📄 events.c
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/* We create the window ourself, there is no previous window proc. */ p_vout->p_sys->pf_wndproc = NULL; /* Get the Icon from the main app */ vlc_icon = NULL;#ifndef UNDER_CE if( GetModuleFileName( NULL, vlc_path, MAX_PATH ) ) { vlc_icon = ExtractIcon( hInstance, vlc_path, 0 ); }#endif /* Fill in the window class structure */ wc.style = CS_OWNDC|CS_DBLCLKS; /* style: dbl click */ wc.lpfnWndProc = (WNDPROC)DirectXEventProc; /* event handler */ wc.cbClsExtra = 0; /* no extra class data */ wc.cbWndExtra = 0; /* no extra window data */ wc.hInstance = hInstance; /* instance */ wc.hIcon = vlc_icon; /* load the vlc big icon */ wc.hCursor = LoadCursor(NULL, IDC_ARROW); /* default cursor */ wc.hbrBackground = GetStockObject(BLACK_BRUSH); /* background color */ wc.lpszMenuName = NULL; /* no menu */ wc.lpszClassName = _T("VLC DirectX"); /* use a special class */ /* Register the window class */ if( !RegisterClass(&wc) ) { WNDCLASS wndclass; if( vlc_icon ) DestroyIcon( vlc_icon ); /* Check why it failed. If it's because one already exists * then fine, otherwise return with an error. */ if( !GetClassInfo( hInstance, _T("VLC DirectX"), &wndclass ) ) { msg_Err( p_vout, "DirectXCreateWindow RegisterClass FAILED (err=%lu)", GetLastError() ); return VLC_EGENERIC; } } /* Register the video sub-window class */ wc.lpszClassName = _T("VLC DirectX video"); wc.hIcon = 0; wc.hbrBackground = NULL; /* no background color */ if( !RegisterClass(&wc) ) { WNDCLASS wndclass; /* Check why it failed. If it's because one already exists * then fine, otherwise return with an error. */ if( !GetClassInfo( hInstance, _T("VLC DirectX video"), &wndclass ) ) { msg_Err( p_vout, "DirectXCreateWindow RegisterClass FAILED (err=%lu)", GetLastError() ); return VLC_EGENERIC; } } /* When you create a window you give the dimensions you wish it to * have. Unfortunatly these dimensions will include the borders and * titlebar. We use the following function to find out the size of * the window corresponding to the useable surface we want */ rect_window.top = 10; rect_window.left = 10; rect_window.right = rect_window.left + p_vout->p_sys->i_window_width; rect_window.bottom = rect_window.top + p_vout->p_sys->i_window_height; if( var_GetBool( p_vout, "video-deco" ) ) { /* Open with window decoration */ AdjustWindowRect( &rect_window, WS_OVERLAPPEDWINDOW|WS_SIZEBOX, 0 ); i_style = WS_OVERLAPPEDWINDOW|WS_SIZEBOX|WS_VISIBLE|WS_CLIPCHILDREN; i_stylex = 0; } else { /* No window decoration */ AdjustWindowRect( &rect_window, WS_POPUP, 0 ); i_style = WS_POPUP|WS_VISIBLE|WS_CLIPCHILDREN; i_stylex = 0; // WS_EX_TOOLWINDOW; Is TOOLWINDOW really needed ? // It messes up the fullscreen window. } if( p_vout->p_sys->hparent ) { i_style = WS_VISIBLE|WS_CLIPCHILDREN|WS_CHILD; i_stylex = 0; } p_vout->p_sys->i_window_style = i_style; /* Create the window */ p_vout->p_sys->hwnd = CreateWindowEx( WS_EX_NOPARENTNOTIFY | i_stylex, _T("VLC DirectX"), /* name of window class */ _T(VOUT_TITLE) _T(" (DirectX Output)"), /* window title */ i_style, /* window style */ (p_vout->p_sys->i_window_x < 0) ? CW_USEDEFAULT : (UINT)p_vout->p_sys->i_window_x, /* default X coordinate */ (p_vout->p_sys->i_window_y < 0) ? CW_USEDEFAULT : (UINT)p_vout->p_sys->i_window_y, /* default Y coordinate */ rect_window.right - rect_window.left, /* window width */ rect_window.bottom - rect_window.top, /* window height */ p_vout->p_sys->hparent, /* parent window */ NULL, /* no menu in this window */ hInstance, /* handle of this program instance */ (LPVOID)p_vout ); /* send p_vout to WM_CREATE */ if( !p_vout->p_sys->hwnd ) { msg_Warn( p_vout, "DirectXCreateWindow create window FAILED (err=%lu)", GetLastError() ); return VLC_EGENERIC; } if( p_vout->p_sys->hparent ) { LONG i_style; /* We don't want the window owner to overwrite our client area */ i_style = GetWindowLong( p_vout->p_sys->hparent, GWL_STYLE ); if( !(i_style & WS_CLIPCHILDREN) ) /* Hmmm, apparently this is a blocking call... */ SetWindowLong( p_vout->p_sys->hparent, GWL_STYLE, i_style | WS_CLIPCHILDREN ); /* Create our fullscreen window */ p_vout->p_sys->hfswnd = CreateWindowEx( WS_EX_APPWINDOW, _T("VLC DirectX"), _T(VOUT_TITLE) _T(" (DirectX Output)"), WS_OVERLAPPEDWINDOW|WS_CLIPCHILDREN|WS_SIZEBOX, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, hInstance, NULL ); } /* Append a "Always On Top" entry in the system menu */ hMenu = GetSystemMenu( p_vout->p_sys->hwnd, FALSE ); AppendMenu( hMenu, MF_SEPARATOR, 0, _T("") ); AppendMenu( hMenu, MF_STRING | MF_UNCHECKED, IDM_TOGGLE_ON_TOP, _T("Always on &Top") ); /* Create video sub-window. This sub window will always exactly match * the size of the video, which allows us to use crazy overlay colorkeys * without having them shown outside of the video area. */ p_vout->p_sys->hvideownd = CreateWindow( _T("VLC DirectX video"), _T(""), /* window class */ WS_CHILD, /* window style, not visible initially */ 0, 0, p_vout->render.i_width, /* default width */ p_vout->render.i_height, /* default height */ p_vout->p_sys->hwnd, /* parent window */ NULL, hInstance, (LPVOID)p_vout ); /* send p_vout to WM_CREATE */ if( !p_vout->p_sys->hvideownd ) msg_Warn( p_vout, "can't create video sub-window" ); else msg_Dbg( p_vout, "created video sub-window" ); /* Now display the window */ ShowWindow( p_vout->p_sys->hwnd, SW_SHOW ); return VLC_SUCCESS;}/***************************************************************************** * DirectXCloseWindow: close the window created by DirectXCreateWindow ***************************************************************************** * This function returns all resources allocated by DirectXCreateWindow. *****************************************************************************/static void DirectXCloseWindow( vout_thread_t *p_vout ){ msg_Dbg( p_vout, "DirectXCloseWindow" ); DestroyWindow( p_vout->p_sys->hwnd ); if( p_vout->p_sys->hfswnd ) DestroyWindow( p_vout->p_sys->hfswnd ); if( p_vout->p_sys->hparent ) vout_ReleaseWindow( p_vout, (void *)p_vout->p_sys->hparent ); p_vout->p_sys->hwnd = NULL; /* We don't unregister the Window Class because it could lead to race * conditions and it will be done anyway by the system when the app will * exit */}/***************************************************************************** * UpdateRects: update clipping rectangles ***************************************************************************** * This function is called when the window position or size are changed, and * its job is to update the source and destination RECTs used to display the * picture. *****************************************************************************/void UpdateRects( vout_thread_t *p_vout, bool b_force ){#define rect_src p_vout->p_sys->rect_src#define rect_src_clipped p_vout->p_sys->rect_src_clipped#define rect_dest p_vout->p_sys->rect_dest#define rect_dest_clipped p_vout->p_sys->rect_dest_clipped int i_width, i_height, i_x, i_y; RECT rect; POINT point; /* Retrieve the window size */ GetClientRect( p_vout->p_sys->hwnd, &rect ); /* Retrieve the window position */ point.x = point.y = 0; ClientToScreen( p_vout->p_sys->hwnd, &point ); /* If nothing changed, we can return */ if( !b_force && p_vout->p_sys->i_window_width == rect.right && p_vout->p_sys->i_window_height == rect.bottom && p_vout->p_sys->i_window_x == point.x && p_vout->p_sys->i_window_y == point.y ) { return; } /* Update the window position and size */ p_vout->p_sys->i_window_x = point.x; p_vout->p_sys->i_window_y = point.y; p_vout->p_sys->i_window_width = rect.right; p_vout->p_sys->i_window_height = rect.bottom; vout_PlacePicture( p_vout, rect.right, rect.bottom, &i_x, &i_y, &i_width, &i_height ); if( p_vout->p_sys->hvideownd ) SetWindowPos( p_vout->p_sys->hvideownd, 0, i_x, i_y, i_width, i_height, SWP_NOCOPYBITS|SWP_NOZORDER|SWP_ASYNCWINDOWPOS ); /* Destination image position and dimensions */ rect_dest.left = point.x + i_x; rect_dest.right = rect_dest.left + i_width; rect_dest.top = point.y + i_y; rect_dest.bottom = rect_dest.top + i_height;#ifdef MODULE_NAME_IS_vout_directx /* Apply overlay hardware constraints */ if( p_vout->p_sys->b_using_overlay ) { if( p_vout->p_sys->i_align_dest_boundary ) rect_dest.left = ( rect_dest.left + p_vout->p_sys->i_align_dest_boundary / 2 ) & ~p_vout->p_sys->i_align_dest_boundary; if( p_vout->p_sys->i_align_dest_size ) rect_dest.right = (( rect_dest.right - rect_dest.left + p_vout->p_sys->i_align_dest_size / 2 ) & ~p_vout->p_sys->i_align_dest_size) + rect_dest.left; } /* UpdateOverlay directdraw function doesn't automatically clip to the * display size so we need to do it otherwise it will fail */ /* Clip the destination window */ if( !IntersectRect( &rect_dest_clipped, &rect_dest, &p_vout->p_sys->rect_display ) ) { SetRectEmpty( &rect_src_clipped ); return; }#if 0 msg_Dbg( p_vout, "DirectXUpdateRects image_dst_clipped coords:" " %i,%i,%i,%i", rect_dest_clipped.left, rect_dest_clipped.top, rect_dest_clipped.right, rect_dest_clipped.bottom );#endif#else /* MODULE_NAME_IS_vout_directx */ /* AFAIK, there are no clipping constraints in Direct3D, OpenGL and GDI */ rect_dest_clipped = rect_dest;#endif /* the 2 following lines are to fix a bug when clicking on the desktop */ if( (rect_dest_clipped.right - rect_dest_clipped.left)==0 || (rect_dest_clipped.bottom - rect_dest_clipped.top)==0 ) { SetRectEmpty( &rect_src_clipped ); return; } /* src image dimensions */ rect_src.left = 0; rect_src.top = 0; rect_src.right = p_vout->render.i_width; rect_src.bottom = p_vout->render.i_height; /* Clip the source image */ rect_src_clipped.left = p_vout->fmt_out.i_x_offset + (rect_dest_clipped.left - rect_dest.left) * p_vout->fmt_out.i_visible_width / (rect_dest.right - rect_dest.left); rect_src_clipped.right = p_vout->fmt_out.i_x_offset + p_vout->fmt_out.i_visible_width - (rect_dest.right - rect_dest_clipped.right) * p_vout->fmt_out.i_visible_width / (rect_dest.right - rect_dest.left); rect_src_clipped.top = p_vout->fmt_out.i_y_offset + (rect_dest_clipped.top - rect_dest.top) * p_vout->fmt_out.i_visible_height / (rect_dest.bottom - rect_dest.top); rect_src_clipped.bottom = p_vout->fmt_out.i_y_offset + p_vout->fmt_out.i_visible_height - (rect_dest.bottom - rect_dest_clipped.bottom) * p_vout->fmt_out.i_visible_height / (rect_dest.bottom - rect_dest.top);#ifdef MODULE_NAME_IS_vout_directx /* Apply overlay hardware constraints */ if( p_vout->p_sys->b_using_overlay ) { if( p_vout->p_sys->i_align_src_boundary ) rect_src_clipped.left = ( rect_src_clipped.left + p_vout->p_sys->i_align_src_boundary / 2 ) & ~p_vout->p_sys->i_align_src_boundary; if( p_vout->p_sys->i_align_src_size ) rect_src_clipped.right = (( rect_src_clipped.right - rect_src_clipped.left + p_vout->p_sys->i_align_src_size / 2 ) & ~p_vout->p_sys->i_align_src_size) + rect_src_clipped.left; }#endif#if 0 msg_Dbg( p_vout, "DirectXUpdateRects image_src_clipped" " coords: %i,%i,%i,%i", rect_src_clipped.left, rect_src_clipped.top, rect_src_clipped.right, rect_src_clipped.bottom );#endif#ifdef MODULE_NAME_IS_vout_directx /* The destination coordinates need to be relative to the current * directdraw primary surface (display) */ rect_dest_clipped.left -= p_vout->p_sys->rect_display.left; rect_dest_clipped.right -= p_vout->p_sys->rect_display.left; rect_dest_clipped.top -= p_vout->p_sys->rect_display.top; rect_dest_clipped.bottom -= p_vout->p_sys->rect_display.top; if( p_vout->p_sys->b_using_overlay ) DirectDrawUpdateOverlay( p_vout );#endif /* Signal the change in size/position */ p_vout->p_sys->i_changes |= DX_POSITION_CHANGE;#undef rect_src#undef rect_src_clipped#undef rect_dest#undef rect_dest_clipped}/***************************************************************************** * DirectXEventProc: This is the window event processing function. ***************************************************************************** * On Windows, when you create a window you have to attach an event processing * function to it. The aim of this function is to manage "Queued Messages" and * "Nonqueued Messages". * Queued Messages are those picked up and retransmitted by vout_Manage * (using the GetMessage and DispatchMessage functions). * Nonqueued Messages are those that Windows will send directly to this * procedure (like WM_DESTROY, WM_WINDOWPOSCHANGED...) *****************************************************************************/static long FAR PASCAL DirectXEventProc( HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam ){ vout_thread_t *p_vout; if( message == WM_CREATE ) { /* Store p_vout for future use */ p_vout = (vout_thread_t *)((CREATESTRUCT *)lParam)->lpCreateParams; SetWindowLongPtr( hwnd, GWLP_USERDATA, (LONG_PTR)p_vout ); return TRUE; } else { p_vout = (vout_thread_t *)GetWindowLongPtr( hwnd, GWLP_USERDATA ); if( !p_vout ) { /* Hmmm mozilla does manage somehow to save the pointer to our * windowproc and still calls it after the vout has been closed. */ return DefWindowProc(hwnd, message, wParam, lParam); } }#ifndef UNDER_CE /* Catch the screensaver and the monitor turn-off */ if( message == WM_SYSCOMMAND && ( (wParam & 0xFFF0) == SC_SCREENSAVE || (wParam & 0xFFF0) == SC_MONITORPOWER ) ) { //if( p_vout ) msg_Dbg( p_vout, "WinProc WM_SYSCOMMAND screensaver" ); return 0; /* this stops them from happening */ }#endif if( hwnd == p_vout->p_sys->hvideownd ) { switch( message ) {#ifdef MODULE_NAME_IS_vout_directx case WM_ERASEBKGND: /* For overlay, we need to erase background */ return !p_vout->p_sys->b_using_overlay ? 1 : DefWindowProc(hwnd, message, wParam, lParam); case WM_PAINT: /* ** For overlay, DefWindowProc() will erase dirty regions
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