📄 spinwaitlock.cs
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namespace NCindy.Util
{
using System;
using System.Runtime.InteropServices;
using System.Threading;
[StructLayout(LayoutKind.Sequential)]
public struct SpinWaitLock
{
private const int LockIsFree = 0;
private const int LockIsOwned = 1;
private static readonly bool IsSingleCpuMachine;
private int lockState;
public void Enter()
{
Thread.BeginCriticalRegion();
while (Interlocked.Exchange(ref this.lockState, 1) != 0)
{
while (Thread.VolatileRead(ref this.lockState) == 1)
{
StallThread();
}
}
}
public void Exit()
{
Interlocked.Exchange(ref this.lockState, 0);
Thread.EndCriticalRegion();
}
private static void StallThread()
{
if (IsSingleCpuMachine)
{
SwitchToThread();
}
else
{
Thread.SpinWait(1);
}
}
[DllImport("kernel32", ExactSpelling=true)]
private static extern void SwitchToThread();
static SpinWaitLock()
{
IsSingleCpuMachine = Environment.get_ProcessorCount() == 1;
}
}
}
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