📄 asyncconnectregistration.cs
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namespace NCindy.Protocol.UDT
{
using NCindy.CommandProcessor;
using System;
using System.Net;
internal sealed class AsyncConnectRegistration : ICommand
{
internal IPEndPoint EndPoint;
internal AsyncCallback ParamCallBack;
internal object ParamState;
internal UDTSocket Socket;
internal AsyncConnectRegistration(UDTSocket socket, IPEndPoint endPoint, AsyncCallback paramCallBack, object paramState)
{
this.Socket = socket;
this.EndPoint = endPoint;
this.ParamCallBack = paramCallBack;
this.ParamState = paramState;
}
public void Execute()
{
UDTAsyncResult ar = new UDTAsyncResult(0, this.ParamState, null, 0);
try
{
this.Socket.Connect(this.EndPoint);
}
catch (UDTSocketException exception)
{
ar.Exception = exception;
}
this.ParamCallBack(ar);
}
}
}
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