📄 clientsocket.cpp
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// ClientSocket.cpp : implementation file
//
#include "stdafx.h"
#include "Server.h"
#include "ClientSocket.h"
#include "Msg.h"
#include "ServerDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CClientSocket
CClientSocket::CClientSocket() // 构造函数
{
m_pSocketFile = NULL;
m_pArchiveIn = NULL;
m_pArchiveOut = NULL;
m_bClose = false;
}
CClientSocket::~CClientSocket() // 析构函数
{
if(m_pArchiveIn)
delete m_pArchiveIn;
if(m_pArchiveOut)
delete m_pArchiveOut;
if(m_pSocketFile)
delete m_pSocketFile;
}
// Do not edit the following lines, which are needed by ClassWizard.
#if 0
BEGIN_MESSAGE_MAP(CClientSocket, CSocket)
//{{AFX_MSG_MAP(CClientSocket)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
#endif // 0
/////////////////////////////////////////////////////////////////////////////
// CClientSocket member functions
void CClientSocket::Init(CServerDlg *pDlg) // 初始化成员变量
{
m_pSocketFile = new CSocketFile(this);
m_pArchiveIn = new CArchive(m_pSocketFile, CArchive::load);
m_pArchiveOut = new CArchive(m_pSocketFile, CArchive::store);
m_bClose = false;
m_pDlg = pDlg;
}
void CClientSocket::OnReceive(int nErrorCode) // 重载OnReceive函数
{
CSocket::OnReceive(nErrorCode);
do
{
CMsg msg; // 声明一个CMsg类消息对象
msg.Serialize(*m_pArchiveIn); // 串行化消息对象
m_pDlg->UpdateData(TRUE);
m_pDlg->m_strShow += "\r\n";
m_pDlg->m_strShow += msg.m_strMsg;
m_pDlg->UpdateData(FALSE); // 更新显示
m_pDlg->m_Show.LineScroll(m_pDlg->m_Show.GetLineCount());
for(POSITION pos=m_pDlg->m_plConn.GetHeadPosition(); pos!=NULL;)
{ // 向其他客户端套接字发送消息对象
CClientSocket * s = (CClientSocket*)m_pDlg->m_plConn.GetNext(pos);
if(s->m_hSocket!=this->m_hSocket)
{
s->SendMsg(&msg);
}
}
}
while (!m_pArchiveIn->IsBufferEmpty());
}
void CClientSocket::SendMsg(CMsg * pMsg) // 发送消息对象
{
if (m_pArchiveOut != NULL)
{
pMsg->Serialize(*m_pArchiveOut); // 串行化消息对象
m_pArchiveOut->Flush(); // 发送
}
else
{
m_bClose = true; // 确定客户端套接字已关闭
CloseSocket(); // 关闭相应的客户端套接字
m_pDlg->CloseSessionSocket(); // 关闭与之关联的会话
}
}
void CClientSocket::CloseSocket() // 关闭客户端套接字
{
if (m_pArchiveIn) { delete m_pArchiveIn; m_pArchiveIn = NULL; }
if(m_pArchiveOut) { delete m_pArchiveOut; m_pArchiveOut = NULL; }
if(m_pSocketFile) { delete m_pSocketFile; m_pSocketFile = NULL; }
Close(); // 关闭套接字
m_bClose = true;
}
void CClientSocket::OnClose(int nErrorCode) // 重载OnClose函数
{
m_bClose = true; // 确定客户端套接字已关闭
CloseSocket(); // 关闭相应的客户端套接字
m_pDlg->CloseSessionSocket(); // 关闭与之关联的会话
CSocket::OnClose(nErrorCode);
}
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