📄 bytearraybuffer.cs
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namespace NCindy.Buffer
{
using NCindy;
using System;
public class ByteArrayBuffer : AbstractBuffer
{
protected byte[] content;
protected static readonly byte[] EMPTY_CONTENT = new byte[0];
protected ByteArrayBuffer(int capacity) : base(0, capacity)
{
this.content = new byte[capacity];
}
protected ByteArrayBuffer(byte[] content, int offset, int capacity) : base(offset, capacity)
{
this.content = content;
}
public override IBuffer Compact()
{
base.CheckReadonly();
Buffer.BlockCopy(this.content, base.GetIndex(0), this.content, base.GetIndex(0, 0), base.Remaining);
base.Position = base.Remaining;
base.Limit = this.Capacity;
return this;
}
public override IBuffer Duplicate()
{
ByteArrayBuffer buffer = new DelegateReleaseBuffer(this, base.GetIndex(0, 0), this.Capacity);
buffer.Limit = base.Limit;
buffer.Position = base.Position;
buffer.InternalMark(base.GetMark());
buffer.ReadOnly = base.ReadOnly;
return buffer;
}
public override byte[] GetInnerByteArray()
{
return this.content;
}
internal override byte InternalGet(int index)
{
return this.content[index];
}
internal override void InternalPut(int index, byte byteValue)
{
this.content[index] = byteValue;
}
protected override void InternalRelease()
{
this.content = EMPTY_CONTENT;
}
public override IBuffer Slice()
{
return new DelegateReleaseBuffer(this, base.GetIndex(0), base.Remaining);
}
public static ByteArrayBuffer Wrap(byte[] array)
{
return Wrap(array, 0, array.Length);
}
public static ByteArrayBuffer Wrap(byte[] array, int offset, int length)
{
AbstractBuffer.CheckBounds(offset, length, array.Length);
ByteArrayBuffer buffer = new ByteArrayBuffer(array, 0, array.Length);
buffer.Limit = offset + length;
buffer.Position = offset;
return buffer;
}
internal override byte[] InnerByteArray
{
get
{
return this.content;
}
}
private class DelegateReleaseBuffer : ByteArrayBuffer
{
private readonly ByteArrayBuffer parentBuffer;
public DelegateReleaseBuffer(ByteArrayBuffer buffer, int offset, int capacity) : base(buffer.content, offset, capacity)
{
this.parentBuffer = buffer;
}
public override void Release()
{
this.parentBuffer.Release();
}
public override bool Permanent
{
get
{
return this.parentBuffer.Permanent;
}
set
{
this.parentBuffer.Permanent = value;
}
}
public override bool Released
{
get
{
return this.parentBuffer.Released;
}
}
}
}
}
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