📄 additionapplet.java
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// Fig. 24.19: AdditionApplet.java
// Adding two floating-point numbers
import java.awt.Graphics; // import class Graphics
import javax.swing.*; // import package javax.swing
public class AdditionApplet extends JApplet {
double sum; // sum of the values entered by the user
public void init()
{
String firstNumber, // first string entered by user
secondNumber; // second string entered by user
double number1, // first number to add
number2; // second number to add
// read in first number from user
firstNumber =
JOptionPane.showInputDialog(
"Enter first floating-point value" );
// read in second number from user
secondNumber =
JOptionPane.showInputDialog(
"Enter second floating-point value" );
// convert numbers from type String to type double
number1 = Double.parseDouble( firstNumber );
number2 = Double.parseDouble( secondNumber );
// add the numbers
sum = number1 + number2;
}
public void paint( Graphics g )
{
// draw the results with g.drawString
g.drawRect( 15, 10, 270, 20 );
g.drawString( "The sum is " + sum, 25, 25 );
}
}
/**************************************************************************
* (C) Copyright 2000 by Deitel & Associates, Inc. and Prentice Hall. *
* All Rights Reserved. *
* *
* DISCLAIMER: The authors and publisher of this book have used their *
* best efforts in preparing the book. These efforts include the *
* development, research, and testing of the theories and programs *
* to determine their effectiveness. The authors and publisher make *
* no warranty of any kind, expressed or implied, with regard to these *
* programs or to the documentation contained in these books. The authors *
* and publisher shall not be liable in any event for incidental or *
* consequential damages in connection with, or arising out of, the *
* furnishing, performance, or use of these programs. *
*************************************************************************/
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