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📄 animation.java.svn-base

📁 j2me设计的界面包
💻 SVN-BASE
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/* * Copyright 2008 Sun Microsystems, Inc.  All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation.  Sun designates this * particular file as subject to the "Classpath" exception as provided * by Sun in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. */package com.sun.lwuit.animations;import com.sun.lwuit.Graphics;/** * Allows any object to react to events and draw an * animation at a fixed interval. All animation methods are executed on the EDT. * For simplicities sake all components are animatable, however no animation will * appear unless it is explicitly registered into the parent form. In order to  * stop animation callbacks the animation must be explicitly removed from the form * (notice that this differs from removing the component from the form!). *  * @author Shai Almog */public interface Animation {    /**     * Allows the animation to reduce "repaint" calls when it returns false. It is     * called once for every frame. Frames are defined by the {@link com.sun.lwuit.Display} class.     *      * @return true if a repaint is desired or false if no repaint is necessary     */    public boolean animate();    /**     * Draws the animation, within a component the standard paint method would be     * invoked since it bares the exact same signature.     */    public void paint(Graphics g);    }

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