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📁 Ogame (english) RPG OGame是战略性宇宙空间模拟游戏
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Due to the ships design and its large weapons system, the cargo holds had to be cut, but this is compensated for by the lowered fuel consumption.

Rapidfire from Deathstar: 15
Rapidfire from Destroyer: 2
Rapidfire against Espionage Probe: 5
Rapidfire against Solar Satellite: 5
Rapidfire against Small Cargo: 3
Rapidfire against Heavy Fighter: 4
Rapidfire against Large Cargo: 3
Rapidfire against Cruiser: 4
Rapidfire against Battleship: 7 ';

$lang['info'][22]['name'] = 'Metal Storage';
$lang['info'][22]['description'] = 'This storage facility is used to store metal ore. Each level of upgrading increases the amount of metal ore that can be stored. If the storage capacity is exceeded, the metal mines are automatically shut down to prevent a catastrophic collapse in the metal mine shafts.';

$lang['info'][23]['name'] = 'Crystal Storage';
$lang['info'][23]['description'] = 'Raw crystal is stored in this building. With each level of upgrade, it increases the amount of crystal can be stored. Once the mines output exceeds the storage capacity, the crystal mines automatically shut down to prevent a collapse in the mines.';


$lang['info'][24]['name'] = 'Deuterium Tank';
$lang['info'][24]['description'] = 'The Deuterium tank is for storing newly-synthesized deuterium. Once it is processed by the synthesizer, it is piped into this tank for later use. With each upgrade of the tank, the total storage capacity is increased. Once the capacity is reached, the Deuterium Synthesizer is shut down to prevent the tanks rupture.';

$lang['info'][3]['name'] = 'Deuterium Synthesizer';
$lang['info'][3]['description'] = 'Deuterium is also called heavy hydrogen. It is a stable isotope of hydrogen with a natural abundance in the oceans of colonies of approximately one atom in 6500 of hydrogen (~154 PPM). Deuterium thus accounts for approximately 0.015% (on a weight basis, 0.030%) of all. Deuterium is processed by special synthesizers which can separate the water from the Deuterium using specially designed centrifuges. The upgrade of the synthesizer allows for increasing the amount of Deuterium deposits processed. Deuterium is used when carrying out sensor phalanx scans, viewing galaxies, as fuel for ships, and performing specialized research upgrades.';
$lang['info'][3]['dodatek'] = '<table align=center><td class="c">Level</td><td class="c">Production/Hour.</td><td class="c">Energy Production</td>';

$lang['info'][31]['name'] = 'Research Lab';
$lang['info'][31]['description'] = ' 	An essential part of any empire, Research Labs are where new technologies are discovered, an older technologies are improved upon. With each level of the Research Lab constructed, the speed in which new technologies are research is increased, while also unlocking newer technologies to research. In order to conduct research as quickly as possible, research scientists are immediately dispatched to the colony to begin work and development. In this way, knowledge about new technologies can easily be disseminated throughout the empire.';

$lang['info'][33]['name'] = 'Terraformer';
$lang['info'][33]['description'] = 'With the ever increasing mining of a colony, a problem arose. How can we continue to operate at a planets capacity and still survive? The land is being mined out and the atmosphere is deteriorating. Mining a colony to capacity can not only destroy the planet, but may kill all life on it. Scientists working feverishly discovered a method of creating enormous land masses using nanomachines. The Terraformer was born.

Once built, the Terraformer cannot be torn down.';

$lang['info'][34]['name'] = 'Alliance Depot';
$lang['info'][34]['description'] = 'The alliance depot supplies fuel to friendly fleets in orbit helping with defense. For each upgrade level of the alliance depot, 10,000 units of deuterium per hour can be sent to an orbiting fleet.';

$lang['info'][4]['name'] = 'Solar Plant';
$lang['info'][4]['description'] = 'Gigantic solar arrays are used to generate power for the mines and the deuterium synthesizer. As the solar plant is upgraded, the surface area of the photovoltaic cells covering the planet increases, resulting in a higher energy output across the power grids of your planet.';
$lang['info'][4]['dodatek'] = '<table align=center><td class="c">Level</td><td class="c">Production/Hour.</td>';


$lang['info'][401]['name'] = 'Rocket Launcher';
$lang['info'][401]['description'] = 'Your first basic line of defense. These are simple ground based launch facilities that fire conventional warhead tipped missiles at attacking enemy targets. As they are cheap to construct with and no research is required, they are well suited for defending raids, but lose effectiveness defending from larger scale attacks. Once you begin construction on more advanced defense weapons systems, Rocket Launchers become simple fodder to allow your more damaging weapons to inflict greater damage for a longer period of time.

After a battle, there is up to a 70 % chance that failed defensive facilities can be returned to use.

Rapidfire from Deathstar: 200
Rapidfire from Cruiser: 10
Rapidfire from Bomber: 20 ';

$lang['info'][402]['name'] = 'Light Laser';
$lang['info'][402]['description'] = 'As technology developed and more sophisticated ships were created, it was determined that a stronger level of defense was needed to counter the attacks. As Laser Technology advanced, a new weapon was designed to provide the next level of defense. Light Lasers are simple ground based weapons that utilizes a special targeting systems to track your enemy and fire a high intensity laser designed to cut through the hull of the target. In order to be kept cost effective, they were fitted with an improved shielding system, however the structural integrity is the same of that as the Rocket Launcher.

After a battle, there is up to a 70 % chance that failed defensive facilities can be returned to use.

Rapidfire from Deathstar: 200
Rapidfire from Bomber: 20
Rapidfire from Destroyer: 10 ';

$lang['info'][403]['name'] = 'Heavy Laser';
$lang['info'][403]['description'] = 'The Heavy Laser is a practical, improved version of the Light Laser. Being more balanced than the Light Laser with improved alloy composition, stronger, more densely packed beams, and even better onboard targeting systems. 

After a battle, there is up to a 70 % chance that failed defensive facilities can be returned to use.

Rapidfire from Deathstar: 100
Rapidfire from Bomber: 10 ';

$lang['info'][404]['name'] = 'Gauss Cannon';
$lang['info'][404]['description'] = ' Far from being a science-fiction "weapon of tomorrow," the concept of a weapon using an electromagnetic impulse for propulsion originated as far back as the mid-to-late 1930s. Basically, the Gauss Cannon consists of a system of powerful electromagnets which fires a projectile by accelerating between a number of metal rails. Gauss Cannons fire high-density metal projectiles at extremely high velocity. 

This weapon is so powerful when fired that it creates a sonic boom which is heard for miles, and the crew near the weapon must take special precautions due to the massive concussion effects generated.

Rapidfire from Deathstar: 50  ';

$lang['info'][405]['name'] = 'Ion Cannon';
$lang['info'][405]['description'] = 'An ion cannon is a weapon that fires beams of ions (particles, i.e. atoms that have been affected in some way as to cause them to gain an electrical charge). The Ion Cannon is actually a type of Particle Cannon; only the particles used are ionized. Due to their electrical charges, they also have the potential to disable electronic devices, and anything else that has an electrical or similar power source, using a phenomena known as the the Electromagetic Pulse (EMP effect). Due to the cannons highly improved shielding system, this cannon provides improved protection for your larger, more destructive defense weapons.

After a battle, there is up to a 70 % chance that failed defensive facilities can be returned to use.

Rapidfire from Deathstar: 100
Rapidfire from Bomber: 10 ';

$lang['info'][406]['name'] = 'Plasma Turret';
$lang['info'][406]['description'] = 'One of the most advanced defense weapons systems ever developed, the Plasma Turret uses a large nuclear reactor fuel cell to power an electromagnetic accelerator that fires a pulse, or toroid, of plasma. During operation, the Plasma turret first locks in on a target and begins the process of firing. A plasma sphere is created in the turrets core by super heating and compressing gases, stripping them of their ions. Once the gas is superheated, compressed, and a plasma sphere is created, it is then loaded into the electromagnetic accelerator which is then energized. Once fully energized, the accelerator is then activated, which results in the plasma sphere being launched at an extremely high rate of speed to the intended target. From your targets perspective, the approaching bluish ball of plasma is impressive, but once it strikes, it causes instant destruction.

Defensive facilities deactivate as soon as they are too heavily damaged. After a battle, there is up to a 70 % chance that failed defensive facilities can be returned to use.
';

$lang['info'][407]['name'] = 'Small Shield Dome';
$lang['info'][407]['description'] = 'Colonizing new worlds brought about a new danger, space debris. A large asteroid could easily wipe out the world and all inhabitants. Advancements in shielding technology provided scientists with a way to develop a shield to protect an entire planet not only from space debris but, as it was learned, from an enemy attack. By creating a large electromagnetic field around the planet, space debris that would normally have destroyed the planet was deflected, and attacks from enemy Empires were thwarted. The first generators were large and the shield provided moderate protection, but it was later discovered that small shields did not afford the protection from larger scale attacks. The small shield dome was the prelude to a stronger, more advanced planetary shielding system to come.

After a battle, there is up to a 70 % chance that failed defensive facilities can be returned to use.
';

$lang['info'][408]['name'] = 'Large Shield Dome';
$lang['info'][408]['description'] = 'Large Shield Domes are the next step in the advancement of planetary shields, and is the result of years of work improving the Small Shield Dome. Built to withstand a larger barrage of enemy fire by providing a higher energized electromagnetic field, large domes provide a longer period of protection before collapsing.

After a battle, there is up to a 70 % chance that failed defensive facilities can be returned to use.';

$lang['info'][41]['name'] = 'Lunar Base';
$lang['info'][41]['description'] = 'Since a moon has no atmosphere and is an extremely hostile environment, a lunar base must first be built before the moon can be developed. The Lunar Base provides oxygen, heating, and gravity to create a living environment for the colonists. With each level constructed, a larger living and development area is provided within the biosphere. With each level of the Lunar Base constructed, three fields are developed for other buildings. 
Once built, the lunar base can not be torn down.';

$lang['info'][42]['name'] = 'Sensor Phalanx';
$lang['info'][42]['description'] = 'Utilizing high-resolution sensors, the Sensor Phalanx first scans the spectrum of light, composition of gases, and radiation emissions from a distant world and transmits the data to a supercomputer for processing. Once the information is obtained, the supercomputer compares changes in the spectrum, gas composition, and radiation emissions, to a base line chart of known changes of the spectrum created by various ship movements. The resulting data then displays activity of any fleet within the range of the phalanx. To prevent the supercomputer from overheating during the process, it is cooled by utilizing 5k of processed Deuterium. 
To use the Phalanx, click on any planet in the Galaxy View within your sensors range.';

$lang['info'][43]['name'] = 'Jump Gate';
$lang['info'][43]['description'] = 'A Jump Gate is a system of giant transceivers capable of sending even the largest fleets to a receiving Gate anywhere in the universe without loss of time. Utilizing technology similar to that of a Worm Hole to achieve the jump, deuterium is not required. A recharge period of one hour must pass between jumps to allow for regeneration. Transporting resources through the Gate is not possible.';

$lang['info'][44]['name'] = 'Missile Silo';
$lang['info'][44]['description'] = 'When Earth destroyed itself in a full scale nuclear exchange back in the 21st century, the technology needed to build such weapons still existed in the universe. Scientists all over the universe worried about the threat of a nuclear bombardment from a rogue leader. So it was decided to use the same technology as a deterrent from launching such a horrible attack.

Missile silos are used to construct, store and launch interplanetary and anti-ballistic missiles. With each level of the silo, five interplanetary missiles or ten anti-ballistic missiles can be stored. Storage of both Interplanetary missiles and Anti-Ballistic missiles in the same silo is allowed.';

$lang['info'][502]['name'] = 'Anti-Ballistic Missiles';
$lang['info'][502]['description'] = 'Anti Ballistic Missiles (ABM) are your only line of defense when attacked by Interplanetary Missiles (IPM). When a launch of IPMs is detected, these missiles automatically arm, process a launch code in their flight computers, target the inbound IPM, and launch to intercept. During the flight, the target IPM is constantly tracked and course corrections are applied until the ABM reaches the target and destroys the attacking IPM. Each ABM destroys one incoming IPM. 

Each level of your missile silo developed can store 10 ABMs, 5 IPMs, or a combination of both missile types. ';

$lang['info'][503]['name'] = 'Interplanetary Missiles';
$lang['info'][503]['description'] = 'Interplanetary Missiles (IPM) is your offensive weapon to destroy the defenses of your target. Using state of the art tracking technology, each missile targets a certain number of defenses for destruction. Tipped with an anti-matter bomb, they deliver a destructive force so severe that destroyed shields and defenses cannot be repaired. The only way to counter these missiles is with APMs.

Each level of your missile silo developed can store 10 ABMs, 5 IPMs, or a combination of both missile types. ';


// Translated by Cheekyvimto All rights reversed (C) 2007 
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