⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 glwin32.c

📁 VLC Player Source Code
💻 C
字号:
/***************************************************************************** * glwin32.c: Windows OpenGL provider ***************************************************************************** * Copyright (C) 2001-2004 the VideoLAN team * $Id$ * * Authors: Gildas Bazin <gbazin@videolan.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. *****************************************************************************/#include <errno.h>                                                 /* ENOMEM */#ifdef HAVE_CONFIG_H# include "config.h"#endif#include <vlc_common.h>#include <vlc_plugin.h>#include <vlc_interface.h>#include <vlc_vout.h>#include <windows.h>#include <ddraw.h>#include <commctrl.h>#include <multimon.h>#undef GetSystemMetrics#ifndef MONITOR_DEFAULTTONEAREST#   define MONITOR_DEFAULTTONEAREST 2#endif#include <GL/gl.h>#include "vout.h"/***************************************************************************** * Local prototypes. *****************************************************************************/static int  OpenVideo  ( vlc_object_t * );static void CloseVideo ( vlc_object_t * );static int  Init      ( vout_thread_t * );static void End       ( vout_thread_t * );static int  Manage    ( vout_thread_t * );static void GLSwapBuffers( vout_thread_t * );static void FirstSwap( vout_thread_t * );/***************************************************************************** * Module descriptor *****************************************************************************/vlc_module_begin();    set_category( CAT_VIDEO );    set_subcategory( SUBCAT_VIDEO_VOUT );    set_shortname( "OpenGL" );    set_description( N_("OpenGL video output") );    set_capability( "opengl provider", 100 );    add_shortcut( "glwin32" );    set_callbacks( OpenVideo, CloseVideo );    /* FIXME: Hack to avoid unregistering our window class */    linked_with_a_crap_library_which_uses_atexit( );vlc_module_end();#if 0 /* FIXME */    /* check if we registered a window class because we need to     * unregister it */    WNDCLASS wndclass;    if( GetClassInfo( GetModuleHandle(NULL), "VLC DirectX", &wndclass ) )        UnregisterClass( "VLC DirectX", GetModuleHandle(NULL) );#endif/***************************************************************************** * OpenVideo: allocate OpenGL provider ***************************************************************************** * This function creates and initializes a video window. *****************************************************************************/static int OpenVideo( vlc_object_t *p_this ){    vout_thread_t * p_vout = (vout_thread_t *)p_this;    vlc_value_t val;    /* Allocate structure */    p_vout->p_sys = malloc( sizeof( vout_sys_t ) );    if( p_vout->p_sys == NULL )        return VLC_ENOMEM;    memset( p_vout->p_sys, 0, sizeof( vout_sys_t ) );    /* Initialisations */    p_vout->pf_init = Init;    p_vout->pf_end = End;    p_vout->pf_manage = Manage;    p_vout->pf_swap = FirstSwap;    p_vout->p_sys->hwnd = p_vout->p_sys->hvideownd = NULL;    p_vout->p_sys->hparent = p_vout->p_sys->hfswnd = NULL;    p_vout->p_sys->i_changes = 0;    vlc_mutex_init( &p_vout->p_sys->lock );    SetRectEmpty( &p_vout->p_sys->rect_display );    SetRectEmpty( &p_vout->p_sys->rect_parent );    var_Create( p_vout, "video-title", VLC_VAR_STRING | VLC_VAR_DOINHERIT );    p_vout->p_sys->b_cursor_hidden = 0;    p_vout->p_sys->i_lastmoved = mdate();    p_vout->p_sys->i_mouse_hide_timeout =        var_GetInteger(p_vout, "mouse-hide-timeout") * 1000;    /* Set main window's size */    p_vout->p_sys->i_window_width = p_vout->i_window_width;    p_vout->p_sys->i_window_height = p_vout->i_window_height;    /* Create the Vout EventThread, this thread is created by us to isolate     * the Win32 PeekMessage function calls. We want to do this because     * Windows can stay blocked inside this call for a long time, and when     * this happens it thus blocks vlc's video_output thread.     * Vout EventThread will take care of the creation of the video     * window (because PeekMessage has to be called from the same thread which     * created the window). */    msg_Dbg( p_vout, "creating Vout EventThread" );    p_vout->p_sys->p_event =        vlc_object_create( p_vout, sizeof(event_thread_t) );    p_vout->p_sys->p_event->p_vout = p_vout;    if( vlc_thread_create( p_vout->p_sys->p_event, "Vout Events Thread",                           EventThread, 0, 1 ) )    {        msg_Err( p_vout, "cannot create Vout EventThread" );        vlc_object_release( p_vout->p_sys->p_event );        p_vout->p_sys->p_event = NULL;        goto error;    }    if( p_vout->p_sys->p_event->b_error )    {        msg_Err( p_vout, "Vout EventThread failed" );        goto error;    }    vlc_object_attach( p_vout->p_sys->p_event, p_vout );    msg_Dbg( p_vout, "Vout EventThread running" );    /* Variable to indicate if the window should be on top of others */    /* Trigger a callback right now */    var_Get( p_vout, "video-on-top", &val );    var_Set( p_vout, "video-on-top", val );    return VLC_SUCCESS; error:    CloseVideo( VLC_OBJECT(p_vout) );    return VLC_EGENERIC;}/***************************************************************************** * Init: initialize video thread output method *****************************************************************************/static int Init( vout_thread_t *p_vout ){    PIXELFORMATDESCRIPTOR pfd;    int iFormat;    /* Change the window title bar text */    PostMessage( p_vout->p_sys->hwnd, WM_VLC_CHANGE_TEXT, 0, 0 );    p_vout->p_sys->hGLDC = GetDC( p_vout->p_sys->hvideownd );    /* Set the pixel format for the DC */    memset( &pfd, 0, sizeof( pfd ) );    pfd.nSize = sizeof( pfd );    pfd.nVersion = 1;    pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;    pfd.iPixelType = PFD_TYPE_RGBA;    pfd.cColorBits = 24;    pfd.cDepthBits = 16;    pfd.iLayerType = PFD_MAIN_PLANE;    iFormat = ChoosePixelFormat( p_vout->p_sys->hGLDC, &pfd );    SetPixelFormat( p_vout->p_sys->hGLDC, iFormat, &pfd );    /* Create and enable the render context */    p_vout->p_sys->hGLRC = wglCreateContext( p_vout->p_sys->hGLDC );    wglMakeCurrent( p_vout->p_sys->hGLDC, p_vout->p_sys->hGLRC );    return VLC_SUCCESS;}/***************************************************************************** * End: terminate Sys video thread output method ***************************************************************************** * Terminate an output method created by Create. * It is called at the end of the thread. *****************************************************************************/static void End( vout_thread_t *p_vout ){    wglMakeCurrent( NULL, NULL );    wglDeleteContext( p_vout->p_sys->hGLRC );    ReleaseDC( p_vout->p_sys->hvideownd, p_vout->p_sys->hGLDC );    return;}/***************************************************************************** * CloseVideo: destroy Sys video thread output method ***************************************************************************** * Terminate an output method created by Create *****************************************************************************/static void CloseVideo( vlc_object_t *p_this ){    vout_thread_t * p_vout = (vout_thread_t *)p_this;    msg_Dbg( p_vout, "closing video" );    if( p_vout->p_sys->p_event )    {        vlc_object_detach( p_vout->p_sys->p_event );        /* Kill Vout EventThread */        vlc_object_kill( p_vout->p_sys->p_event );        /* we need to be sure Vout EventThread won't stay stuck in         * GetMessage, so we send a fake message */        if( p_vout->p_sys->hwnd )        {            PostMessage( p_vout->p_sys->hwnd, WM_NULL, 0, 0);        }        vlc_thread_join( p_vout->p_sys->p_event );        vlc_object_release( p_vout->p_sys->p_event );    }    vlc_mutex_destroy( &p_vout->p_sys->lock );    if( p_vout->p_sys )    {        free( p_vout->p_sys );        p_vout->p_sys = NULL;    }}/***************************************************************************** * Manage: handle Sys events ***************************************************************************** * This function should be called regularly by the video output thread. * It returns a non null value if an error occurred. *****************************************************************************/static int Manage( vout_thread_t *p_vout ){    int i_width = p_vout->p_sys->rect_dest.right -        p_vout->p_sys->rect_dest.left;    int i_height = p_vout->p_sys->rect_dest.bottom -        p_vout->p_sys->rect_dest.top;    glViewport( 0, 0, i_width, i_height );    /* If we do not control our window, we check for geometry changes     * ourselves because the parent might not send us its events. */    vlc_mutex_lock( &p_vout->p_sys->lock );    if( p_vout->p_sys->hparent && !p_vout->b_fullscreen )    {        RECT rect_parent;        POINT point;        vlc_mutex_unlock( &p_vout->p_sys->lock );        GetClientRect( p_vout->p_sys->hparent, &rect_parent );        point.x = point.y = 0;        ClientToScreen( p_vout->p_sys->hparent, &point );        OffsetRect( &rect_parent, point.x, point.y );        if( !EqualRect( &rect_parent, &p_vout->p_sys->rect_parent ) )        {            p_vout->p_sys->rect_parent = rect_parent;            /* This one is to force the update even if only             * the position has changed */            SetWindowPos( p_vout->p_sys->hwnd, 0, 1, 1,                          rect_parent.right - rect_parent.left,                          rect_parent.bottom - rect_parent.top, 0 );            SetWindowPos( p_vout->p_sys->hwnd, 0, 0, 0,                          rect_parent.right - rect_parent.left,                          rect_parent.bottom - rect_parent.top, 0 );        }    }    else    {        vlc_mutex_unlock( &p_vout->p_sys->lock );    }    /* Check for cropping / aspect changes */    if( p_vout->i_changes & VOUT_CROP_CHANGE ||        p_vout->i_changes & VOUT_ASPECT_CHANGE )    {        p_vout->i_changes &= ~VOUT_CROP_CHANGE;        p_vout->i_changes &= ~VOUT_ASPECT_CHANGE;        p_vout->fmt_out.i_x_offset = p_vout->fmt_in.i_x_offset;        p_vout->fmt_out.i_y_offset = p_vout->fmt_in.i_y_offset;        p_vout->fmt_out.i_visible_width = p_vout->fmt_in.i_visible_width;        p_vout->fmt_out.i_visible_height = p_vout->fmt_in.i_visible_height;        p_vout->fmt_out.i_aspect = p_vout->fmt_in.i_aspect;        p_vout->fmt_out.i_sar_num = p_vout->fmt_in.i_sar_num;        p_vout->fmt_out.i_sar_den = p_vout->fmt_in.i_sar_den;        p_vout->output.i_aspect = p_vout->fmt_in.i_aspect;        UpdateRects( p_vout, true );    }    /* We used to call the Win32 PeekMessage function here to read the window     * messages. But since window can stay blocked into this function for a     * long time (for example when you move your window on the screen), I     * decided to isolate PeekMessage in another thread. */    /*     * Fullscreen change     */    if( p_vout->i_changes & VOUT_FULLSCREEN_CHANGE        || p_vout->p_sys->i_changes & VOUT_FULLSCREEN_CHANGE )    {        Win32ToggleFullscreen( p_vout );        p_vout->i_changes &= ~VOUT_FULLSCREEN_CHANGE;        p_vout->p_sys->i_changes &= ~VOUT_FULLSCREEN_CHANGE;    }    /*     * Pointer change     */    if( p_vout->b_fullscreen && !p_vout->p_sys->b_cursor_hidden &&        (mdate() - p_vout->p_sys->i_lastmoved) >            p_vout->p_sys->i_mouse_hide_timeout )    {        POINT point;        HWND hwnd;        /* Hide the cursor only if it is inside our window */        GetCursorPos( &point );        hwnd = WindowFromPoint(point);        if( hwnd == p_vout->p_sys->hwnd || hwnd == p_vout->p_sys->hvideownd )        {            PostMessage( p_vout->p_sys->hwnd, WM_VLC_HIDE_MOUSE, 0, 0 );        }        else        {            p_vout->p_sys->i_lastmoved = mdate();        }    }    /*     * "Always on top" status change     */    if( p_vout->p_sys->b_on_top_change )    {        vlc_value_t val;        HMENU hMenu = GetSystemMenu( p_vout->p_sys->hwnd, FALSE );        var_Get( p_vout, "video-on-top", &val );        /* Set the window on top if necessary */        if( val.b_bool && !( GetWindowLong( p_vout->p_sys->hwnd, GWL_EXSTYLE )                           & WS_EX_TOPMOST ) )        {            CheckMenuItem( hMenu, IDM_TOGGLE_ON_TOP,                           MF_BYCOMMAND | MFS_CHECKED );            SetWindowPos( p_vout->p_sys->hwnd, HWND_TOPMOST, 0, 0, 0, 0,                          SWP_NOSIZE | SWP_NOMOVE );        }        else        /* The window shouldn't be on top */        if( !val.b_bool && ( GetWindowLong( p_vout->p_sys->hwnd, GWL_EXSTYLE )                           & WS_EX_TOPMOST ) )        {            CheckMenuItem( hMenu, IDM_TOGGLE_ON_TOP,                           MF_BYCOMMAND | MFS_UNCHECKED );            SetWindowPos( p_vout->p_sys->hwnd, HWND_NOTOPMOST, 0, 0, 0, 0,                          SWP_NOSIZE | SWP_NOMOVE );        }        p_vout->p_sys->b_on_top_change = false;    }    /* Check if the event thread is still running */    if( !vlc_object_alive (p_vout->p_sys->p_event) )    {        return VLC_EGENERIC; /* exit */    }    return VLC_SUCCESS;}/***************************************************************************** * GLSwapBuffers: swap front/back buffers *****************************************************************************/static void GLSwapBuffers( vout_thread_t *p_vout ){    SwapBuffers( p_vout->p_sys->hGLDC );}/*** this function is only used once when the first picture is received** this function will show the video window once a picture is ready*/static void FirstSwap( vout_thread_t *p_vout ){    /* get initial picture buffer swapped to front buffer */    GLSwapBuffers( p_vout );    /*    ** Video window is initially hidden, show it now since we got a    ** picture to show.    */    SetWindowPos( p_vout->p_sys->hvideownd, NULL, 0, 0, 0, 0,        SWP_ASYNCWINDOWPOS|        SWP_FRAMECHANGED|        SWP_SHOWWINDOW|        SWP_NOMOVE|        SWP_NOSIZE|        SWP_NOZORDER );    /* use and restores proper swap function for further pictures */    p_vout->pf_swap = GLSwapBuffers;}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -