📄 udtasyncresult.cs
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namespace NCindy.Protocol.UDT
{
using System;
using System.Threading;
public sealed class UDTAsyncResult : IAsyncResult
{
internal int _overlappedIoHanlde;
internal int _size;
internal UDTSocket _socket;
internal object _stateObject;
internal UDTSocketException Exception;
public UDTAsyncResult(int size, object stateObject)
{
this._size = size;
this._stateObject = stateObject;
}
public UDTAsyncResult(int size, object stateObject, UDTSocket socket, int overlappedIoHanlde)
{
this._size = size;
this._stateObject = stateObject;
this._socket = socket;
this._overlappedIoHanlde = overlappedIoHanlde;
}
public object AsyncState
{
get
{
return this._stateObject;
}
}
public WaitHandle AsyncWaitHandle
{
get
{
return null;
}
}
public bool CompletedSynchronously
{
get
{
return true;
}
}
public bool IsCompleted
{
get
{
return true;
}
}
}
}
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