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Method in class com.sun.lwuit.plaf.<A HREF="../com/sun/lwuit/plaf/Style.html" title="class in com.sun.lwuit.plaf">Style</A>
<DD>Sets the foreground selection color for the component
<DT><A HREF="../com/sun/lwuit/plaf/Style.html#setFgSelectionColor(int, boolean)"><B>setFgSelectionColor(int, boolean)</B></A> -
Method in class com.sun.lwuit.plaf.<A HREF="../com/sun/lwuit/plaf/Style.html" title="class in com.sun.lwuit.plaf">Style</A>
<DD>Sets the foreground selection color for the component
<DT><A HREF="../com/sun/lwuit/List.html#setFixedSelection(int)"><B>setFixedSelection(int)</B></A> -
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/List.html" title="class in com.sun.lwuit">List</A>
<DD>Indicates whether selection is fixable to place in which case all the elements in the list move and selection stays in place.
<DT><A HREF="../com/sun/lwuit/Display.html#setFlashGraphicsBug(boolean)"><B>setFlashGraphicsBug(boolean)</B></A> -
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Display.html" title="class in com.sun.lwuit">Display</A>
<DD>Indicate to the implementation whether the flush graphics bug exists on this device.
<DT><A HREF="../com/sun/lwuit/Component.html#setFocus(boolean)"><B>setFocus(boolean)</B></A> -
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Component.html" title="class in com.sun.lwuit">Component</A>
<DD>This flag doesn't really give focus, its a state that determines what colors from the Style should be used when painting the component.
<DT><A HREF="../com/sun/lwuit/Component.html#setFocusable(boolean)"><B>setFocusable(boolean)</B></A> -
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Component.html" title="class in com.sun.lwuit">Component</A>
<DD>A simple setter to determine if this Component can get focused
<DT><A HREF="../com/sun/lwuit/Form.html#setFocused(com.sun.lwuit.Component)"><B>setFocused(Component)</B></A> -
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Form.html" title="class in com.sun.lwuit">Form</A>
<DD>Sets the focused component and fires the appropriate events to make it so
<DT><A HREF="../com/sun/lwuit/Component.html#setFocusPainted(boolean)"><B>setFocusPainted(boolean)</B></A> -
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Component.html" title="class in com.sun.lwuit">Component</A>
<DD>Indicates whether focus should be drawn around the component or whether it will handle its own focus painting
<DT><A HREF="../com/sun/lwuit/Graphics.html#setFont(com.sun.lwuit.Font)"><B>setFont(Font)</B></A> -
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Graphics.html" title="class in com.sun.lwuit">Graphics</A>
<DD>Sets the font to use with the drawString method calls
<DT><A HREF="../com/sun/lwuit/plaf/Style.html#setFont(com.sun.lwuit.Font)"><B>setFont(Font)</B></A> -
Method in class com.sun.lwuit.plaf.<A HREF="../com/sun/lwuit/plaf/Style.html" title="class in com.sun.lwuit.plaf">Style</A>
<DD>Sets the font for the component
<DT><A HREF="../com/sun/lwuit/plaf/Style.html#setFont(com.sun.lwuit.Font, boolean)"><B>setFont(Font, boolean)</B></A> -
Method in class com.sun.lwuit.plaf.<A HREF="../com/sun/lwuit/plaf/Style.html" title="class in com.sun.lwuit.plaf">Style</A>
<DD>Sets the font for the component
<DT><A HREF="../com/sun/lwuit/Display.html#setFramerate(int)"><B>setFramerate(int)</B></A> -
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Display.html" title="class in com.sun.lwuit">Display</A>
<DD>Indicates the maximum frames the API will try to draw every second by defult this is set to 10.
<DT><A HREF="../com/sun/lwuit/Label.html#setGap(int)"><B>setGap(int)</B></A> -
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Label.html" title="class in com.sun.lwuit">Label</A>
<DD>Set the gap in pixels between the icon/text to the Label boundaries
<DT><A HREF="../com/sun/lwuit/ComboBox.html#setHandlesInput(boolean)"><B>setHandlesInput(boolean)</B></A> -
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/ComboBox.html" title="class in com.sun.lwuit">ComboBox</A>
<DD>
<DT><A HREF="../com/sun/lwuit/Component.html#setHandlesInput(boolean)"><B>setHandlesInput(boolean)</B></A> -
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Component.html" title="class in com.sun.lwuit">Component</A>
<DD>Prevents key events from being grabbed for focus traversal.
<DT><A HREF="../com/sun/lwuit/Component.html#setHeight(int)"><B>setHeight(int)</B></A> -
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Component.html" title="class in com.sun.lwuit">Component</A>
<DD>Sets the Component height, this method is exposed for the purpose of external layout managers and should not be invoked directly.<br> If a user wishes to effect the component size setPreferredSize should be used.
<DT><A HREF="../com/sun/lwuit/geom/Dimension.html#setHeight(int)"><B>setHeight(int)</B></A> -
Method in class com.sun.lwuit.geom.<A HREF="../com/sun/lwuit/geom/Dimension.html" title="class in com.sun.lwuit.geom">Dimension</A>
<DD>Set the height of the dimension
<DT><A HREF="../com/sun/lwuit/MediaComponent.html#setHeight(int)"><B>setHeight(int)</B></A> -
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/MediaComponent.html" title="class in com.sun.lwuit">MediaComponent</A>
<DD>
<DT><A HREF="../com/sun/lwuit/animations/Transition3D.html#setHighQualityMode(boolean)"><B>setHighQualityMode(boolean)</B></A> -
Method in class com.sun.lwuit.animations.<A HREF="../com/sun/lwuit/animations/Transition3D.html" title="class in com.sun.lwuit.animations">Transition3D</A>
<DD>High quality mode renders the transition using smoother graphics but can take a whole lot more memory per texture and bitmap resulting in a likely out of memory error on high resolution/low memory devices with complex UI elements.
<DT><A HREF="../com/sun/lwuit/layouts/GroupLayout.html#setHonorsVisibility(boolean)"><B>setHonorsVisibility(boolean)</B></A> -
Method in class com.sun.lwuit.layouts.<A HREF="../com/sun/lwuit/layouts/GroupLayout.html" title="class in com.sun.lwuit.layouts">GroupLayout</A>
<DD>Sets whether component visiblity is considered when sizing and positioning components.
<DT><A HREF="../com/sun/lwuit/layouts/GroupLayout.html#setHonorsVisibility(com.sun.lwuit.Component, java.lang.Boolean)"><B>setHonorsVisibility(Component, Boolean)</B></A> -
Method in class com.sun.lwuit.layouts.<A HREF="../com/sun/lwuit/layouts/GroupLayout.html" title="class in com.sun.lwuit.layouts">GroupLayout</A>
<DD>Sets whether the component's visiblity is considered for sizing and positioning.
<DT><A HREF="../com/sun/lwuit/layouts/GroupLayout.html#setHorizontalGroup(com.sun.lwuit.layouts.GroupLayout.Group)"><B>setHorizontalGroup(GroupLayout.Group)</B></A> -
Method in class com.sun.lwuit.layouts.<A HREF="../com/sun/lwuit/layouts/GroupLayout.html" title="class in com.sun.lwuit.layouts">GroupLayout</A>
<DD>Sets the <code>Group</code> that is responsible for layout along the horizontal axis.
<DT><A HREF="../com/sun/lwuit/Label.html#setIcon(com.sun.lwuit.Image)"><B>setIcon(Image)</B></A> -
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Label.html" title="class in com.sun.lwuit">Label</A>
<DD>Sets the Label icon
<DT><A HREF="../com/sun/lwuit/Component.html#setInitialized(boolean)"><B>setInitialized(boolean)</B></A> -
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Component.html" title="class in com.sun.lwuit">Component</A>
<DD>Indicates if the component is in the initalized state, a component is initialized when its initComponent() method was invoked.
<DT><A HREF="../com/sun/lwuit/TextField.html#setInputMode(java.lang.String)"><B>setInputMode(String)</B></A> -
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/TextField.html" title="class in com.sun.lwuit">TextField</A>
<DD>Sets the current selected input mode matching one of the existing input modes
<DT><A HREF="../com/sun/lwuit/TextField.html#setInputModeOrder(java.lang.String[])"><B>setInputModeOrder(String[])</B></A> -
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/TextField.html" title="class in com.sun.lwuit">TextField</A>
<DD>Sets the order in which input modes are toggled and allows disabling/hiding an input mode
<DT><A HREF="../com/sun/lwuit/List.html#setInputOnFocus(boolean)"><B>setInputOnFocus(boolean)</B></A> -
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/List.html" title="class in com.sun.lwuit">List</A>
<DD>A list can start handling input implicitly upon gaining focus, this can make for a more intuitive UI when no other focus elements exist or when their use case is infrequent.
<DT><A HREF="../com/sun/lwuit/Component.html#setIsScrollVisible(boolean)"><B>setIsScrollVisible(boolean)</B></A> -
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Component.html" title="class in com.sun.lwuit">Component</A>
<DD>Set whether this component scroll is visible
<DT><A HREF="../com/sun/lwuit/list/DefaultListModel.html#setItem(int, java.lang.Object)"><B>setItem(int, Object)</B></A> -
Method in class com.sun.lwuit.list.<A HREF="../com/sun/lwuit/list/DefaultListModel.html" title="class in com.sun.lwuit.list">DefaultListModel</A>
<DD>Change the item at the given index
<DT><A HREF="../com/sun/lwuit/List.html#setItemGap(int)"><B>setItemGap(int)</B></A> -
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/List.html" title="class in com.sun.lwuit">List</A>
<DD>Set the gap between items
<DT><A HREF="../com/sun/lwuit/Container.html#setLayout(com.sun.lwuit.layouts.Layout)"><B>setLayout(Layout)</B></A> -
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Container.html" title="class in com.sun.lwuit">Container</A>
<DD>Sets the layout manager responsible for arranging this container
<DT><A HREF="../com/sun/lwuit/Form.html#setLayout(com.sun.lwuit.layouts.Layout)"><B>setLayout(Layout)</B></A> -
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Form.html" title="class in com.sun.lwuit">Form</A>
<DD>
<DT><A HREF="../com/sun/lwuit/layouts/GroupLayout.html#setLayoutStyle(com.sun.lwuit.layouts.LayoutStyle)"><B>setLayoutStyle(LayoutStyle)</B></A> -
Method in class com.sun.lwuit.layouts.<A HREF="../com/sun/lwuit/layouts/GroupLayout.html" title="class in com.sun.lwuit.layouts">GroupLayout</A>
<DD>Sets the LayoutStyle this GroupLayout is to use.
<DT><A HREF="../com/sun/lwuit/util/Log.html#setLevel(int)"><B>setLevel(int)</B></A> -
Static method in class com.sun.lwuit.util.<A HREF="../com/sun/lwuit/util/Log.html" title="class in com.sun.lwuit.util">Log</A>
<DD>Sets the logging level for printing log details, the lower the value the more verbose would the printouts be
<DT><A HREF="../com/sun/lwuit/Display.html#setLightMode(boolean)"><B>setLightMode(boolean)</B></A> -
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Display.html" title="class in com.sun.lwuit">Display</A>
<DD>Light mode allows the UI to adapt and show less visual effects/lighter versions of these visual effects to work properly on low end devices.
<DT><A HREF="../com/sun/lwuit/List.html#setListCellRenderer(com.sun.lwuit.list.ListCellRenderer)"><B>setListCellRenderer(ListCellRenderer)</B></A> -
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/List.html" title="class in com.sun.lwuit">List</A>
<DD>Sets the renderer which is used to draw list elements
<DT><A HREF="../com/sun/lwuit/plaf/UIManager.html#setLookAndFeel(com.sun.lwuit.plaf.LookAndFeel)"><B>setLookAndFeel(LookAndFeel)</B></A> -
Method in class com.sun.lwuit.plaf.<A HREF="../com/sun/lwuit/plaf/UIManager.html" title="class in com.sun.lwuit.plaf">UIManager</A>
<DD>Sets the currently installed look and feel
<DT><A HREF="../com/sun/lwuit/StaticAnimation.html#setLoop(boolean)"><B>setLoop(boolean)</B></A> -
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/StaticAnimation.html" title="class in com.sun.lwuit">StaticAnimation</A>
<DD>Indicates whether the animation will run in a loop or run only once
<DT><A HREF="../com/sun/lwuit/MediaComponent.html#setLoopCount(int)"><B>setLoopCount(int)</B></A> -
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/MediaComponent.html" title="class in com.sun.lwuit">MediaComponent</A>
<DD>Set the number of times the media should loop
<DT><A HREF="../com/sun/lwuit/plaf/Style.html#setMargin(int, int, int, int)"><B>setMargin(int, int, int, int)</B></A> -
Method in class com.sun.lwuit.plaf.<A HREF="../com/sun/lwuit/plaf/Style.html" title="class in com.sun.lwuit.plaf">Style</A>
<DD>Sets the Style Margin
<DT><A HREF="../com/sun/lwuit/plaf/Style.html#setMargin(int, int)"><B>setMargin(int, int)</B></A> -
Method in class com.sun.lwuit.plaf.<A HREF="../com/sun/lwuit/plaf/Style.html" title="class in com.sun.lwuit.plaf">Style</A>
<DD>Sets the Style Margin
<DT><A HREF="../com/sun/lwuit/plaf/Style.html#setMargin(int, int, boolean)"><B>setMargin(int, int, boolean)</B></A> -
Method in class com.sun.lwuit.plaf.<A HREF="../com/sun/lwuit/plaf/Style.html" title="class in com.sun.lwuit.plaf">Style</A>
<DD>Sets the Style Margin
<DT><A HREF="../com/sun/lwuit/TextArea.html#setMaxSize(int)"><B>setMaxSize(int)</B></A> -
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/TextArea.html" title="class in com.sun.lwuit">TextArea</A>
<DD>Sets the maximum size of the text area
<DT><A HREF="../com/sun/lwuit/animations/Transition3D.html#setMaxTextureDimension(int)"><B>setMaxTextureDimension(int)</B></A> -
Static method in class com.sun.lwuit.animations.<A HREF="../com/sun/lwuit/animations/Transition3D.html" title="class in com.sun.lwuit.animations">Transition3D</A>
<DD>Allows performance/memory sensitive devices to define a maximum size for the texture thus increasing performance on the expence of quality.
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