circle1.h

来自「经典的<<C how to program>一书第三版的例程。」· C头文件 代码 · 共 39 行

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39
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// Fig. 20.1: circle1.h
// Definition of class Circle
#ifndef CIRCLE1_H
#define CIRCLE1_H
#include "point1.h"

class Circle : public Point {
public:
   // default constructor
   Circle( double r = 0.0, int x = 0, int y = 0 );

   void setRadius( double );
   double getRadius() const;
   virtual double area() const;
   virtual void printShapeName() const { cout << "Circle: "; }
   virtual void print() const;
private:
   double radius;   // radius of Circle
};

#endif



/**************************************************************************
 * (C) Copyright 2000 by Deitel & Associates, Inc. and Prentice Hall.     *
 * All Rights Reserved.                                                   *
 *                                                                        *
 * DISCLAIMER: The authors and publisher of this book have used their     *
 * best efforts in preparing the book. These efforts include the          *
 * development, research, and testing of the theories and programs        *
 * to determine their effectiveness. The authors and publisher make       *
 * no warranty of any kind, expressed or implied, with regard to these    *
 * programs or to the documentation contained in these books. The authors *
 * and publisher shall not be liable in any event for incidental or       *
 * consequential damages in connection with, or arising out of, the       *
 * furnishing, performance, or use of these programs.                     *
 *************************************************************************/

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