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📄 painterchain.java.svn-base

📁 j2me设计的界面包
💻 SVN-BASE
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/* * Copyright 2008 Sun Microsystems, Inc.  All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation.  Sun designates this * particular file as subject to the "Classpath" exception as provided * by Sun in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. */package com.sun.lwuit.painter;import com.sun.lwuit.Form;import com.sun.lwuit.Graphics;import com.sun.lwuit.Painter;import com.sun.lwuit.geom.Rectangle;/** * A painter chain allows us to chain together several painters to provide a * "layer" effect where each painter only draws one element. * * @author Shai Almog */public class PainterChain implements Painter {    private Painter[] chain;        /**     * Create a new painter chain which will paint all of the elements in the chain     * in sequence from 0 to the last element     */    public PainterChain(Painter[] chain) {        this.chain = chain;    }        /**     * Creates a new chain based on the existing chain with the new element added     * at the end     *      * @param p new painter     * @return new chain element     */    public PainterChain addPainter(Painter p) {        Painter[] newChain = new Painter[chain.length + 1];        System.arraycopy(chain, 0, newChain, 0, chain.length);        newChain[chain.length] = p;        return new PainterChain(newChain);    }        /**     * Creates a new chain based on the existing chain with the new element added     * at the beginning     *      * @param p new painter     * @return new chain element     */    public PainterChain prependPainter(Painter p) {        Painter[] newChain = new Painter[chain.length + 1];        System.arraycopy(chain, 1, newChain, 0, chain.length);        newChain[0] = p;        return new PainterChain(newChain);    }        /**     * @inheritDoc     */    public void paint(Graphics g, Rectangle rect) {        for(int iter = 0 ; iter < chain.length ;  iter++) {            chain[iter].paint(g, rect);        }    }    /**     * Installs a glass pane on the given form making sure to make it a painter     * chain only if required by existing painter     *      * @param f form on which to install the chain     * @param p painter to install     */    public static void installGlassPane(Form f, Painter p) {        Painter existing = f.getGlassPane();        if(existing == null) {            f.setGlassPane(p);            return;        }        if(existing instanceof PainterChain) {            ((PainterChain)existing).addPainter(p);        } else {            PainterChain pc = new PainterChain(new Painter[] {existing, p});            f.setGlassPane(pc);        }    }}

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