⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 mediacontrolview.cpp

📁 VLC Player Source Code
💻 CPP
📖 第 1 页 / 共 4 页
字号:
    }}// SetAudioEnabledvoidMediaControlView::SetAudioEnabled(bool enabled){    fMute->SetEnabled(enabled);    fVolumeSlider->SetEnabled(enabled);}// GetVolumeuint32MediaControlView::GetVolume() const{    return fVolumeSlider->Value();}// SetSkippablevoidMediaControlView::SetSkippable(bool backward, bool forward){    fSkipBack->SetEnabled(backward);    fSkipForward->SetEnabled(forward);}// SetMutedvoidMediaControlView::SetMuted(bool mute){    fVolumeSlider->SetMuted(mute);}// _LayoutControlsvoidMediaControlView::_LayoutControls(BRect frame) const{    // seek slider    BRect r(frame);    // calculate absolutly minimal width    float minWidth = fSkipBack->Bounds().Width();//    minWidth += fRewind->Bounds().Width();    minWidth += fStop->Bounds().Width();    minWidth += fPlayPause->Bounds().Width();//    minWidth += fForward->Bounds().Width();    minWidth += fSkipForward->Bounds().Width();    minWidth += fMute->Bounds().Width();    minWidth += VOLUME_MIN_WIDTH;        // layout time slider and info view    float width, height;    fPositionInfo->GetBigPreferredSize( &width, &height );    float ratio = width / height;    width = r.Height() * ratio;    if (frame.Width() - minWidth - MIN_SPACE >= width              && frame.Height() >= height)    {        r.right = r.left + width;        fPositionInfo->SetMode(PositionInfoView::MODE_BIG);        _LayoutControl(fPositionInfo, r, true, true);        frame.left = r.right + MIN_SPACE;        r.left = frame.left;        r.right = frame.right;    //    r.bottom = r.top + r.Height() / 2.0 - MIN_SPACE / 2.0;        r.bottom = r.top + fSeekSlider->Bounds().Height();        _LayoutControl(fSeekSlider, r, true);    }    else    {        fPositionInfo->GetPreferredSize( &width, &height );        fPositionInfo->SetMode(PositionInfoView::MODE_SMALL);        fPositionInfo->ResizeTo(width, height);        r.bottom = r.top + r.Height() / 2.0 - MIN_SPACE / 2.0;        r.right = r.left + fPositionInfo->Bounds().Width();        _LayoutControl(fPositionInfo, r, true );        r.left = r.right + MIN_SPACE;        r.right = frame.right;        _LayoutControl(fSeekSlider, r, true);    }    float currentWidth = frame.Width();    float space = (currentWidth - minWidth) / 6.0;//8.0;    // apply weighting    space = MIN_SPACE + (space - MIN_SPACE) / VOLUME_SLIDER_LAYOUT_WEIGHT;    // layout controls with "space" inbetween    r.left = frame.left;    r.top = r.bottom + MIN_SPACE + 1.0;    r.bottom = frame.bottom;    // skip back    r.right = r.left + fSkipBack->Bounds().Width();    _LayoutControl(fSkipBack, r);    // rewind//    r.left = r.right + space;//    r.right = r.left + fRewind->Bounds().Width();//    _LayoutControl(fRewind, r);    // stop    r.left = r.right + space;    r.right = r.left + fStop->Bounds().Width();    _LayoutControl(fStop, r);    // play/pause    r.left = r.right + space;    r.right = r.left + fPlayPause->Bounds().Width();    _LayoutControl(fPlayPause, r);    // forward//    r.left = r.right + space;//    r.right = r.left + fForward->Bounds().Width();//    _LayoutControl(fForward, r);    // skip forward    r.left = r.right + space;    r.right = r.left + fSkipForward->Bounds().Width();    _LayoutControl(fSkipForward, r);    // speaker icon    r.left = r.right + space + space;    r.right = r.left + fMute->Bounds().Width();    _LayoutControl(fMute, r);    // volume slider    r.left = r.right + SPEAKER_SLIDER_DIST; // keep speaker icon and volume slider attached    r.right = frame.right;    _LayoutControl(fVolumeSlider, r, true);}// _MinFrameBRectMediaControlView::_MinFrame() const{    // add up width of controls along bottom (seek slider will likely adopt)    float minWidth = 2 * BORDER_INSET;    minWidth += fSkipBack->Bounds().Width() + MIN_SPACE;//    minWidth += fRewind->Bounds().Width() + MIN_SPACE;    minWidth += fStop->Bounds().Width() + MIN_SPACE;    minWidth += fPlayPause->Bounds().Width() + MIN_SPACE;//    minWidth += fForward->Bounds().Width() + MIN_SPACE;    minWidth += fSkipForward->Bounds().Width() + MIN_SPACE + MIN_SPACE;    minWidth += fMute->Bounds().Width() + SPEAKER_SLIDER_DIST;    minWidth += VOLUME_MIN_WIDTH;    // add up height of seek slider and heighest control on bottom    float minHeight = 2 * BORDER_INSET;    minHeight += fSeekSlider->Bounds().Height() + MIN_SPACE + MIN_SPACE / 2.0;    minHeight += fBottomControlHeight;    return BRect(0.0, 0.0, minWidth - 1.0, minHeight - 1.0);}// _LayoutControlvoidMediaControlView::_LayoutControl(BView* view, BRect frame,                                 bool resizeWidth, bool resizeHeight) const{    if (!resizeHeight)        // center vertically        frame.top = (frame.top + frame.bottom) / 2.0 - view->Bounds().Height() / 2.0;    if (!resizeWidth)        //center horizontally        frame.left = (frame.left + frame.right) / 2.0 - view->Bounds().Width() / 2.0;    view->MoveTo(frame.LeftTop());    float width = resizeWidth ? frame.Width() : view->Bounds().Width();    float height = resizeHeight ? frame.Height() : view->Bounds().Height();    if (resizeWidth || resizeHeight)        view->ResizeTo(width, height);}/***************************************************************************** * SeekSlider *****************************************************************************/SeekSlider::SeekSlider( intf_thread_t * _p_intf,                        BRect frame, const char* name, MediaControlView *owner )    : BControl(frame, name, NULL, NULL, B_FOLLOW_NONE,               B_WILL_DRAW | B_FULL_UPDATE_ON_RESIZE),      p_intf(_p_intf),      fOwner(owner),      fTracking(false){    BFont font(be_plain_font);    font.SetSize(9.0);    SetFont(&font);}SeekSlider::~SeekSlider(){}/***************************************************************************** * VolumeSlider::AttachedToWindow *****************************************************************************/voidSeekSlider::AttachedToWindow(){    BControl::AttachedToWindow();    SetViewColor(B_TRANSPARENT_32_BIT);}/***************************************************************************** * VolumeSlider::Draw *****************************************************************************/voidSeekSlider::Draw(BRect updateRect){    BRect r(Bounds());    float knobWidth2 = SEEK_SLIDER_KNOB_WIDTH / 2.0;    float sliderStart = (r.left + knobWidth2);    float sliderEnd = (r.right - knobWidth2);    float knobPos = sliderStart                    + floorf((sliderEnd - sliderStart - 1.0) * Value()                    / SEEKSLIDER_RANGE);    // draw both sides (the original from Be doesn't seem    // to make a difference for enabled/disabled state)//    DrawBitmapAsync(fLeftSideBits, r.LeftTop());//    DrawBitmapAsync(fRightSideBits, BPoint(sliderEnd + 1.0, r.top));    // colors for the slider area between the two bitmaps    rgb_color background = kBackground;//ui_color(B_PANEL_BACKGROUND_COLOR);    rgb_color shadow = tint_color(background, B_DARKEN_2_TINT);    rgb_color softShadow = tint_color(background, B_DARKEN_1_TINT);    rgb_color darkShadow = tint_color(background, B_DARKEN_4_TINT);    rgb_color midShadow = tint_color(background, B_DARKEN_3_TINT);    rgb_color light = tint_color(background, B_LIGHTEN_MAX_TINT);    rgb_color softLight = tint_color(background, B_LIGHTEN_1_TINT);    rgb_color green = kSeekGreen;    rgb_color greenShadow = kSeekGreenShadow;    rgb_color black = kBlack;    rgb_color dotGrey = midShadow;    rgb_color dotGreen = greenShadow;    // draw frame    _StrokeFrame(r, softShadow, softShadow, softLight, softLight);    r.InsetBy(1.0, 1.0);    _StrokeFrame(r, black, black, light, light);    if (IsEnabled())    {        r.InsetBy(1.0, 1.0);        // inner shadow        _StrokeFrame(r, greenShadow, greenShadow, green, green);        r.top++;        r.left++;        _StrokeFrame(r, greenShadow, greenShadow, green, green);        // inside area        r.InsetBy(1.0, 1.0);        SetHighColor(green);        FillRect(r);        // dots        int32 dotCount = (int32)(r.Width() / 6.0);        BPoint dotPos;        dotPos.y = r.top + 2.0;        SetHighColor(dotGreen);        for (int32 i = 0; i < dotCount; i++)        {            dotPos.x = sliderStart + i * 6.0 + 5.0;            StrokeLine(dotPos, BPoint(dotPos.x, dotPos.y + 6.0));        }        // slider handle        r.top -= 4.0;        r.bottom += 3.0;        r.left = knobPos - knobWidth2;        r.right = knobPos + knobWidth2;        // black outline        float handleBottomSize = 2.0;        float handleArrowSize = 6.0;        BeginLineArray(10);            // upper handle            AddLine(BPoint(r.left, r.top + handleBottomSize),                    BPoint(r.left, r.top), black);            AddLine(BPoint(r.left + 1.0, r.top),                    BPoint(r.right, r.top), black);            AddLine(BPoint(r.right, r.top + 1.0),                    BPoint(r.right, r.top + handleBottomSize), black);            AddLine(BPoint(r.right - 1.0, r.top + handleBottomSize + 1.0),                    BPoint(knobPos, r.top + handleArrowSize), black);            AddLine(BPoint(knobPos - 1.0, r.top + handleArrowSize - 1.0),                    BPoint(r.left + 1.0, r.top + handleBottomSize + 1.0), black);            // lower handle            AddLine(BPoint(r.left, r.bottom),                    BPoint(r.left, r.bottom - handleBottomSize), black);            AddLine(BPoint(r.left + 1.0, r.bottom - handleBottomSize - 1.0),                    BPoint(knobPos, r.bottom - handleArrowSize), black);            AddLine(BPoint(knobPos + 1.0, r.bottom - handleArrowSize + 1.0),                    BPoint(r.right, r.bottom - handleBottomSize), black);            AddLine(BPoint(r.right, r.bottom - handleBottomSize + 1.0),                    BPoint(r.right, r.bottom), black);            AddLine(BPoint(r.right - 1.0, r.bottom),                    BPoint(r.left + 1.0, r.bottom), black);        EndLineArray();        // inner red light and shadow lines        r.InsetBy(1.0, 1.0);        handleBottomSize--;        handleArrowSize -= 2.0;        BeginLineArray(10);            // upper handle            AddLine(BPoint(r.left, r.top + handleBottomSize),                    BPoint(r.left, r.top), kSeekRedLight);            AddLine(BPoint(r.left + 1.0, r.top),                    BPoint(r.right, r.top), kSeekRedLight);            AddLine(BPoint(r.right, r.top + 1.0),                    BPoint(r.right, r.top + handleBottomSize), kSeekRedShadow);            AddLine(BPoint(r.right - 1.0, r.top + handleBottomSize + 1.0),                    BPoint(knobPos, r.top + handleArrowSize), kSeekRedShadow);            AddLine(BPoint(knobPos - 1.0, r.top + handleArrowSize - 1.0),                    BPoint(r.left + 1.0, r.top + handleBottomSize + 1.0), kSeekRedLight);            // lower handle            AddLine(BPoint(r.left, r.bottom),                    BPoint(r.left, r.bottom - handleBottomSize), kSeekRedLight);            AddLine(BPoint(r.left + 1.0, r.bottom - handleBottomSize - 1.0),                    BPoint(knobPos, r.bottom - handleArrowSize), kSeekRedLight);            AddLine(BPoint(knobPos + 1.0, r.bottom - handleArrowSize + 1.0),                    BPoint(r.right, r.bottom - handleBottomSize), kSeekRedShadow);            AddLine(BPoint(r.right, r.bottom - handleBottomSize + 1.0),                    BPoint(r.right, r.bottom), kSeekRedShadow);            AddLine(BPoint(r.right - 1.0, r.bottom),                    BPoint(r.left + 1.0, r.bottom), kSeekRedShadow);        EndLineArray();        // fill rest of handles with red        SetHighColor(kSeekRed);        r.InsetBy(1.0, 1.0);        handleArrowSize -= 2.0;        BPoint arrow[3];        // upper handle arrow        arrow[0].x = r.left;        arrow[0].y = r.top;        arrow[1].x = r.right;        arrow[1].y = r.top;        arrow[2].x = knobPos;        arrow[2].y = r.top + handleArrowSize;        FillPolygon(arrow, 3);        // lower handle arrow        arrow[0].x = r.left;        arrow[0].y = r.bottom;        arrow[1].x = r.right;        arrow[1].y = r.bottom;        arrow[2].x = knobPos;        arrow[2].y = r.bottom - handleArrowSize;        FillPolygon(arrow, 3);    }    else    {        r.InsetBy(1.0, 1.0);        _StrokeFrame(r, darkShadow, darkShadow, darkShadow, darkShadow);        r.InsetBy(1.0, 1.0);        _StrokeFrame(r, darkShadow, darkShadow, darkShadow, darkShadow);        r.InsetBy(1.0, 1.0);        SetHighColor(darkShadow);        SetLowColor(shadow);        // stripes        float width = floorf(StringWidth(DISABLED_SEEK_MESSAGE));        float textPos = r.left + r.Width() / 2.0 - width / 2.0;        pattern stripes = {{ 0xc7, 0x8f, 0x1f, 0x3e, 0x7c, 0xf8, 0xf1, 0xe3 }};        BRect stripesRect(r);        stripesRect.right = textPos - 5.0;        FillRect(stripesRect, stripes);        stripesRect.left = textPos + width + 3.0;        stripesRect.right = r.right;        FillRect(stripesRect, stripes);        // info text        r.left = textPos - 4.0;        r.right = textPos + width + 2.0;        FillRect(r);        SetHighColor(shadow);        SetLowColor(darkShadow);        font_height fh;        GetFontHeight(&fh);        DrawString(DISABLED_SEEK_MESSAGE, BPoint(textPos, r.top + ceilf(fh.ascent) - 1.0));    }}/*****************************************************************************

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -