📄 cylindr1.h
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// Fig. 20.1: cylindr1.h
// Definition of class Cylinder
#ifndef CYLINDR1_H
#define CYLINDR1_H
#include "circle1.h"
class Cylinder : public Circle {
public:
// default constructor
Cylinder( double h = 0.0, double r = 0.0,
int x = 0, int y = 0 );
void setHeight( double );
double getHeight();
virtual double area() const;
virtual double volume() const;
virtual void printShapeName() const {cout << "Cylinder: ";}
virtual void print() const;
private:
double height; // height of Cylinder
};
#endif
/**************************************************************************
* (C) Copyright 2000 by Deitel & Associates, Inc. and Prentice Hall. *
* All Rights Reserved. *
* *
* DISCLAIMER: The authors and publisher of this book have used their *
* best efforts in preparing the book. These efforts include the *
* development, research, and testing of the theories and programs *
* to determine their effectiveness. The authors and publisher make *
* no warranty of any kind, expressed or implied, with regard to these *
* programs or to the documentation contained in these books. The authors *
* and publisher shall not be liable in any event for incidental or *
* consequential damages in connection with, or arising out of, the *
* furnishing, performance, or use of these programs. *
*************************************************************************/
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