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<B>Field Detail</B></FONT></TH>
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<A NAME="SLIDE_HORIZONTAL"><!-- --></A><H3>
SLIDE_HORIZONTAL</H3>
<PRE>
public static final int <B>SLIDE_HORIZONTAL</B></PRE>
<DL>
<DD>Slide the transtion horizontally
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../com/sun/lwuit/animations/CommonTransitions.html#createSlide(int, boolean, int)"><CODE>createSlide(int, boolean, int)</CODE></A>,
<A HREF="../../../../constant-values.html#com.sun.lwuit.animations.CommonTransitions.SLIDE_HORIZONTAL">Constant Field Values</A></DL>
</DL>
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<A NAME="SLIDE_VERTICAL"><!-- --></A><H3>
SLIDE_VERTICAL</H3>
<PRE>
public static final int <B>SLIDE_VERTICAL</B></PRE>
<DL>
<DD>Slide the transtion vertically
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../com/sun/lwuit/animations/CommonTransitions.html#createSlide(int, boolean, int)"><CODE>createSlide(int, boolean, int)</CODE></A>,
<A HREF="../../../../constant-values.html#com.sun.lwuit.animations.CommonTransitions.SLIDE_VERTICAL">Constant Field Values</A></DL>
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<A NAME="createEmpty()"><!-- --></A><H3>
createEmpty</H3>
<PRE>
public static <A HREF="../../../../com/sun/lwuit/animations/CommonTransitions.html" title="class in com.sun.lwuit.animations">CommonTransitions</A> <B>createEmpty</B>()</PRE>
<DL>
<DD>Creates an empty transition that does nothing. This has the same effect as setting a transition to null.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="createSlide(int, boolean, int)"><!-- --></A><H3>
createSlide</H3>
<PRE>
public static <A HREF="../../../../com/sun/lwuit/animations/CommonTransitions.html" title="class in com.sun.lwuit.animations">CommonTransitions</A> <B>createSlide</B>(int type,
boolean forward,
int duration)</PRE>
<DL>
<DD>Creates a slide transition with the given duration and direction
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>type</CODE> - type can be either vertically or horizontally, which means the movement direction of the transition<DD><CODE>forward</CODE> - forward is a boolean value, represent the directions of switching forms, for example for a horizontally type, true means horizontally movement to right.<DD><CODE>duration</CODE> - represent the time the transition should take in millisecond
<DT><B>Returns:</B><DD>a transition object</DL>
</DD>
</DL>
<HR>
<A NAME="createFade(int)"><!-- --></A><H3>
createFade</H3>
<PRE>
public static <A HREF="../../../../com/sun/lwuit/animations/CommonTransitions.html" title="class in com.sun.lwuit.animations">CommonTransitions</A> <B>createFade</B>(int duration)</PRE>
<DL>
<DD>Creates a transition for fading a form in while fading out the original form
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>duration</CODE> - represent the time the transition should take in millisecond
<DT><B>Returns:</B><DD>a transition object</DL>
</DD>
</DL>
<HR>
<A NAME="initTransition()"><!-- --></A><H3>
initTransition</H3>
<PRE>
public void <B>initTransition</B>()</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../../../com/sun/lwuit/animations/Transition.html#initTransition()">Transition</A></CODE></B></DD>
<DD>Callback thats invoked before a transition begins, the source form may be null for the first form in the application.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../com/sun/lwuit/animations/Transition.html#initTransition()">initTransition</A></CODE> in class <CODE><A HREF="../../../../com/sun/lwuit/animations/Transition.html" title="class in com.sun.lwuit.animations">Transition</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="animate()"><!-- --></A><H3>
animate</H3>
<PRE>
public boolean <B>animate</B>()</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../com/sun/lwuit/animations/Animation.html#animate()">Animation</A></CODE></B></DD>
<DD>Allows the animation to reduce "repaint" calls when it returns false. It is called once for every frame. Frames are defined by the <A HREF="../../../../com/sun/lwuit/Display.html" title="class in com.sun.lwuit"><CODE>Display</CODE></A> class.
<P>
<DD><DL>
<DT><B>Returns:</B><DD>true if a repaint is desired or false if no repaint is necessary</DL>
</DD>
</DL>
<HR>
<A NAME="paint(com.sun.lwuit.Graphics)"><!-- --></A><H3>
paint</H3>
<PRE>
public void <B>paint</B>(<A HREF="../../../../com/sun/lwuit/Graphics.html" title="class in com.sun.lwuit">Graphics</A> g)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../com/sun/lwuit/animations/Animation.html#paint(com.sun.lwuit.Graphics)">Animation</A></CODE></B></DD>
<DD>Draws the animation, within a component the standard paint method would be invoked since it bares the exact same signature.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="cleanup()"><!-- --></A><H3>
cleanup</H3>
<PRE>
public void <B>cleanup</B>()</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../../../com/sun/lwuit/animations/Transition.html#cleanup()">Transition</A></CODE></B></DD>
<DD>Optional operation to cleanup the garbage left over by a running transition
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../com/sun/lwuit/animations/Transition.html#cleanup()">cleanup</A></CODE> in class <CODE><A HREF="../../../../com/sun/lwuit/animations/Transition.html" title="class in com.sun.lwuit.animations">Transition</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getMotion()"><!-- --></A><H3>
getMotion</H3>
<PRE>
public <A HREF="../../../../com/sun/lwuit/animations/Motion.html" title="class in com.sun.lwuit.animations">Motion</A> <B>getMotion</B>()</PRE>
<DL>
<DD>Motion represents the physical movement within a transition, it can be replaced by the user to provide a more appropriate physical feel
<P>
<DD><DL>
<DT><B>Returns:</B><DD>the instanceo of the motion class used by this transition</DL>
</DD>
</DL>
<HR>
<A NAME="setMotion(com.sun.lwuit.animations.Motion)"><!-- --></A><H3>
setMotion</H3>
<PRE>
public void <B>setMotion</B>(<A HREF="../../../../com/sun/lwuit/animations/Motion.html" title="class in com.sun.lwuit.animations">Motion</A> motion)</PRE>
<DL>
<DD>Motion represents the physical movement within a transition, it can be replaced by the user to provide a more appropriate physical feel
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>motion</CODE> - new instance of the motion class that will be used by the transition</DL>
</DD>
</DL>
<HR>
<A NAME="copy()"><!-- --></A><H3>
copy</H3>
<PRE>
public <A HREF="../../../../com/sun/lwuit/animations/Transition.html" title="class in com.sun.lwuit.animations">Transition</A> <B>copy</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../com/sun/lwuit/animations/Transition.html#copy()">copy</A></CODE> in class <CODE><A HREF="../../../../com/sun/lwuit/animations/Transition.html" title="class in com.sun.lwuit.animations">Transition</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
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