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CommonTransitions
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com.sun.lwuit.animations</FONT>
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Class CommonTransitions</H2>
<PRE>
java.lang.Object
  <IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../com/sun/lwuit/animations/Transition.html" title="class in com.sun.lwuit.animations">com.sun.lwuit.animations.Transition</A>
      <IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>com.sun.lwuit.animations.CommonTransitions</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../com/sun/lwuit/animations/Animation.html" title="interface in com.sun.lwuit.animations">Animation</A></DD>
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<DT><PRE>public final class <B>CommonTransitions</B><DT>extends <A HREF="../../../../com/sun/lwuit/animations/Transition.html" title="class in com.sun.lwuit.animations">Transition</A></DL>
</PRE>

<P>
Contains common transition animations including the following: <ol> <li>Slide - the exiting form slides out of the screen while the new form slides in.  <li>Fade - components fade into/out of the screen </ol> <p>Instances of this class are created using factory methods.
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<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/sun/lwuit/animations/CommonTransitions.html#SLIDE_HORIZONTAL">SLIDE_HORIZONTAL</A></B></CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Slide the transtion horizontally</TD>
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<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/sun/lwuit/animations/CommonTransitions.html#SLIDE_VERTICAL">SLIDE_VERTICAL</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Slide the transtion vertically</TD>
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<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/sun/lwuit/animations/CommonTransitions.html#animate()">animate</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Allows the animation to reduce "repaint" calls when it returns false.</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/sun/lwuit/animations/CommonTransitions.html#cleanup()">cleanup</A></B>()</CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Optional operation to cleanup the garbage left over by a running transition</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/sun/lwuit/animations/Transition.html" title="class in com.sun.lwuit.animations">Transition</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/sun/lwuit/animations/CommonTransitions.html#copy()">copy</A></B>()</CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>static&nbsp;<A HREF="../../../../com/sun/lwuit/animations/CommonTransitions.html" title="class in com.sun.lwuit.animations">CommonTransitions</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/sun/lwuit/animations/CommonTransitions.html#createEmpty()">createEmpty</A></B>()</CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates an empty transition that does nothing.</TD>
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<CODE>static&nbsp;<A HREF="../../../../com/sun/lwuit/animations/CommonTransitions.html" title="class in com.sun.lwuit.animations">CommonTransitions</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/sun/lwuit/animations/CommonTransitions.html#createFade(int)">createFade</A></B>(int&nbsp;duration)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a transition for fading a form in while fading out the original form</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../../com/sun/lwuit/animations/CommonTransitions.html" title="class in com.sun.lwuit.animations">CommonTransitions</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/sun/lwuit/animations/CommonTransitions.html#createSlide(int, boolean, int)">createSlide</A></B>(int&nbsp;type,
            boolean&nbsp;forward,
            int&nbsp;duration)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a slide transition with the given duration and direction</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../com/sun/lwuit/animations/Motion.html" title="class in com.sun.lwuit.animations">Motion</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/sun/lwuit/animations/CommonTransitions.html#getMotion()">getMotion</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Motion represents the physical movement within a transition, it can be replaced by the user to provide a more appropriate physical feel</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/sun/lwuit/animations/CommonTransitions.html#initTransition()">initTransition</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Callback thats invoked before a transition begins, the source form may be null for the first form in the application.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/sun/lwuit/animations/CommonTransitions.html#paint(com.sun.lwuit.Graphics)">paint</A></B>(<A HREF="../../../../com/sun/lwuit/Graphics.html" title="class in com.sun.lwuit">Graphics</A>&nbsp;g)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Draws the animation, within a component the standard paint method would be invoked since it bares the exact same signature.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/sun/lwuit/animations/CommonTransitions.html#setMotion(com.sun.lwuit.animations.Motion)">setMotion</A></B>(<A HREF="../../../../com/sun/lwuit/animations/Motion.html" title="class in com.sun.lwuit.animations">Motion</A>&nbsp;motion)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Motion represents the physical movement within a transition, it can be replaced by the user to provide a more appropriate physical feel</TD>
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<TH ALIGN="left"><B>Methods inherited from class com.sun.lwuit.animations.<A HREF="../../../../com/sun/lwuit/animations/Transition.html" title="class in com.sun.lwuit.animations">Transition</A></B></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../com/sun/lwuit/animations/Transition.html#cleanSource()">cleanSource</A>, <A HREF="../../../../com/sun/lwuit/animations/Transition.html#getDestination()">getDestination</A>, <A HREF="../../../../com/sun/lwuit/animations/Transition.html#getSource()">getSource</A>, <A HREF="../../../../com/sun/lwuit/animations/Transition.html#init(com.sun.lwuit.Component, com.sun.lwuit.Component)">init</A></CODE></TD>
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
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<TD><CODE>equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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