📄 vout.h
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/***************************************************************************** * vout.h: Windows video output header file ***************************************************************************** * Copyright (C) 2001-2004 the VideoLAN team * $Id: 52bf8169cdb6c3828e1ee088e645ae24628a4220 $ * * Authors: Gildas Bazin <gbazin@videolan.org> * Damien Fouilleul <damienf@videolan.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. *****************************************************************************//***************************************************************************** * event_thread_t: event thread *****************************************************************************/typedef struct event_thread_t{ VLC_COMMON_MEMBERS vout_thread_t * p_vout;} event_thread_t;/***************************************************************************** * vout_sys_t: video output method descriptor ***************************************************************************** * This structure is part of the video output thread descriptor. * It describes the module specific properties of an output thread. *****************************************************************************/struct vout_sys_t{ HWND hwnd; /* Handle of the main window */ HWND hvideownd; /* Handle of the video sub-window */ HWND hparent; /* Handle of the parent window */ HWND hfswnd; /* Handle of the fullscreen window */ WNDPROC pf_wndproc; /* Window handling callback */ /* Multi-monitor support */ HMONITOR hmonitor; /* handle of the current monitor */ GUID *p_display_driver; HMONITOR (WINAPI* MonitorFromWindow)( HWND, DWORD ); BOOL (WINAPI* GetMonitorInfo)( HMONITOR, LPMONITORINFO ); /* size of the display */ RECT rect_display; int i_display_depth; /* size of the overall window (including black bands) */ RECT rect_parent; /* Window position and size */ int i_window_x; int i_window_y; int i_window_width; int i_window_height; int i_window_style; volatile uint16_t i_changes; /* changes made to the video display */ /* Mouse */ volatile bool b_cursor_hidden; volatile mtime_t i_lastmoved; mtime_t i_mouse_hide_timeout; /* Misc */ bool b_on_top_change;#ifndef UNDER_CE /* screensaver system settings to be restored when vout is closed */ UINT i_spi_lowpowertimeout; UINT i_spi_powerofftimeout; UINT i_spi_screensavetimeout;#endif /* Coordinates of src and dest images (used when blitting to display) */ RECT rect_src; RECT rect_src_clipped; RECT rect_dest; RECT rect_dest_clipped; bool b_hw_yuv; /* Should we use hardware YUV->RGB conversions */#ifdef MODULE_NAME_IS_vout_directx /* Overlay alignment restrictions */ int i_align_src_boundary; int i_align_src_size; int i_align_dest_boundary; int i_align_dest_size; bool b_wallpaper; /* show as desktop wallpaper ? */ bool b_using_overlay; /* Are we using an overlay surface */ bool b_use_sysmem; /* Should we use system memory for surfaces */ bool b_3buf_overlay; /* Should we use triple buffered overlays */ /* DDraw capabilities */ int b_caps_overlay_clipping; int i_rgb_colorkey; /* colorkey in RGB used by the overlay */ int i_colorkey; /* colorkey used by the overlay */ COLORREF color_bkg; COLORREF color_bkgtxt; LPDIRECTDRAW2 p_ddobject; /* DirectDraw object */ LPDIRECTDRAWSURFACE2 p_display; /* Display device */ LPDIRECTDRAWSURFACE2 p_current_surface; /* surface currently displayed */ LPDIRECTDRAWCLIPPER p_clipper; /* clipper used for blitting */ HINSTANCE hddraw_dll; /* handle of the opened ddraw dll */#endif#ifdef MODULE_NAME_IS_glwin32 HDC hGLDC; HGLRC hGLRC;#endif#ifdef MODULE_NAME_IS_direct3d // core objects HINSTANCE hd3d9_dll; /* handle of the opened d3d9 dll */ LPDIRECT3D9 p_d3dobj; LPDIRECT3DDEVICE9 p_d3ddev; D3DFORMAT bbFormat; // scene objects LPDIRECT3DTEXTURE9 p_d3dtex; LPDIRECT3DVERTEXBUFFER9 p_d3dvtc;#endif#ifdef MODULE_NAME_IS_wingdi int i_depth; /* Our offscreen bitmap and its framebuffer */ HDC off_dc; HBITMAP off_bitmap; uint8_t * p_pic_buffer; int i_pic_pitch; int i_pic_pixel_pitch; BITMAPINFO bitmapinfo; RGBQUAD red; RGBQUAD green; RGBQUAD blue;#endif#ifdef MODULE_NAME_IS_wingapi int i_depth; int render_width; int render_height; bool b_focus; bool b_parent_focus; HINSTANCE gapi_dll; /* handle of the opened gapi dll */ /* GAPI functions */ int (*GXOpenDisplay)( HWND hWnd, DWORD dwFlags ); int (*GXCloseDisplay)(); void *(*GXBeginDraw)(); int (*GXEndDraw)(); GXDisplayProperties (*GXGetDisplayProperties)(); int (*GXSuspend)(); int (*GXResume)();#endif#ifndef UNDER_CE /* suspend display */ bool b_suspend_display;#endif event_thread_t *p_event; vlc_mutex_t lock;};/***************************************************************************** * Prototypes from directx.c *****************************************************************************/int DirectDrawUpdateOverlay( vout_thread_t *p_vout );/***************************************************************************** * Prototypes from events.c *****************************************************************************/void* EventThread ( vlc_object_t *p_this );void UpdateRects ( vout_thread_t *p_vout, bool b_force );void Win32ToggleFullscreen ( vout_thread_t *p_vout );/***************************************************************************** * Constants *****************************************************************************/#define WM_VLC_HIDE_MOUSE WM_APP#define WM_VLC_SHOW_MOUSE WM_APP + 1#define WM_VLC_CHANGE_TEXT WM_APP + 2#define IDM_TOGGLE_ON_TOP WM_USER + 1#define DX_POSITION_CHANGE 0x1000#define DX_WALLPAPER_CHANGE 0x2000/***************************************************************************** * WinCE helpers *****************************************************************************/#ifdef UNDER_CE#define AdjustWindowRect(a,b,c)#ifndef GCL_HBRBACKGROUND# define GCL_HBRBACKGROUND (-10)#endif#define FindWindowEx(a,b,c,d) 0#define GetWindowPlacement(a,b)#define SetWindowPlacement(a,b)typedef struct _WINDOWPLACEMENT { UINT length; UINT flags; UINT showCmd; POINT ptMinPosition; POINT ptMaxPosition; RECT rcNormalPosition;} WINDOWPLACEMENT;#ifndef WM_NCMOUSEMOVE# define WM_NCMOUSEMOVE 160#endif#ifndef CS_OWNDC# define CS_OWNDC 32#endif#ifndef SC_SCREENSAVE# define SC_SCREENSAVE 0xF140#endif#ifndef SC_MONITORPOWER# define SC_MONITORPOWER 0xF170#endif#ifndef WM_NCPAINT# define WM_NCPAINT 133#endif#ifndef WS_OVERLAPPEDWINDOW# define WS_OVERLAPPEDWINDOW 0xcf0000#endif#ifndef WS_EX_NOPARENTNOTIFY# define WS_EX_NOPARENTNOTIFY 4#endif#ifndef WS_EX_APPWINDOW#define WS_EX_APPWINDOW 0x40000#endif#define SetWindowLongPtr SetWindowLong#define GetWindowLongPtr GetWindowLong#define GWLP_USERDATA GWL_USERDATA#endif //UNDER_CE
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