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📄 scroll_widget.cs

📁 破解的飞信源代码
💻 CS
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                                            }
                                            else
                                            {
                                                size.Width = rcClient.right - rcClient.left;
                                            }
                                            size.Height = num4;
                                            if ((rcWnd.bottom - rcWnd.top) < ((num4 + rcClient.bottom) - rcClient.top))
                                            {
                                                flag = false;
                                            }
                                        }
                                        else
                                        {
                                            point3.X = ptOut.x;
                                            point3.Y = point2.y;
                                            size.Width = rcWnd.right - rcWnd.left;
                                            size.Height = num4;
                                        }
                                    }
                                }
                                if (this.m_for_buddytree)
                                {
                                    if (this.m_hook_host)
                                    {
                                        base.Visible = flag;
                                    }
                                    else
                                    {
                                        base.Visible = true;
                                    }
                                }
                                else
                                {
                                    base.Visible = flag;
                                }
                                if (flag)
                                {
                                    base.Location = point3;
                                    base.Size = size;
                                    base.BringToFront();
                                    if (this.m_hook_host)
                                    {
                                        this.calculate_thumb_rect();
                                    }
                                    this.do_paint();
                                }
                            }
                        }
                    }
                }
            }
        }

        protected override void OnHandleDestroyed(EventArgs e)
        {
            this.host = null;
            base.OnHandleDestroyed(e);
        }

        protected override void OnMouseCaptureChanged(EventArgs e)
        {
            if (this.m_toggling)
            {
                this.m_toggling = false;
            }
            if ((toggleingpos_type.back_button == this.m_togglingpos) || (toggleingpos_type.prev_button == this.m_togglingpos))
            {
                this.m_togglingpos = toggleingpos_type.toggle_null;
                this.m_slide_timer.Enabled = false;
                this.m_startup_timer.Enabled = false;
            }
            base.OnMouseCaptureChanged(e);
        }

        protected override void OnMouseDown(MouseEventArgs e)
        {
            base.OnMouseDown(e);
            if (MouseButtons.Left == e.Button)
            {
                this.m_toggling = true;
                Rectangle rcPrevArrow = new Rectangle();
                Rectangle rcBackArrow = new Rectangle();
                this.calculate_arrows_rect(ref rcPrevArrow, ref rcBackArrow);
                if (rcPrevArrow.Contains(e.get_Location()))
                {
                    this.m_togglingpos = toggleingpos_type.prev_button;
                    this.m_prev_arrow_state = DrawItemState.HotLight | DrawItemState.Selected;
                    this.m_back_arrow_state = DrawItemState.Default;
                    this.m_thumb_state = DrawItemState.Default;
                    this.m_tunnel_state = DrawItemState.Default;
                    this.do_paint();
                    this.click_prev_button();
                    this.m_startup_timer.Enabled = true;
                }
                else if (rcBackArrow.Contains(e.get_Location()))
                {
                    this.m_togglingpos = toggleingpos_type.back_button;
                    this.m_prev_arrow_state = DrawItemState.Default;
                    this.m_back_arrow_state = DrawItemState.HotLight | DrawItemState.Selected;
                    this.m_thumb_state = DrawItemState.Default;
                    this.m_tunnel_state = DrawItemState.Default;
                    this.do_paint();
                    this.click_back_button();
                    this.m_startup_timer.Enabled = true;
                }
                else if (this.m_thumb_is_visable)
                {
                    if (this.m_thumb_rect.Contains(e.get_Location()))
                    {
                        if (this.m_for_pane)
                        {
                            Point point = base.PointToScreen(e.get_Location());
                            win32api_wrapper.SendMessage(this.m_host.Handle, 0xa1, this.vertical ? ((IntPtr) 7) : ((IntPtr) 6), (IntPtr) (point.X + (point.Y << 0x10)));
                        }
                        this.m_last_hit_thumb_pos = this.vertical ? (e.get_Location().Y - this.m_thumb_rect.Top) : (e.get_Location().X - this.m_thumb_rect.Left);
                        this.m_togglingpos = toggleingpos_type.thumb_button;
                        this.m_prev_arrow_state = DrawItemState.Default;
                        this.m_back_arrow_state = DrawItemState.Default;
                        this.m_thumb_state = DrawItemState.HotLight | DrawItemState.Selected;
                        this.m_tunnel_state = DrawItemState.Default;
                        this.do_paint();
                    }
                    else
                    {
                        this.m_togglingpos = toggleingpos_type.tunnel;
                        this.click_tunnel(e.get_Location());
                        this.m_startup_timer.Enabled = true;
                    }
                }
                else
                {
                    this.m_togglingpos = toggleingpos_type.tunnel;
                    this.click_tunnel(e.get_Location());
                    this.m_startup_timer.Enabled = true;
                }
            }
        }

        protected override void OnMouseEnter(EventArgs e)
        {
            this.m_thumb_state = DrawItemState.Default;
            this.m_tunnel_state = DrawItemState.Default;
            this.m_prev_arrow_state = DrawItemState.Default;
            this.m_back_arrow_state = DrawItemState.Default;
            this.do_paint();
            base.OnMouseEnter(e);
        }

        protected override void OnMouseLeave(EventArgs e)
        {
            this.m_thumb_state = DrawItemState.Inactive;
            this.m_tunnel_state = DrawItemState.Inactive;
            this.m_prev_arrow_state = DrawItemState.Inactive;
            this.m_back_arrow_state = DrawItemState.Inactive;
            this.do_paint();
            base.OnMouseLeave(e);
        }

        protected override void OnMouseMove(MouseEventArgs e)
        {
            base.OnMouseMove(e);
            if (this.m_toggling)
            {
                if (toggleingpos_type.thumb_button == this.m_togglingpos)
                {
                    this.on_drag_thumb(e.get_Location());
                }
            }
            else
            {
                Rectangle rcPrevArrow = new Rectangle();
                Rectangle rcBackArrow = new Rectangle();
                this.calculate_arrows_rect(ref rcPrevArrow, ref rcBackArrow);
                if (rcPrevArrow.Contains(e.get_Location()))
                {
                    if (DrawItemState.HotLight != (this.m_prev_arrow_state & DrawItemState.HotLight))
                    {
                        this.m_prev_arrow_state = DrawItemState.HotLight;
                        this.m_back_arrow_state = DrawItemState.Default;
                        this.m_thumb_state = DrawItemState.Default;
                        this.m_tunnel_state = DrawItemState.Default;
                        this.do_paint();
                    }
                }
                else if (rcBackArrow.Contains(e.get_Location()))
                {
                    if (DrawItemState.HotLight != (this.m_back_arrow_state & DrawItemState.HotLight))
                    {
                        this.m_prev_arrow_state = DrawItemState.Default;
                        this.m_back_arrow_state = DrawItemState.HotLight;
                        this.m_thumb_state = DrawItemState.Default;
                        this.m_tunnel_state = DrawItemState.Default;
                        this.do_paint();
                    }
                }
                else if (this.m_thumb_is_visable)
                {
                    if (!this.m_thumb_rect.Contains(e.get_Location()))
                    {
                        if (DrawItemState.HotLight != (this.m_tunnel_state & DrawItemState.HotLight))
                        {
                            this.m_prev_arrow_state = DrawItemState.Default;
                            this.m_back_arrow_state = DrawItemState.Default;
                            this.m_thumb_state = DrawItemState.Default;
                            this.m_tunnel_state = DrawItemState.HotLight;
                            this.do_paint();
                        }
                    }
                    else if (DrawItemState.HotLight != (this.m_thumb_state & DrawItemState.HotLight))
                    {
                        this.m_prev_arrow_state = DrawItemState.Default;
                        this.m_back_arrow_state = DrawItemState.Default;
                        this.m_thumb_state = DrawItemState.HotLight;
                        this.m_tunnel_state = DrawItemState.Default;
                        this.do_paint();
                    }
                }
                else if (DrawItemState.HotLight == (this.m_tunnel_state & DrawItemState.HotLight))
                {
                    this.m_prev_arrow_state = DrawItemState.Default;
                    this.m_back_arrow_state = DrawItemState.Default;
                    this.m_thumb_state = DrawItemState.Default;
                    this.m_tunnel_state = DrawItemState.Default;
                    this.do_paint();
                }
            }
        }

        protected override void OnMouseUp(MouseEventArgs e)
        {
            base.OnMouseUp(e);
            if (MouseButtons.Left == e.Button)
            {
                if (toggleingpos_type.thumb_button == this.m_togglingpos)
                {
                    this.on_drag_thumb(e.get_Location());
                    if (this.m_for_pane)
                    {
                        Point point = base.PointToScreen(e.get_Location());
                        win32api_wrapper.SendMessage(this.m_host.Handle, 0xa2, this.vertical ? ((IntPtr) 7) : ((IntPtr) 6), (IntPtr) (point.X + (point.Y << 0x10)));
                    }
                    this.on_end_drag_thumb(e.get_Location());
                }
                else if ((toggleingpos_type.tunnel == this.m_togglingpos) && this.m_for_buddytree)
                {
                    this.on_end_drag_thumb(e.get_Location());
                }
                this.m_toggling = false;
                this.m_togglingpos = toggleingpos_type.toggle_null;
                this.m_startup_timer.Enabled = false;
                this.m_slide_timer.Enabled = false;
                if (!base.ClientRectangle.Contains(e.get_Location()))
                {
                    this.m_thumb_state = DrawItemState.Inactive;
                    this.m_tunnel_state = DrawItemState.Inactive;
                    this.m_prev_arrow_state = DrawItemState.Inactive;
                    this.m_back_arrow_state = DrawItemState.Inactive;
                    this.do_paint();
                }
                else
                {
                    Rectangle rcPrevArrow = new Rectangle();
                    Rectangle rcBackArrow = new Rectangle();
                    this.calculate_arrows_rect(ref rcPrevArrow, ref rcBackArrow);
                    if (rcPrevArrow.Contains(e.get_Location()))
                    {
                        if (DrawItemState.HotLight != (this.m_prev_arrow_state & DrawItemState.HotLight))
                        {
                            this.m_prev_arrow_state = DrawItemState.HotLight;
                            this.m_back_arrow_state = DrawItemState.Default;
                            this.m_thumb_state = DrawItemState.Default;
                            this.m_tunnel_state = DrawItemState.Default;
                            this.do_paint();
                        }
                    }
                    else if (rcBackArrow.Contains(e.get_Location()))
                    {
                        if (DrawItemState.HotLight != (this.m_back_arrow_state & DrawItemState.HotLight))
                        {
                            this.m_prev_arrow_state = DrawItemState.Default;
                            this.m_back_arrow_state = DrawItemState.HotLight;
                            this.m_thumb_state = DrawItemState.Default;
                            this.m_tunnel_state = DrawItemState.Default;
                            this.do_paint();
                        }
                    }
                    else if (this.m_thumb_is_visable)
                    {
                        if (!this.m_thumb_rect.Contains(e.get_Location()))
                        {
                            if (DrawItemState.HotLight != (this.m_tunnel_state & DrawItemState.HotLight))
                            {
                                this.m_prev_arrow_state = DrawItemState.Default;
                                this.m_back_arrow_state = DrawItemState.Default;
                                this.m_thumb_state = DrawItemState.Default;
                                this.m_tunnel_state = DrawItemState.HotLight;
                                this.do_paint();
                            }
                        }
                        else if (DrawItemState.HotLight == (this.m_thumb_state & DrawItemState.HotLight))
                        {
                            this.m_prev_arrow_state = DrawItemState.Default;
                            this.m_back_arrow_state = DrawItemState.Default;
                            this.m_thumb_state = DrawItemState.Default;
                            this.m_tunnel_state = DrawItemState.Default;

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