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📄 icustomemotionmanager.cs

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namespace Imps.Client.Core.CustomEmotion
{
    using Imps.Client.Core;
    using System;
    using System.Collections.Generic;
    using System.Drawing;
    using System.Runtime.InteropServices;

    public interface ICustomEmotionManager : IDisposable
    {
        void AddClicks(Imps.Client.Core.CustomEmotion.CustomEmotion emotion);
        Imps.Client.Core.CustomEmotion.CustomEmotion AddOwnerEmotion(string shortcut, string name, string filepath, out CustomEmotionStatus status);
        void AsyncDownLoadEmotionImage(Imps.Client.Core.CustomEmotion.CustomEmotion emotion, AsyncBizOperation op);
        void AsyncUploadEmotionImages(List<Imps.Client.Core.CustomEmotion.CustomEmotion> emotions);
        void DeleteOwnerEmotion(Imps.Client.Core.CustomEmotion.CustomEmotion emotion);
        bool ExistEmotionImage(string id);
        bool ExistSameStartShortCut(string shortCut, string ceID);
        bool ExistSameStartShortCutInSystemEmotions(string shortCut);
        Image GetEmotionImageById(string id);
        string GetOwnerEmotionImagePath(string id);
        string GetReceivedCustomEmotionImagePath(string id);
        Image GetThumbnailEmotionImage(Imps.Client.Core.CustomEmotion.CustomEmotion emotion);
        CustomEmotionStatus UpdateOwnerEmotion(Imps.Client.Core.CustomEmotion.CustomEmotion emotion, string shortCut, string name);

        CustomEmotionDictionary OwnerEmotions { get; }
    }
}

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