textfield.html.svn-base
来自「j2me设计的界面包」· SVN-BASE 代码 · 共 1,394 行 · 第 1/5 页
SVN-BASE
1,394 行
</DL>
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<A NAME="isEditingTrigger(int)"><!-- --></A><H3>
isEditingTrigger</H3>
<PRE>
protected boolean <B>isEditingTrigger</B>(int keyCode)</PRE>
<DL>
<DD>Indicates whether the given key code should be ignored or should trigger editing, by default fire or any numeric key should trigger editing implicitly. This method is only called when handles input is false.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>keyCode</CODE> - the keycode passed to the keyPressed method
<DT><B>Returns:</B><DD>true if this key code should cause a switch to editing mode.</DL>
</DD>
</DL>
<HR>
<A NAME="isEditingEndTrigger(int)"><!-- --></A><H3>
isEditingEndTrigger</H3>
<PRE>
protected boolean <B>isEditingEndTrigger</B>(int keyCode)</PRE>
<DL>
<DD>Indicates whether the given key code should be ignored or should trigger cause editing to end. By default the fire key, up or down will trigger the end of editing.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>keyCode</CODE> - the keycode passed to the keyPressed method
<DT><B>Returns:</B><DD>true if this key code should cause a switch to editing mode.</DL>
</DD>
</DL>
<HR>
<A NAME="paint(com.sun.lwuit.Graphics)"><!-- --></A><H3>
paint</H3>
<PRE>
public void <B>paint</B>(<A HREF="../../../com/sun/lwuit/Graphics.html" title="class in com.sun.lwuit">Graphics</A> g)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../../com/sun/lwuit/Component.html#paint(com.sun.lwuit.Graphics)">Component</A></CODE></B></DD>
<DD>This method paints the Component on the screen, it should be overriden by subclasses to perform custom drawing or invoke the UI API's to let the PLAF perform the rendering.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../com/sun/lwuit/animations/Animation.html#paint(com.sun.lwuit.Graphics)">paint</A></CODE> in interface <CODE><A HREF="../../../com/sun/lwuit/animations/Animation.html" title="interface in com.sun.lwuit.animations">Animation</A></CODE><DT><B>Overrides:</B><DD><CODE><A HREF="../../../com/sun/lwuit/TextArea.html#paint(com.sun.lwuit.Graphics)">paint</A></CODE> in class <CODE><A HREF="../../../com/sun/lwuit/TextArea.html" title="class in com.sun.lwuit">TextArea</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>g</CODE> - the component graphics</DL>
</DD>
</DL>
<HR>
<A NAME="calcPreferredSize()"><!-- --></A><H3>
calcPreferredSize</H3>
<PRE>
protected <A HREF="../../../com/sun/lwuit/geom/Dimension.html" title="class in com.sun.lwuit.geom">Dimension</A> <B>calcPreferredSize</B>()</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../../com/sun/lwuit/Component.html#calcPreferredSize()">Component</A></CODE></B></DD>
<DD>Calculates the preferred size based on component content. This method is invoked lazily by getPreferred size.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../com/sun/lwuit/TextArea.html#calcPreferredSize()">calcPreferredSize</A></CODE> in class <CODE><A HREF="../../../com/sun/lwuit/TextArea.html" title="class in com.sun.lwuit">TextArea</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>the calculated preferred size based on component content</DL>
</DD>
</DL>
<HR>
<A NAME="initComponent()"><!-- --></A><H3>
initComponent</H3>
<PRE>
protected void <B>initComponent</B>()</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../../com/sun/lwuit/Component.html#initComponent()">Component</A></CODE></B></DD>
<DD>Allows subclasses to bind functionality that relies on fully initialized and "ready for action" component state
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../com/sun/lwuit/TextArea.html#initComponent()">initComponent</A></CODE> in class <CODE><A HREF="../../../com/sun/lwuit/TextArea.html" title="class in com.sun.lwuit">TextArea</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setCursorBlinkTimeOn(int)"><!-- --></A><H3>
setCursorBlinkTimeOn</H3>
<PRE>
public void <B>setCursorBlinkTimeOn</B>(int time)</PRE>
<DL>
<DD>The amount of time in milliseconds in which the cursor is visible
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setCursorBlinkTimeOff(int)"><!-- --></A><H3>
setCursorBlinkTimeOff</H3>
<PRE>
public void <B>setCursorBlinkTimeOff</B>(int time)</PRE>
<DL>
<DD>The amount of time in milliseconds in which the cursor is invisible
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getCursorBlinkTimeOn()"><!-- --></A><H3>
getCursorBlinkTimeOn</H3>
<PRE>
public int <B>getCursorBlinkTimeOn</B>()</PRE>
<DL>
<DD>The amount of time in milliseconds in which the cursor is visible
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getCursorBlinkTimeOff()"><!-- --></A><H3>
getCursorBlinkTimeOff</H3>
<PRE>
public int <B>getCursorBlinkTimeOff</B>()</PRE>
<DL>
<DD>The amount of time in milliseconds in which the cursor is invisible
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="animate()"><!-- --></A><H3>
animate</H3>
<PRE>
public boolean <B>animate</B>()</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../com/sun/lwuit/animations/Animation.html#animate()">Animation</A></CODE></B></DD>
<DD>Allows the animation to reduce "repaint" calls when it returns false. It is called once for every frame. Frames are defined by the <A HREF="../../../com/sun/lwuit/Display.html" title="class in com.sun.lwuit"><CODE>Display</CODE></A> class.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../com/sun/lwuit/animations/Animation.html#animate()">animate</A></CODE> in interface <CODE><A HREF="../../../com/sun/lwuit/animations/Animation.html" title="interface in com.sun.lwuit.animations">Animation</A></CODE><DT><B>Overrides:</B><DD><CODE><A HREF="../../../com/sun/lwuit/Component.html#animate()">animate</A></CODE> in class <CODE><A HREF="../../../com/sun/lwuit/Component.html" title="class in com.sun.lwuit">Component</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>true if a repaint is desired or false if no repaint is necessary</DL>
</DD>
</DL>
<HR>
<A NAME="isUseSoftkeys()"><!-- --></A><H3>
isUseSoftkeys</H3>
<PRE>
public boolean <B>isUseSoftkeys</B>()</PRE>
<DL>
<DD>When set to true softkeys are used to enable delete functionality
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setUseSoftkeys(boolean)"><!-- --></A><H3>
setUseSoftkeys</H3>
<PRE>
public void <B>setUseSoftkeys</B>(boolean useSoftkeys)</PRE>
<DL>
<DD>When set to true softkeys are used to enable delete functionality
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="addDataChangeListener(com.sun.lwuit.events.DataChangedListener)"><!-- --></A><H3>
addDataChangeListener</H3>
<PRE>
public void <B>addDataChangeListener</B>(<A HREF="../../../com/sun/lwuit/events/DataChangedListener.html" title="interface in com.sun.lwuit.events">DataChangedListener</A> d)</PRE>
<DL>
<DD>Adds a listener for data change events it will be invoked for every change made to the text field
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="removeDataChangeListener(com.sun.lwuit.events.DataChangedListener)"><!-- --></A><H3>
removeDataChangeListener</H3>
<PRE>
public void <B>removeDataChangeListener</B>(<A HREF="../../../com/sun/lwuit/events/DataChangedListener.html" title="interface in com.sun.lwuit.events">DataChangedListener</A> d)</PRE>
<DL>
<DD>Removes the listener for data change events
<P>
<DD><DL>
</DL>
</DD>
</DL>
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