⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 vout.h

📁 VLC Player Source Code
💻 H
字号:
/***************************************************************************** * vout.h: Windows video output header file ***************************************************************************** * Copyright (C) 2001-2004 the VideoLAN team * $Id: 52bf8169cdb6c3828e1ee088e645ae24628a4220 $ * * Authors: Gildas Bazin <gbazin@videolan.org> *          Damien Fouilleul <damienf@videolan.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. *****************************************************************************//***************************************************************************** * event_thread_t: event thread *****************************************************************************/typedef struct event_thread_t{    VLC_COMMON_MEMBERS    vout_thread_t * p_vout;} event_thread_t;/***************************************************************************** * vout_sys_t: video output method descriptor ***************************************************************************** * This structure is part of the video output thread descriptor. * It describes the module specific properties of an output thread. *****************************************************************************/struct vout_sys_t{    HWND                 hwnd;                  /* Handle of the main window */    HWND                 hvideownd;        /* Handle of the video sub-window */    HWND                 hparent;             /* Handle of the parent window */    HWND                 hfswnd;          /* Handle of the fullscreen window */    WNDPROC              pf_wndproc;             /* Window handling callback */    /* Multi-monitor support */    HMONITOR             hmonitor;          /* handle of the current monitor */    GUID                 *p_display_driver;    HMONITOR             (WINAPI* MonitorFromWindow)( HWND, DWORD );    BOOL                 (WINAPI* GetMonitorInfo)( HMONITOR, LPMONITORINFO );    /* size of the display */    RECT         rect_display;    int          i_display_depth;    /* size of the overall window (including black bands) */    RECT         rect_parent;    /* Window position and size */    int          i_window_x;    int          i_window_y;    int          i_window_width;    int          i_window_height;    int          i_window_style;    volatile uint16_t i_changes;        /* changes made to the video display */    /* Mouse */    volatile bool b_cursor_hidden;    volatile mtime_t    i_lastmoved;    mtime_t             i_mouse_hide_timeout;    /* Misc */    bool      b_on_top_change;#ifndef UNDER_CE    /* screensaver system settings to be restored when vout is closed */    UINT i_spi_lowpowertimeout;    UINT i_spi_powerofftimeout;    UINT i_spi_screensavetimeout;#endif    /* Coordinates of src and dest images (used when blitting to display) */    RECT         rect_src;    RECT         rect_src_clipped;    RECT         rect_dest;    RECT         rect_dest_clipped;    bool   b_hw_yuv;    /* Should we use hardware YUV->RGB conversions */#ifdef MODULE_NAME_IS_vout_directx    /* Overlay alignment restrictions */    int          i_align_src_boundary;    int          i_align_src_size;    int          i_align_dest_boundary;    int          i_align_dest_size;    bool      b_wallpaper;    /* show as desktop wallpaper ? */    bool   b_using_overlay;         /* Are we using an overlay surface */    bool   b_use_sysmem;   /* Should we use system memory for surfaces */    bool   b_3buf_overlay;   /* Should we use triple buffered overlays */    /* DDraw capabilities */    int          b_caps_overlay_clipping;    int          i_rgb_colorkey;      /* colorkey in RGB used by the overlay */    int          i_colorkey;                 /* colorkey used by the overlay */    COLORREF        color_bkg;    COLORREF        color_bkgtxt;    LPDIRECTDRAW2        p_ddobject;                    /* DirectDraw object */    LPDIRECTDRAWSURFACE2 p_display;                        /* Display device */    LPDIRECTDRAWSURFACE2 p_current_surface;   /* surface currently displayed */    LPDIRECTDRAWCLIPPER  p_clipper;             /* clipper used for blitting */    HINSTANCE            hddraw_dll;       /* handle of the opened ddraw dll */#endif#ifdef MODULE_NAME_IS_glwin32    HDC hGLDC;    HGLRC hGLRC;#endif#ifdef MODULE_NAME_IS_direct3d    // core objects    HINSTANCE               hd3d9_dll;       /* handle of the opened d3d9 dll */    LPDIRECT3D9             p_d3dobj;    LPDIRECT3DDEVICE9       p_d3ddev;    D3DFORMAT               bbFormat;    // scene objects    LPDIRECT3DTEXTURE9      p_d3dtex;    LPDIRECT3DVERTEXBUFFER9 p_d3dvtc;#endif#ifdef MODULE_NAME_IS_wingdi    int  i_depth;    /* Our offscreen bitmap and its framebuffer */    HDC        off_dc;    HBITMAP    off_bitmap;    uint8_t *  p_pic_buffer;    int        i_pic_pitch;    int        i_pic_pixel_pitch;    BITMAPINFO bitmapinfo;    RGBQUAD    red;    RGBQUAD    green;    RGBQUAD    blue;#endif#ifdef MODULE_NAME_IS_wingapi    int        i_depth;    int        render_width;    int        render_height;    bool b_focus;    bool b_parent_focus;    HINSTANCE  gapi_dll;                    /* handle of the opened gapi dll */    /* GAPI functions */    int (*GXOpenDisplay)( HWND hWnd, DWORD dwFlags );    int (*GXCloseDisplay)();    void *(*GXBeginDraw)();    int (*GXEndDraw)();    GXDisplayProperties (*GXGetDisplayProperties)();    int (*GXSuspend)();    int (*GXResume)();#endif#ifndef UNDER_CE    /* suspend display */    bool   b_suspend_display;#endif    event_thread_t *p_event;    vlc_mutex_t    lock;};/***************************************************************************** * Prototypes from directx.c *****************************************************************************/int DirectDrawUpdateOverlay( vout_thread_t *p_vout );/***************************************************************************** * Prototypes from events.c *****************************************************************************/void* EventThread ( vlc_object_t *p_this );void UpdateRects ( vout_thread_t *p_vout, bool b_force );void Win32ToggleFullscreen ( vout_thread_t *p_vout );/***************************************************************************** * Constants *****************************************************************************/#define WM_VLC_HIDE_MOUSE WM_APP#define WM_VLC_SHOW_MOUSE WM_APP + 1#define WM_VLC_CHANGE_TEXT WM_APP + 2#define IDM_TOGGLE_ON_TOP WM_USER + 1#define DX_POSITION_CHANGE 0x1000#define DX_WALLPAPER_CHANGE 0x2000/***************************************************************************** * WinCE helpers *****************************************************************************/#ifdef UNDER_CE#define AdjustWindowRect(a,b,c)#ifndef GCL_HBRBACKGROUND#   define GCL_HBRBACKGROUND (-10)#endif#define FindWindowEx(a,b,c,d) 0#define GetWindowPlacement(a,b)#define SetWindowPlacement(a,b)typedef struct _WINDOWPLACEMENT {    UINT length;    UINT flags;    UINT showCmd;    POINT ptMinPosition;    POINT ptMaxPosition;    RECT rcNormalPosition;} WINDOWPLACEMENT;#ifndef WM_NCMOUSEMOVE#   define WM_NCMOUSEMOVE 160#endif#ifndef CS_OWNDC#   define CS_OWNDC 32#endif#ifndef SC_SCREENSAVE#   define SC_SCREENSAVE 0xF140#endif#ifndef SC_MONITORPOWER#   define SC_MONITORPOWER 0xF170#endif#ifndef WM_NCPAINT#   define WM_NCPAINT 133#endif#ifndef WS_OVERLAPPEDWINDOW#   define WS_OVERLAPPEDWINDOW 0xcf0000#endif#ifndef WS_EX_NOPARENTNOTIFY#   define WS_EX_NOPARENTNOTIFY 4#endif#ifndef WS_EX_APPWINDOW#define WS_EX_APPWINDOW 0x40000#endif#define SetWindowLongPtr SetWindowLong#define GetWindowLongPtr GetWindowLong#define GWLP_USERDATA GWL_USERDATA#endif //UNDER_CE

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -