📄 dibsection.cpp
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// CDIBSection.cpp : implementation file
//
// General purpose DIB section wrapper class for Win9x, NT 4.0
//
// History : 25 May 1999 - First release
// 4 Jun 1999 - Fixed SetBitmap bug
// 4 May 2000 - 16 or 32 bit compression bug fix (Jim Miller <jam@3dfx.com>)
// 20 Sep 2000 - Bug fix in Save() (saving 4 bytes too many - Tadeusz Dracz)
// Allowed lpBits to be NULL in SetBitmap - Don Grasberger
// Fixed NumColorEntries bug - Itay Szekely
// Fixed buffer overrun bug in Load() - Itay Szekely
// 5 Apr 2000 - Fix for 16/32 bpp bitmaps for PocketPC's (Dan Robbins - DCR)
//
// 12 Nov 2004 - Modified by Dandy Cheung, MFC dependency removed
// 1 Jun 2004 - Updated to Year 2000 version by Dandy Cheung
#include "stdafx.h"
#include "DIBSection.h"
#ifndef ASSERT
#define ASSERT(x)
#endif // ASSERT
#ifndef TRACE
#define TRACE sizeof
#endif // TRACE
// Standard colors
PALETTEENTRY CDIBSection::ms_StdColors[] =
{
#ifdef USE_HALFTONE_1
{ 0x00, 0x00, 0x00, 0 }, // First 2 will be palette for monochrome bitmaps
{ 0xFF, 0xFF, 0xFF, 0 },
{ 0x00, 0x00, 0xFF, 0 }, // First 16 will be palette for 16 color bitmaps
{ 0x00, 0xFF, 0x00, 0 },
{ 0x00, 0xFF, 0xFF, 0 },
{ 0xFF, 0x00, 0x00, 0 },
{ 0xFF, 0x00, 0xFF, 0 },
{ 0xFF, 0xFF, 0x00, 0 },
{ 0x00, 0x00, 0x80, 0 },
{ 0x00, 0x80, 0x00, 0 },
{ 0x00, 0x80, 0x80, 0 },
{ 0x80, 0x00, 0x00, 0 },
{ 0x80, 0x00, 0x80, 0 },
{ 0x80, 0x80, 0x00, 0 },
{ 0x80, 0x80, 0x80, 0 },
{ 0xC0, 0xC0, 0xC0, 0 },
#else // USE_HALFTONE_1
{ 0x00, 0x00, 0x00, 0 }, // System palette - first 10 colors
{ 0x80, 0x00, 0x00, 0 },
{ 0x00, 0x80, 0x00, 0 },
{ 0x80, 0x80, 0x00, 0 },
{ 0x00, 0x00, 0x80, 0 },
{ 0x80, 0x00, 0x80, 0 },
{ 0x00, 0x80, 0x80, 0 },
{ 0xC0, 0xC0, 0xC0, 0 },
{ 0xC0, 0xDC, 0xC0, 0 },
{ 0xA6, 0xCA, 0xF0, 0 },
{ 0x2C, 0x00, 0x00, 0 },
{ 0x56, 0x00, 0x00, 0 },
{ 0x87, 0x00, 0x00, 0 },
{ 0xC0, 0x00, 0x00, 0 },
{ 0xFF, 0x00, 0x00, 0 },
{ 0x00, 0x2C, 0x00, 0 },
{ 0x2C, 0x2C, 0x00, 0 },
{ 0x56, 0x2C, 0x00, 0 },
{ 0x87, 0x2C, 0x00, 0 },
{ 0xC0, 0x2C, 0x00, 0 },
{ 0xFF, 0x2C, 0x00, 0 },
{ 0x00, 0x56, 0x00, 0 },
{ 0x2C, 0x56, 0x00, 0 },
{ 0x56, 0x56, 0x00, 0 },
{ 0x87, 0x56, 0x00, 0 },
{ 0xC0, 0x56, 0x00, 0 },
{ 0xFF, 0x56, 0x00, 0 },
{ 0x00, 0x87, 0x00, 0 },
{ 0x2C, 0x87, 0x00, 0 },
{ 0x56, 0x87, 0x00, 0 },
{ 0x87, 0x87, 0x00, 0 },
{ 0xC0, 0x87, 0x00, 0 },
{ 0xFF, 0x87, 0x00, 0 },
{ 0x00, 0xC0, 0x00, 0 },
{ 0x2C, 0xC0, 0x00, 0 },
{ 0x56, 0xC0, 0x00, 0 },
{ 0x87, 0xC0, 0x00, 0 },
{ 0xC0, 0xC0, 0x00, 0 },
{ 0xFF, 0xC0, 0x00, 0 },
{ 0x00, 0xFF, 0x00, 0 },
{ 0x2C, 0xFF, 0x00, 0 },
{ 0x56, 0xFF, 0x00, 0 },
{ 0x87, 0xFF, 0x00, 0 },
{ 0xC0, 0xFF, 0x00, 0 },
{ 0xFF, 0xFF, 0x00, 0 },
{ 0x00, 0x00, 0x2C, 0 },
{ 0x2C, 0x00, 0x2C, 0 },
{ 0x56, 0x00, 0x2C, 0 },
{ 0x87, 0x00, 0x2C, 0 },
{ 0xC0, 0x00, 0x2C, 0 },
{ 0xFF, 0x00, 0x2C, 0 },
{ 0x00, 0x2C, 0x2C, 0 },
{ 0x2C, 0x2C, 0x2C, 0 },
{ 0x56, 0x2C, 0x2C, 0 },
{ 0x87, 0x2C, 0x2C, 0 },
{ 0xC0, 0x2C, 0x2C, 0 },
{ 0xFF, 0x2C, 0x2C, 0 },
{ 0x00, 0x56, 0x2C, 0 },
{ 0x2C, 0x56, 0x2C, 0 },
{ 0x56, 0x56, 0x2C, 0 },
{ 0x87, 0x56, 0x2C, 0 },
{ 0xC0, 0x56, 0x2C, 0 },
{ 0xFF, 0x56, 0x2C, 0 },
{ 0x00, 0x87, 0x2C, 0 },
{ 0x2C, 0x87, 0x2C, 0 },
{ 0x56, 0x87, 0x2C, 0 },
{ 0x87, 0x87, 0x2C, 0 },
{ 0xC0, 0x87, 0x2C, 0 },
{ 0xFF, 0x87, 0x2C, 0 },
{ 0x00, 0xC0, 0x2C, 0 },
{ 0x2C, 0xC0, 0x2C, 0 },
{ 0x56, 0xC0, 0x2C, 0 },
{ 0x87, 0xC0, 0x2C, 0 },
{ 0xC0, 0xC0, 0x2C, 0 },
{ 0xFF, 0xC0, 0x2C, 0 },
{ 0x00, 0xFF, 0x2C, 0 },
{ 0x2C, 0xFF, 0x2C, 0 },
{ 0x56, 0xFF, 0x2C, 0 },
{ 0x87, 0xFF, 0x2C, 0 },
{ 0xC0, 0xFF, 0x2C, 0 },
{ 0xFF, 0xFF, 0x2C, 0 },
{ 0x00, 0x00, 0x56, 0 },
{ 0x2C, 0x00, 0x56, 0 },
{ 0x56, 0x00, 0x56, 0 },
{ 0x87, 0x00, 0x56, 0 },
{ 0xC0, 0x00, 0x56, 0 },
{ 0xFF, 0x00, 0x56, 0 },
{ 0x00, 0x2C, 0x56, 0 },
{ 0x2C, 0x2C, 0x56, 0 },
{ 0x56, 0x2C, 0x56, 0 },
{ 0x87, 0x2C, 0x56, 0 },
{ 0xC0, 0x2C, 0x56, 0 },
{ 0xFF, 0x2C, 0x56, 0 },
{ 0x00, 0x56, 0x56, 0 },
{ 0x2C, 0x56, 0x56, 0 },
{ 0x56, 0x56, 0x56, 0 },
{ 0x87, 0x56, 0x56, 0 },
{ 0xC0, 0x56, 0x56, 0 },
{ 0xFF, 0x56, 0x56, 0 },
{ 0x00, 0x87, 0x56, 0 },
{ 0x2C, 0x87, 0x56, 0 },
{ 0x56, 0x87, 0x56, 0 },
{ 0x87, 0x87, 0x56, 0 },
{ 0xC0, 0x87, 0x56, 0 },
{ 0xFF, 0x87, 0x56, 0 },
{ 0x00, 0xC0, 0x56, 0 },
{ 0x2C, 0xC0, 0x56, 0 },
{ 0x56, 0xC0, 0x56, 0 },
{ 0x87, 0xC0, 0x56, 0 },
{ 0xC0, 0xC0, 0x56, 0 },
{ 0xFF, 0xC0, 0x56, 0 },
{ 0x00, 0xFF, 0x56, 0 },
{ 0x2C, 0xFF, 0x56, 0 },
{ 0x56, 0xFF, 0x56, 0 },
{ 0x87, 0xFF, 0x56, 0 },
{ 0xC0, 0xFF, 0x56, 0 },
{ 0xFF, 0xFF, 0x56, 0 },
{ 0x00, 0x00, 0x87, 0 },
{ 0x2C, 0x00, 0x87, 0 },
{ 0x56, 0x00, 0x87, 0 },
{ 0x87, 0x00, 0x87, 0 },
{ 0xC0, 0x00, 0x87, 0 },
{ 0xFF, 0x00, 0x87, 0 },
{ 0x00, 0x2C, 0x87, 0 },
{ 0x2C, 0x2C, 0x87, 0 },
{ 0x56, 0x2C, 0x87, 0 },
{ 0x87, 0x2C, 0x87, 0 },
{ 0xC0, 0x2C, 0x87, 0 },
{ 0xFF, 0x2C, 0x87, 0 },
{ 0x00, 0x56, 0x87, 0 },
{ 0x2C, 0x56, 0x87, 0 },
{ 0x56, 0x56, 0x87, 0 },
{ 0x87, 0x56, 0x87, 0 },
{ 0xC0, 0x56, 0x87, 0 },
{ 0xFF, 0x56, 0x87, 0 },
{ 0x00, 0x87, 0x87, 0 },
{ 0x2C, 0x87, 0x87, 0 },
{ 0x56, 0x87, 0x87, 0 },
{ 0x87, 0x87, 0x87, 0 },
{ 0xC0, 0x87, 0x87, 0 },
{ 0xFF, 0x87, 0x87, 0 },
{ 0x00, 0xC0, 0x87, 0 },
{ 0x2C, 0xC0, 0x87, 0 },
{ 0x56, 0xC0, 0x87, 0 },
{ 0x87, 0xC0, 0x87, 0 },
{ 0xC0, 0xC0, 0x87, 0 },
{ 0xFF, 0xC0, 0x87, 0 },
{ 0x00, 0xFF, 0x87, 0 },
{ 0x2C, 0xFF, 0x87, 0 },
{ 0x56, 0xFF, 0x87, 0 },
{ 0x87, 0xFF, 0x87, 0 },
{ 0xC0, 0xFF, 0x87, 0 },
{ 0xFF, 0xFF, 0x87, 0 },
{ 0x00, 0x00, 0xC0, 0 },
{ 0x2C, 0x00, 0xC0, 0 },
{ 0x56, 0x00, 0xC0, 0 },
{ 0x87, 0x00, 0xC0, 0 },
{ 0xC0, 0x00, 0xC0, 0 },
{ 0xFF, 0x00, 0xC0, 0 },
{ 0x00, 0x2C, 0xC0, 0 },
{ 0x2C, 0x2C, 0xC0, 0 },
{ 0x56, 0x2C, 0xC0, 0 },
{ 0x87, 0x2C, 0xC0, 0 },
{ 0xC0, 0x2C, 0xC0, 0 },
{ 0xFF, 0x2C, 0xC0, 0 },
{ 0x00, 0x56, 0xC0, 0 },
{ 0x2C, 0x56, 0xC0, 0 },
{ 0x56, 0x56, 0xC0, 0 },
{ 0x87, 0x56, 0xC0, 0 },
{ 0xC0, 0x56, 0xC0, 0 },
{ 0xFF, 0x56, 0xC0, 0 },
{ 0x00, 0x87, 0xC0, 0 },
{ 0x2C, 0x87, 0xC0, 0 },
{ 0x56, 0x87, 0xC0, 0 },
{ 0x87, 0x87, 0xC0, 0 },
{ 0xC0, 0x87, 0xC0, 0 },
{ 0xFF, 0x87, 0xC0, 0 },
{ 0x00, 0xC0, 0xC0, 0 },
{ 0x2C, 0xC0, 0xC0, 0 },
{ 0x56, 0xC0, 0xC0, 0 },
{ 0x87, 0xC0, 0xC0, 0 },
{ 0xFF, 0xC0, 0xC0, 0 },
{ 0x00, 0xFF, 0xC0, 0 },
{ 0x2C, 0xFF, 0xC0, 0 },
{ 0x56, 0xFF, 0xC0, 0 },
{ 0x87, 0xFF, 0xC0, 0 },
{ 0xC0, 0xFF, 0xC0, 0 },
{ 0xFF, 0xFF, 0xC0, 0 },
{ 0x00, 0x00, 0xFF, 0 },
{ 0x2C, 0x00, 0xFF, 0 },
{ 0x56, 0x00, 0xFF, 0 },
{ 0x87, 0x00, 0xFF, 0 },
{ 0xC0, 0x00, 0xFF, 0 },
{ 0xFF, 0x00, 0xFF, 0 },
{ 0x00, 0x2C, 0xFF, 0 },
{ 0x2C, 0x2C, 0xFF, 0 },
{ 0x56, 0x2C, 0xFF, 0 },
{ 0x87, 0x2C, 0xFF, 0 },
{ 0xC0, 0x2C, 0xFF, 0 },
{ 0xFF, 0x2C, 0xFF, 0 },
{ 0x00, 0x56, 0xFF, 0 },
{ 0x2C, 0x56, 0xFF, 0 },
{ 0x56, 0x56, 0xFF, 0 },
{ 0x87, 0x56, 0xFF, 0 },
{ 0xC0, 0x56, 0xFF, 0 },
{ 0xFF, 0x56, 0xFF, 0 },
{ 0x00, 0x87, 0xFF, 0 },
{ 0x2C, 0x87, 0xFF, 0 },
{ 0x56, 0x87, 0xFF, 0 },
{ 0x87, 0x87, 0xFF, 0 },
{ 0xC0, 0x87, 0xFF, 0 },
{ 0xFF, 0x87, 0xFF, 0 },
{ 0x00, 0xC0, 0xFF, 0 },
{ 0x2C, 0xC0, 0xFF, 0 },
{ 0x56, 0xC0, 0xFF, 0 },
{ 0x87, 0xC0, 0xFF, 0 },
{ 0xC0, 0xC0, 0xFF, 0 },
{ 0xFF, 0xC0, 0xFF, 0 },
{ 0x2C, 0xFF, 0xFF, 0 },
{ 0x56, 0xFF, 0xFF, 0 },
{ 0x87, 0xFF, 0xFF, 0 },
{ 0xC0, 0xFF, 0xFF, 0 },
{ 0xFF, 0xFF, 0xFF, 0 },
{ 0x11, 0x11, 0x11, 0 },
{ 0x18, 0x18, 0x18, 0 },
{ 0x1E, 0x1E, 0x1E, 0 },
{ 0x25, 0x25, 0x25, 0 },
{ 0x2C, 0x2C, 0x2C, 0 },
{ 0x34, 0x34, 0x34, 0 },
{ 0x3C, 0x3C, 0x3C, 0 },
{ 0x44, 0x44, 0x44, 0 },
{ 0x4D, 0x4D, 0x4D, 0 },
{ 0x56, 0x56, 0x56, 0 },
{ 0x5F, 0x5F, 0x5F, 0 },
{ 0x69, 0x69, 0x69, 0 },
{ 0x72, 0x72, 0x72, 0 },
{ 0x7D, 0x7D, 0x7D, 0 },
{ 0x92, 0x92, 0x92, 0 },
{ 0x9D, 0x9D, 0x9D, 0 },
{ 0xA8, 0xA8, 0xA8, 0 },
{ 0xB4, 0xB4, 0xB4, 0 },
{ 0xCC, 0xCC, 0xCC, 0 },
{ 0xD8, 0xD8, 0xD8, 0 },
{ 0xE5, 0xE5, 0xE5, 0 },
{ 0xF2, 0xF2, 0xF2, 0 },
{ 0xFF, 0xFF, 0xFF, 0 },
{ 0xFF, 0xFB, 0xF0, 0 }, // System palette - last 10 colors
{ 0xA0, 0xA0, 0xA4, 0 },
{ 0x80, 0x80, 0x80, 0 },
{ 0xFF, 0x00, 0x00, 0 },
{ 0x00, 0xFF, 0x00, 0 },
{ 0xFF, 0xFF, 0x00, 0 },
{ 0x00, 0x00, 0xFF, 0 },
{ 0xFF, 0x00, 0xFF, 0 },
{ 0x00, 0xFF, 0xFF, 0 },
{ 0xFF, 0xFF, 0xFF, 0 },
#endif // USE_HALFTONE_1
};
#ifdef _WIN32_WCE
UINT WINAPI GetDIBColorTable(HDC hdc, UINT uStartIndex, UINT cEntries, LPRGBQUAD pColors);
#endif // _WIN32_WCE
/////////////////////////////////////////////////////////////////////////////
// CDIBSection static functions
// Returns the number of color table entries given the number of bits per pixel
// of a bitmap
int CDIBSection::NumColorEntries(int iBitsPerPixel, int iCompression, DWORD biClrUsed)
{
int iColors = 0;
switch(iBitsPerPixel)
{
case 1: iColors = 2; break;
#ifdef _WIN32_WCE
case 2: iColors = 4; break; // Windows CE only
#endif // _WIN32_WCE
case 4: iColors = 16; break;
case 8: iColors = 256; break;
case 24: iColors = 0; break; // 16, 24 or 32 bpp have no color table
case 16:
case 32:
#ifdef _WIN32_WCE
// I've found that PocketPCs need this regardless of BI_RGB or BI_BITFIELDS
iColors = 3; break;
#else // _WIN32_WCE
// 16 or 32 bpp have 3 colors(masks) in the color table if bitfield compression
iColors = (iCompression == BI_BITFIELDS) ? 3 : 0;
#endif // _WIN32_WCE
default:
ASSERT(FALSE);
}
// If biClrUsed is provided, and it is a legal value, use it
if(biClrUsed > 0 && biClrUsed <= (DWORD)iColors)
return biClrUsed;
return iColors;
}
// Returns the number of storage bytes needed for each scanline in the bitmap
int CDIBSection::BytesPerLine(int iWidth, int iBitsPerPixel)
{
return ((iWidth * iBitsPerPixel + 31) & (~31)) >> 3;
}
#ifndef DIBSECTION_NO_PALETTE
// Creates a halftone color palette independant of screen color depth. palette
// will be filled with the colors, and nNumColors is the No. of colors to file.
// If nNumColors is 0 or > 256, then 256 colors are used.
HPALETTE CDIBSection::CreateHalftonePalette(int iNumColors)
{
#ifdef USE_HALFTONE_1
int iNumStandardColors = sizeof(ms_StdColors) / sizeof(ms_StdColors[0]);
int iIndex = 0;
int iNumEntries = iNumColors;
if(iNumEntries <= 0 || iNumEntries > 256)
iNumEntries = 256;
PALETTEINFO pi;
pi.palNumEntries = (WORD)iNumEntries;
// The standard colors (16)
for(int i=0; i<iNumStandardColors; i++)
{
if(iIndex >= iNumEntries)
break;
CopyMemory(&pi.palPalEntry[iIndex], &ms_StdColors[i], sizeof(PALETTEENTRY));
iIndex++;
}
// A color cube (6 divisions = 216)
for(int blue=0; blue<6; blue++)
{
for(int green=0; green<6; green++)
{
for(int red=0; red<6; red++)
{
if(iIndex >= iNumEntries)
break;
pi.palPalEntry[iIndex].peRed = (BYTE)((red * 255) / 5);
pi.palPalEntry[iIndex].peGreen = (BYTE)((green * 255) / 5);
pi.palPalEntry[iIndex].peBlue = (BYTE)((blue * 255) / 5);
pi.palPalEntry[iIndex].peFlags = 0;
iIndex++;
}
}
}
// A grey scale (24 divisions)
for(int grey=0; grey<24; grey++)
{
if(iIndex >= iNumEntries)
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