combobox.html.svn-base
来自「j2me设计的界面包」· SVN-BASE 代码 · 共 564 行 · 第 1/3 页
SVN-BASE
564 行
setModel</H3>
<PRE>
public void <B>setModel</B>(<A HREF="../../../com/sun/lwuit/list/ListModel.html" title="interface in com.sun.lwuit.list">ListModel</A> m)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../../com/sun/lwuit/List.html#setModel(com.sun.lwuit.list.ListModel)">List</A></CODE></B></DD>
<DD>Replaces/sets the model underlying the list
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../com/sun/lwuit/List.html#setModel(com.sun.lwuit.list.ListModel)">setModel</A></CODE> in class <CODE><A HREF="../../../com/sun/lwuit/List.html" title="class in com.sun.lwuit">List</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>m</CODE> - the new model underlying the list</DL>
</DD>
</DL>
<HR>
<A NAME="setHandlesInput(boolean)"><!-- --></A><H3>
setHandlesInput</H3>
<PRE>
protected void <B>setHandlesInput</B>(boolean handlesInput)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../../com/sun/lwuit/Component.html#setHandlesInput(boolean)">Component</A></CODE></B></DD>
<DD>Prevents key events from being grabbed for focus traversal. E.g. a list component might use the arrow keys for internal navigation so it will switch this flag to true in order to prevent the focus manager from moving to the next component.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../com/sun/lwuit/Component.html#setHandlesInput(boolean)">setHandlesInput</A></CODE> in class <CODE><A HREF="../../../com/sun/lwuit/Component.html" title="class in com.sun.lwuit">Component</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>handlesInput</CODE> - indicates whether key events can be grabbed for focus traversal</DL>
</DD>
</DL>
<HR>
<A NAME="modelChanged(int)"><!-- --></A><H3>
modelChanged</H3>
<PRE>
protected void <B>modelChanged</B>(int status)</PRE>
<DL>
<DD>Reset popup data on model change to allow the popup to refresh with the right details
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>status</CODE> - the model status</DL>
</DD>
</DL>
<HR>
<A NAME="pointerReleased(int, int)"><!-- --></A><H3>
pointerReleased</H3>
<PRE>
public void <B>pointerReleased</B>(int x,
int y)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../../com/sun/lwuit/Component.html#pointerReleased(int, int)">Component</A></CODE></B></DD>
<DD>If this Component is focused, the pointer released event will call this method
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../com/sun/lwuit/List.html#pointerReleased(int, int)">pointerReleased</A></CODE> in class <CODE><A HREF="../../../com/sun/lwuit/List.html" title="class in com.sun.lwuit">List</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>x</CODE> - the pointer x coordinate<DD><CODE>y</CODE> - the pointer y coordinate</DL>
</DD>
</DL>
<HR>
<A NAME="paint(com.sun.lwuit.Graphics)"><!-- --></A><H3>
paint</H3>
<PRE>
public void <B>paint</B>(<A HREF="../../../com/sun/lwuit/Graphics.html" title="class in com.sun.lwuit">Graphics</A> g)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../../com/sun/lwuit/Component.html#paint(com.sun.lwuit.Graphics)">Component</A></CODE></B></DD>
<DD>This method paints the Component on the screen, it should be overriden by subclasses to perform custom drawing or invoke the UI API's to let the PLAF perform the rendering.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../com/sun/lwuit/animations/Animation.html#paint(com.sun.lwuit.Graphics)">paint</A></CODE> in interface <CODE><A HREF="../../../com/sun/lwuit/animations/Animation.html" title="interface in com.sun.lwuit.animations">Animation</A></CODE><DT><B>Overrides:</B><DD><CODE><A HREF="../../../com/sun/lwuit/List.html#paint(com.sun.lwuit.Graphics)">paint</A></CODE> in class <CODE><A HREF="../../../com/sun/lwuit/List.html" title="class in com.sun.lwuit">List</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>g</CODE> - the component graphics</DL>
</DD>
</DL>
<HR>
<A NAME="calcPreferredSize()"><!-- --></A><H3>
calcPreferredSize</H3>
<PRE>
protected <A HREF="../../../com/sun/lwuit/geom/Dimension.html" title="class in com.sun.lwuit.geom">Dimension</A> <B>calcPreferredSize</B>()</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../../com/sun/lwuit/Component.html#calcPreferredSize()">Component</A></CODE></B></DD>
<DD>Calculates the preferred size based on component content. This method is invoked lazily by getPreferred size.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../com/sun/lwuit/List.html#calcPreferredSize()">calcPreferredSize</A></CODE> in class <CODE><A HREF="../../../com/sun/lwuit/List.html" title="class in com.sun.lwuit">List</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>the calculated preferred size based on component content</DL>
</DD>
</DL>
<HR>
<A NAME="paintBorder(com.sun.lwuit.Graphics)"><!-- --></A><H3>
paintBorder</H3>
<PRE>
protected void <B>paintBorder</B>(<A HREF="../../../com/sun/lwuit/Graphics.html" title="class in com.sun.lwuit">Graphics</A> g)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../../com/sun/lwuit/Component.html#paintBorder(com.sun.lwuit.Graphics)">Component</A></CODE></B></DD>
<DD>Draws the component border if such a border exists. The border unlike the content of the component will not be affected by scrolling for a scrollable component.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../com/sun/lwuit/List.html#paintBorder(com.sun.lwuit.Graphics)">paintBorder</A></CODE> in class <CODE><A HREF="../../../com/sun/lwuit/List.html" title="class in com.sun.lwuit">List</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>g</CODE> - graphics context on which the border is painted</DL>
</DD>
</DL>
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SUMMARY: NESTED | <A HREF="#fields_inherited_from_class_com.sun.lwuit.List">FIELD</A> | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD>
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DETAIL: FIELD | <A HREF="#constructor_detail">CONSTR</A> | <A HREF="#method_detail">METHOD</A></FONT></TD>
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