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📄 sipctunnelaction.cs

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namespace Imps.Client.Core
{
    using Imps.Client.Base;
    using System;
    using System.Threading;

    public sealed class SipCTunnelAction : LoginAction
    {
        private const int CONNECT_TIMEOUT = 0x2bf20;
        private bool connectionBroken;
        private const string errorMessage = "连接自适应过程中发生错误";
        private string tagHost;
        private int tagPort;
        private AutoResetEvent waitConn;

        public SipCTunnelAction(User user, ILoginListner listener) : base(user, listener)
        {
        }

        public override void Cancel()
        {
        }

        public override void Clear()
        {
            ISipConnection sipConnection = base.User.SipConnection;
            if (sipConnection != null)
            {
                sipConnection.StateChanged -= new EventHandler<StateChangedEventArgs>(this, (IntPtr) this.SipConnection_StateChanged);
                sipConnection.ConnectFailed -= new EventHandler<FailedEventArgs>(this, (IntPtr) this.SipConnection_ConnectFailed);
            }
            base.User.SipConnection = null;
        }

        public override void Dispose()
        {
        }

        public override bool Execute()
        {
            bool flag = false;
            try
            {
                base.NotifyMessage("开始连接自适应");
                base.User.SipConnection = ConnectionFactory.CreateSipConnection(base.User);
                base.User.SipConnection.StateChanged += new EventHandler<StateChangedEventArgs>(this, (IntPtr) this.SipConnection_StateChanged);
                base.User.SipConnection.ConnectFailed += new EventHandler<FailedEventArgs>(this, (IntPtr) this.SipConnection_ConnectFailed);
                if (this.waitConn == null)
                {
                    this.waitConn = new AutoResetEvent(false);
                }
                ThreadPool.QueueUserWorkItem(new WaitCallback(this.InnerExecute), base.User);
                if (this.waitConn.WaitOne(this.TimeOut, true))
                {
                    flag = (base.User.SipConnection != null) && (base.User.SipConnection.State == ConnectionState.Connected);
                }
                else
                {
                    base.NotifyLoginFailed("连接自适应过程中发生错误", ExceptionType.CommonException, null);
                }
                base.NotifyMessage("连接自适应结束");
            }
            catch (ThreadAbortException exception)
            {
                base.NotifyWarning("连接自适应过程中发生错误", exception);
            }
            catch (Exception exception2)
            {
                base.NotifyLoginFailed("连接自适应过程中发生错误", ExceptionType.CommonException, exception2);
            }
            return flag;
        }

        private void Init(User curUser)
        {
            string sipcProxy = curUser.Configuration.SystemSetting.ServerUriSetting.SipcProxy;
            if (string.IsNullOrEmpty(sipcProxy))
            {
                throw new NullReferenceException("sipc proxy address should not be null!");
            }
            string[] textArray = sipcProxy.Split(new char[] { ':' });
            if (textArray.Length < 2)
            {
                throw new Exception(string.Format("sipc proxy adress is invalid: {0}", sipcProxy));
            }
            this.tagHost = textArray[0];
            int.TryParse(textArray[1], ref this.tagPort);
        }

        public void InnerExecute(object state)
        {
            try
            {
                User curUser = state as User;
                this.Init(curUser);
                curUser.SipConnection.Connect(this.tagHost, this.tagPort);
            }
            catch (Exception exception)
            {
                base.NotifyLoginFailed("连接自适应过程中发生错误", ExceptionType.CommonException, exception);
                this.waitConn.Set();
            }
        }

        private void SipConnection_ConnectFailed(object sender, FailedEventArgs e)
        {
            try
            {
                base.NotifyLoginFailed("连接自适应过程中发生错误", ExceptionType.CommonException, e.FailedException);
                this.waitConn.Set();
            }
            catch (Exception exception)
            {
                base.NotifyException("连接自适应过程中发生错误", exception);
            }
        }

        private void SipConnection_StateChanged(object sender, StateChangedEventArgs e)
        {
            try
            {
                if (e.OldState == ConnectionState.Connected)
                {
                    this.connectionBroken = true;
                }
                if (e.NewState == ConnectionState.Connected)
                {
                    this.waitConn.Set();
                }
            }
            catch (Exception exception)
            {
                base.NotifyException("连接自适应过程中发生错误", exception);
            }
        }

        internal bool ConnectionBroken
        {
            get
            {
                return this.connectionBroken;
            }
        }

        public override bool LocalCacheHit
        {
            get
            {
                return false;
            }
        }

        public override Imps.Client.Core.LoginStage LoginStage
        {
            get
            {
                return Imps.Client.Core.LoginStage.ConnectToSipc;
            }
        }

        public override int TimeOut
        {
            get
            {
                return 0x2bf20;
            }
        }
    }
}

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