VLCGLView+ (void)initVout:(NSValue *)arg{ vout_thread_t * p_vout = [arg pointerValue]; /* Create the GL view */ p_vout->p_sys->o_glview = [[VLCGLView alloc] initWithVout: p_vout]; [p_vout->p_sys->o_glview autorelease]; /* Spawn the window */ id old_vout = p_vout->p_sys->o_vout_view; p_vout->p_sys->o_vout_view = [[VLCVoutView getVoutView: p_vout subView: p_vout->p_sys->o_glview frame: nil] retain]; [old_vout release];}/* This function will reset the o_vout_view. It's useful to go fullscreen. */+ (void)resetVout:(NSValue *) voutValue{ vout_thread_t * p_vout = [voutValue pointerValue]; if( p_vout->b_fullscreen ) { /* Save window size and position */ p_vout->p_sys->s_frame.size = [p_vout->p_sys->o_vout_view frame].size; p_vout->p_sys->s_frame.origin = [[p_vout->p_sys->o_vout_view getWindow ]frame].origin; p_vout->p_sys->b_saved_frame = true; } [p_vout->p_sys->o_vout_view closeVout];#define o_glview p_vout->p_sys->o_glview o_glview = [[VLCGLView alloc] initWithVout: p_vout]; [o_glview autorelease]; if( p_vout->p_sys->b_saved_frame ) { id old_vout = p_vout->p_sys->o_vout_view; p_vout->p_sys->o_vout_view = [[VLCVoutView getVoutView: p_vout subView: o_glview frame: &p_vout->p_sys->s_frame] retain]; [old_vout release]; } else { id old_vout = p_vout->p_sys->o_vout_view; p_vout->p_sys->o_vout_view = [[VLCVoutView getVoutView: p_vout subView: o_glview frame: nil] retain]; [old_vout release]; }
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