📄 opengllayer.m
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/***************************************************************************** * opengl.c: CAOpenGLLayer (Mac OS X) video output. Display a video output in * a layer. The layer will register itself to the drawable object stored in * the "drawable" variable. ***************************************************************************** * Copyright (C) 2004 the VideoLAN team * $Id$ * * Authors: Cyril Deguet <asmax@videolan.org> * Gildas Bazin <gbazin@videolan.org> * Eric Petit <titer@m0k.org> * Cedric Cocquebert <cedric.cocquebert@supelec.fr> * Pierre d'Herbemont <pdherbemont # videolan.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. *****************************************************************************//***************************************************************************** * Preamble *****************************************************************************/#include <errno.h> /* ENOMEM */#ifdef HAVE_CONFIG_H# include "config.h"#endif#include <vlc_common.h>#include <vlc_plugin.h>#include <vlc_vout.h>#import <QuartzCore/QuartzCore.h>#import <Cocoa/Cocoa.h>#import <OpenGL/OpenGL.h>/* On OS X, use GL_TEXTURE_RECTANGLE_EXT instead of GL_TEXTURE_2D. This allows sizes which are not powers of 2 */#define VLCGL_TARGET GL_TEXTURE_RECTANGLE_EXT/* OS X OpenGL supports YUV. Hehe. */#define VLCGL_FORMAT GL_YCBCR_422_APPLE#define VLCGL_TYPE GL_UNSIGNED_SHORT_8_8_APPLE/* RV32 */#define VLCGL_RGB_FORMAT GL_RGBA#define VLCGL_RGB_TYPE GL_UNSIGNED_BYTE/* YUY2 */#ifndef YCBCR_MESA#define YCBCR_MESA 0x8757#endif#ifndef UNSIGNED_SHORT_8_8_MESA#define UNSIGNED_SHORT_8_8_MESA 0x85BA#endif#define VLCGL_YUV_FORMAT YCBCR_MESA#define VLCGL_YUV_TYPE UNSIGNED_SHORT_8_8_MESA#ifndef GL_CLAMP_TO_EDGE# define GL_CLAMP_TO_EDGE 0x812F#endif@interface VLCVideoView : NSObject- (void)addVoutLayer:(CALayer *)layer;@end/***************************************************************************** * Vout interface *****************************************************************************/static int CreateVout ( vlc_object_t * );static void DestroyVout ( vlc_object_t * );static int Init ( vout_thread_t * );static void End ( vout_thread_t * );static int Manage ( vout_thread_t * );static void Render ( vout_thread_t *, picture_t * );static void DisplayVideo ( vout_thread_t *, picture_t * );static int Control ( vout_thread_t *, int, va_list );static int InitTextures ( vout_thread_t * );vlc_module_begin(); set_shortname( "OpenGLLayer" ); set_category( CAT_VIDEO ); set_subcategory( SUBCAT_VIDEO_VOUT ); set_description( N_("Core Animation OpenGL Layer (Mac OS X)") ); set_capability( "video output", 20 ); add_shortcut( "opengllayer" ); set_callbacks( CreateVout, DestroyVout );vlc_module_end();@interface VLCVoutLayer : CAOpenGLLayer { vout_thread_t * p_vout;}+ (id)layerWithVout:(vout_thread_t*)_p_vout; @end/***************************************************************************** * vout_sys_t: video output method descriptor ***************************************************************************** * This structure is part of the video output thread descriptor. * It describes the OpenGL specific properties of the output thread. *****************************************************************************/struct vout_sys_t{ vout_thread_t * p_vout; uint8_t *pp_buffer[2]; /* one last rendered, one to be rendered */ int i_index; bool b_frame_available; CGLContextObj glContext; int i_tex_width; int i_tex_height; GLuint p_textures[2]; NSAutoreleasePool *autorealease_pool; VLCVoutLayer * o_layer; id o_cocoa_container;};/***************************************************************************** * CreateVout: This function allocates and initializes the OpenGL vout method. *****************************************************************************/static int CreateVout( vlc_object_t *p_this ){ vout_thread_t *p_vout = (vout_thread_t *)p_this; vout_sys_t *p_sys; char * psz; /* Allocate structure */ p_vout->p_sys = p_sys = calloc( sizeof( vout_sys_t ), 1 ); if( p_sys == NULL ) { msg_Err( p_vout, "out of memory" ); return VLC_EGENERIC; } p_sys->i_tex_width = p_vout->fmt_in.i_width; p_sys->i_tex_height = p_vout->fmt_in.i_height; msg_Dbg( p_vout, "Texture size: %dx%d", p_sys->i_tex_width, p_sys->i_tex_height ); p_vout->pf_init = Init; p_vout->pf_end = End; p_vout->pf_manage = Manage; p_vout->pf_render = Render; p_vout->pf_display = DisplayVideo; p_vout->pf_control = Control; return VLC_SUCCESS;}/***************************************************************************** * Init: initialize the OpenGL video thread output method *****************************************************************************/static int Init( vout_thread_t *p_vout ){ vout_sys_t *p_sys = p_vout->p_sys; int i_pixel_pitch; vlc_value_t val;#if ( defined( WORDS_BIGENDIAN ) && VLCGL_FORMAT == GL_YCBCR_422_APPLE ) || (VLCGL_FORMAT == YCBCR_MESA) p_vout->output.i_chroma = VLC_FOURCC('Y','U','Y','2'); i_pixel_pitch = 2;#elif (VLCGL_FORMAT == GL_YCBCR_422_APPLE) p_vout->output.i_chroma = VLC_FOURCC('U','Y','V','Y'); i_pixel_pitch = 2;#endif /* Since OpenGL can do rescaling for us, stick to the default * coordinates and aspect. */ p_vout->output.i_width = p_vout->render.i_width; p_vout->output.i_height = p_vout->render.i_height; p_vout->output.i_aspect = p_vout->render.i_aspect; /* We do need a drawable to work properly */ vlc_value_t value_drawable; var_Create( p_vout, "drawable", VLC_VAR_DOINHERIT ); var_Get( p_vout, "drawable", &value_drawable ); p_vout->p_sys->o_cocoa_container = (id) value_drawable.i_int; p_vout->fmt_out = p_vout->fmt_in; p_vout->fmt_out.i_chroma = p_vout->output.i_chroma; /* We know the chroma, allocate two buffer which will be used * directly by the decoder */ int i; for( i = 0; i < 2; i++ ) { p_sys->pp_buffer[i] = malloc( p_sys->i_tex_width * p_sys->i_tex_height * i_pixel_pitch ); if( !p_sys->pp_buffer[i] ) { msg_Err( p_vout, "out of memory" ); return VLC_EGENERIC; } } p_sys->b_frame_available = false; p_sys->i_index = 0; p_vout->p_picture[0].i_planes = 1; p_vout->p_picture[0].p->p_pixels = p_sys->pp_buffer[p_sys->i_index]; p_vout->p_picture[0].p->i_lines = p_vout->output.i_height; p_vout->p_picture[0].p->i_visible_lines = p_vout->output.i_height; p_vout->p_picture[0].p->i_pixel_pitch = i_pixel_pitch; p_vout->p_picture[0].p->i_pitch = p_vout->output.i_width * p_vout->p_picture[0].p->i_pixel_pitch; p_vout->p_picture[0].p->i_visible_pitch = p_vout->output.i_width * p_vout->p_picture[0].p->i_pixel_pitch; p_vout->p_picture[0].i_status = DESTROYED_PICTURE; p_vout->p_picture[0].i_type = DIRECT_PICTURE; PP_OUTPUTPICTURE[ 0 ] = &p_vout->p_picture[0]; I_OUTPUTPICTURES = 1; p_sys->autorealease_pool = [[NSAutoreleasePool alloc] init]; [VLCVoutLayer performSelectorOnMainThread:@selector(autoinitInVout:) withObject:[NSValue valueWithPointer:p_vout] waitUntilDone:YES]; return 0;}/***************************************************************************** * End: terminate GLX video thread output method *****************************************************************************/static void End( vout_thread_t *p_vout ){ vout_sys_t *p_sys = p_vout->p_sys; p_vout->p_sys->b_frame_available = false; [p_vout->p_sys->o_cocoa_container performSelectorOnMainThread:@selector(removeVoutLayer:) withObject:p_vout->p_sys->o_layer waitUntilDone:YES]; // Should be done automatically [p_sys->o_layer release]; [p_sys->autorealease_pool release]; /* Free the texture buffer*/ free( p_sys->pp_buffer[0] ); free( p_sys->pp_buffer[1] );}/*****************************************************************************
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