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📄 contacthistorymessage.cs

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namespace Imps.Client.Core
{
    using System;

    public class ContactHistoryMessage : IMessage
    {
        private string _body;
        private string _extend;
        private string _id = Guid.NewGuid().ToString("N");
        private PlayerCollection _receiver = new PlayerCollection();
        private DateTime _receiveTime = User.ServerTime;
        private Player _sender;
        private MessageType _type;

        internal static ContactHistoryMessage RecordDeleteContact(User user, Contact contact)
        {
            ContactHistoryMessage message = new ContactHistoryMessage();
            message._type = MessageType.DeleteBuddy;
            message._sender = new Player(user.Uri.ToString(), (string) user.PersonalInfo.Nickname, PlayerType.User);
            message._receiver.Add(new Player(contact.Uri.ToString(), contact.PersonalInfo.DisplayName, PlayerType.Contact));
            return message;
        }

        internal static ContactHistoryMessage RecordReceiveAddBuddyApplication(User user, Contact contact)
        {
            ContactHistoryMessage message = new ContactHistoryMessage();
            message._type = MessageType.AddBuddyRequest;
            message._sender = new Player(contact.Uri.ToString(), contact.PersonalInfo.DisplayName, PlayerType.Contact);
            message._receiver.Add(new Player(user.Uri.ToString(), (string) user.PersonalInfo.Nickname, PlayerType.User));
            message._body = contact.Uri.Sid.ToString();
            return message;
        }

        internal static ContactHistoryMessage RecordReceiveAddBuddyResponse(User user, Contact contact, ContactRelationStatus result)
        {
            ContactHistoryMessage message = new ContactHistoryMessage();
            message._type = MessageType.AddBuddyResponse;
            message._sender = new Player(user.Uri.ToString(), (string) user.PersonalInfo.Nickname, PlayerType.User);
            message._receiver.Add(new Player(contact.Uri.ToString(), contact.PersonalInfo.DisplayName, PlayerType.Contact));
            message._extend = ((int) result).ToString();
            return message;
        }

        internal static ContactHistoryMessage RecordSendAddBuddyApplication(User user, Contact contact, bool isByMobileNo)
        {
            ContactHistoryMessage message = new ContactHistoryMessage();
            message._type = MessageType.AddBuddyRequest;
            message._sender = new Player(user.Uri.ToString(), (string) user.PersonalInfo.Nickname, PlayerType.User);
            message._receiver.Add(new Player(contact.Uri.ToString(), contact.PersonalInfo.DisplayName, PlayerType.Contact));
            if (isByMobileNo)
            {
                if (contact.Uri.MobileNo.Length != 0)
                {
                    message._body = contact.Uri.MobileNo;
                }
                else
                {
                    message._body = contact.PersonalInfo.MobileNoUserSet;
                }
            }
            if (string.IsNullOrEmpty(message._body))
            {
                message._body = contact.Uri.Sid.ToString();
            }
            return message;
        }

        internal static ContactHistoryMessage RecordSendAddBuddyResponse(User user, Contact contact, ContactRelationStatus result)
        {
            ContactHistoryMessage message = new ContactHistoryMessage();
            message._type = MessageType.AddBuddyResponse;
            message._sender = new Player(contact.Uri.ToString(), contact.PersonalInfo.DisplayName, PlayerType.Contact);
            message._receiver.Add(new Player(user.Uri.ToString(), (string) user.PersonalInfo.Nickname, PlayerType.User));
            message._extend = ((int) result).ToString();
            return message;
        }

        internal static ContactHistoryMessage RecordSendAddBuddyResponse(User user, string uri, string displayName, ContactRelationStatus result)
        {
            ContactHistoryMessage message = new ContactHistoryMessage();
            message._type = MessageType.AddBuddyResponse;
            message._sender = new Player(uri, displayName, PlayerType.Contact);
            message._receiver.Add(new Player(user.Uri.ToString(), (string) user.PersonalInfo.Nickname, PlayerType.User));
            message._extend = ((int) result).ToString();
            return message;
        }

        public string Body
        {
            get
            {
                return this._body;
            }
            set
            {
                this._body = value;
            }
        }

        public string Extend
        {
            get
            {
                return this._extend;
            }
            internal set
            {
                ((IMessage) this).Extend = value;
            }
        }

        public string ID
        {
            get
            {
                return this._id;
            }
            set
            {
                this._id = value;
            }
        }

        string IMessage.Extend
        {
            get
            {
                return this._extend;
            }
            set
            {
                this._extend = value;
            }
        }

        public PlayerCollection Receivers
        {
            get
            {
                return this._receiver;
            }
        }

        public Player Sender
        {
            get
            {
                return this._sender;
            }
            set
            {
                this._sender = value;
            }
        }

        public DateTime Time
        {
            get
            {
                return this._receiveTime;
            }
            set
            {
                this._receiveTime = value;
            }
        }

        public MessageType Type
        {
            get
            {
                return this._type;
            }
            set
            {
                this._type = value;
            }
        }
    }
}

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