package-use.html.svn-base

来自「j2me设计的界面包」· SVN-BASE 代码 · 共 624 行 · 第 1/3 页

SVN-BASE
624
字号
<TD><B><A HREF="../../../com/sun/lwuit/class-use/Graphics.html#com.sun.lwuit"><B>Graphics</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Abstracts the underlying platform graphics context thus allowing us to achieve portability between MIDP devices and CDC devices.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/sun/lwuit/class-use/Image.html#com.sun.lwuit"><B>Image</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Abstracts the underlying platform images allowing us to treat them as a uniform object.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/sun/lwuit/class-use/IndexedImage.html#com.sun.lwuit"><B>IndexedImage</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;An indexed image is an image "compressed" in memory to occupy as little memory  as possible in this sense it is slower to draw and only a single indexed image can be drawn at any given time.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/sun/lwuit/class-use/Label.html#com.sun.lwuit"><B>Label</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Allows displaying labels and images with different alignment options, this class is a base class for several components allowing them to declare alignement/icon look in a similar way.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/sun/lwuit/class-use/List.html#com.sun.lwuit"><B>List</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A set of elements that is rendered using a <A HREF="../../../com/sun/lwuit/list/ListCellRenderer.html" title="interface in com.sun.lwuit.list"><CODE>ListCellRenderer</CODE></A> and are extracted via the <A HREF="../../../com/sun/lwuit/list/ListModel.html" title="interface in com.sun.lwuit.list"><CODE>ListModel</CODE></A>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/sun/lwuit/class-use/M3G.html#com.sun.lwuit"><B>M3G</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Support for binding the 3D graphics M3G API (JSR 184), this allows us to integrate 2D UI's with 3D special effects and transitions while keeping the rendering pipelines in sync.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/sun/lwuit/class-use/M3G.Callback.html#com.sun.lwuit"><B>M3G.Callback</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Callback interface that allows rendering of 3D graphics on top/bellow the  current form.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/sun/lwuit/class-use/RadioButton.html#com.sun.lwuit"><B>RadioButton</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;RadioButton is a <A HREF="../../../com/sun/lwuit/Button.html" title="class in com.sun.lwuit"><CODE>Button</CODE></A> that maintains a selection state exclusively within a specific <A HREF="../../../com/sun/lwuit/ButtonGroup.html" title="class in com.sun.lwuit"><CODE>ButtonGroup</CODE></A></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/sun/lwuit/class-use/RGBImage.html#com.sun.lwuit"><B>RGBImage</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;An image that stores its data as an integer RGB array internally, this image cannot be manipulated via Graphics primitives however its array is accessible and modifiable programmatically.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/sun/lwuit/class-use/StaticAnimation.html#com.sun.lwuit"><B>StaticAnimation</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;An animation with pre-existing</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/sun/lwuit/class-use/TextArea.html#com.sun.lwuit"><B>TextArea</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A multi-line editable region that can display text and allow a user to edit it.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.sun.lwuit.animations"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../com/sun/lwuit/package-summary.html">com.sun.lwuit</A> used by <A HREF="../../../com/sun/lwuit/animations/package-summary.html">com.sun.lwuit.animations</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/sun/lwuit/class-use/Component.html#com.sun.lwuit.animations"><B>Component</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Base class for all the widgets in the toolkit using the composite pattern in  a similar way to the AWT Container/Component relationship.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/sun/lwuit/class-use/Graphics.html#com.sun.lwuit.animations"><B>Graphics</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Abstracts the underlying platform graphics context thus allowing us to achieve portability between MIDP devices and CDC devices.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/sun/lwuit/class-use/M3G.Callback.html#com.sun.lwuit.animations"><B>M3G.Callback</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Callback interface that allows rendering of 3D graphics on top/bellow the  current form.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.sun.lwuit.events"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../com/sun/lwuit/package-summary.html">com.sun.lwuit</A> used by <A HREF="../../../com/sun/lwuit/events/package-summary.html">com.sun.lwuit.events</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/sun/lwuit/class-use/Command.html#com.sun.lwuit.events"><B>Command</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The action placed on the soft buttons and in the Menu on devices, similar to the MIDP command abstraction and Swing's Actions.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/sun/lwuit/class-use/Component.html#com.sun.lwuit.events"><B>Component</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Base class for all the widgets in the toolkit using the composite pattern in  a similar way to the AWT Container/Component relationship.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.sun.lwuit.layouts"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../com/sun/lwuit/package-summary.html">com.sun.lwuit</A> used by <A HREF="../../../com/sun/lwuit/layouts/package-summary.html">com.sun.lwuit.layouts</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/sun/lwuit/class-use/Component.html#com.sun.lwuit.layouts"><B>Component</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Base class for all the widgets in the toolkit using the composite pattern in  a similar way to the AWT Container/Component relationship.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/sun/lwuit/class-use/Container.html#com.sun.lwuit.layouts"><B>Container</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A composite pattern with <A HREF="../../../com/sun/lwuit/Component.html" title="class in com.sun.lwuit"><CODE>Component</CODE></A>, allows nesting and arranging multiple components using a pluggable layout manager architecture.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.sun.lwuit.list"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../com/sun/lwuit/package-summary.html">com.sun.lwuit</A> used by <A HREF="../../../com/sun/lwuit/list/package-summary.html">com.sun.lwuit.list</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/sun/lwuit/class-use/Component.html#com.sun.lwuit.list"><B>Component</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Base class for all the widgets in the toolkit using the composite pattern in  a similar way to the AWT Container/Component relationship.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/sun/lwuit/class-use/Label.html#com.sun.lwuit.list"><B>Label</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Allows displaying labels and images with different alignment options, this class is a base class for several components allowing them to declare alignement/icon look in a similar way.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/sun/lwuit/class-use/List.html#com.sun.lwuit.list"><B>List</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A set of elements that is rendered using a <A HREF="../../../com/sun/lwuit/list/ListCellRenderer.html" title="interface in com.sun.lwuit.list"><CODE>ListCellRenderer</CODE></A> and are extracted via the <A HREF="../../../com/sun/lwuit/list/ListModel.html" title="interface in com.sun.lwuit.list"><CODE>ListModel</CODE></A>.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.sun.lwuit.painter"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../com/sun/lwuit/package-summary.html">com.sun.lwuit</A> used by <A HREF="../../../com/sun/lwuit/painter/package-summary.html">com.sun.lwuit.painter</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/sun/lwuit/class-use/Component.html#com.sun.lwuit.painter"><B>Component</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Base class for all the widgets in the toolkit using the composite pattern in  a similar way to the AWT Container/Component relationship.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../com/sun/lwuit/class-use/Graphics.html#com.sun.lwuit.painter"><B>Graphics</B></A></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Abstracts the underlying platform graphics context thus allowing us to achieve portability between MIDP devices and CDC devices.</TD>
</TR>

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