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M3G
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com.sun.lwuit</FONT>
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Class M3G</H2>
<PRE>
java.lang.Object
  <IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>com.sun.lwuit.M3G</B>
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<DT><PRE>public class <B>M3G</B><DT>extends java.lang.Object</DL>
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<P>
Support for binding the 3D graphics M3G API (JSR 184), this allows us to integrate 2D UI's with 3D special effects and transitions while keeping the rendering pipelines in sync. <p>This class is a singleton that includes a callback interface which abstracts the separation between the 2D and 3D pipelines. For more on the difference between 2D and 3D rendering pipelines please consult the M3G documention.
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<CODE>static&nbsp;interface</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/sun/lwuit/M3G.Callback.html" title="interface in com.sun.lwuit">M3G.Callback</A></B></CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Callback interface that allows rendering of 3D graphics on top/bellow the  current form.</TD>
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<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/sun/lwuit/M3G.html#closestHigherPowerOf2(int)">closestHigherPowerOf2</A></B>(int&nbsp;x)</CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Helper method returns the closest power of two larger than X</TD>
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<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/sun/lwuit/M3G.html#closestLowerPowerOf2(int)">closestLowerPowerOf2</A></B>(int&nbsp;x)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Helper method returns the closest power of two smaller than X</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;javax.microedition.m3g.Image2D</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/sun/lwuit/M3G.html#createImage2D(int, com.sun.lwuit.Image)">createImage2D</A></B>(int&nbsp;type,
              <A HREF="../../../com/sun/lwuit/Image.html" title="class in com.sun.lwuit">Image</A>&nbsp;img)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Converts an image to a new image 2D object, notice that further changes to the would have no effect on the Image2D object.</TD>
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<CODE>static&nbsp;<A HREF="../../../com/sun/lwuit/M3G.html" title="class in com.sun.lwuit">M3G</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/sun/lwuit/M3G.html#getInstance()">getInstance</A></B>()</CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the singleton instance of this class</TD>
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<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/sun/lwuit/M3G.html#getMaxTextureDimension()">getMaxTextureDimension</A></B>()</CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the maximum size for a texture according to the underlying graphics engine</TD>
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<CODE>static&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/sun/lwuit/M3G.html#isM3GSupported()">isM3GSupported</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns true if the M3G (JSR 184) API is supported on this device</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../com/sun/lwuit/M3G.html#renderM3G(com.sun.lwuit.Graphics, boolean, int, com.sun.lwuit.M3G.Callback)">renderM3G</A></B>(<A HREF="../../../com/sun/lwuit/Graphics.html" title="class in com.sun.lwuit">Graphics</A>&nbsp;g,

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