📄 imageobject.cpp
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// ImageObject.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "ImageObject.h"
#include "ImageObjectDlg.h"
#include "DSStream.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
// CImageObjectApp
BEGIN_MESSAGE_MAP(CImageObjectApp, CWinApp)
ON_COMMAND(ID_HELP, &CWinApp::OnHelp)
END_MESSAGE_MAP()
// CImageObjectApp construction
CImageObjectApp::CImageObjectApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
// The one and only CImageObjectApp object
CImageObjectApp theApp;
// CImageObjectApp initialization
BOOL CImageObjectApp::InitInstance()
{
HRESULT hr;
int iCardNumber;
//初始化SDK
//#ifndef _DEBUG
DSStream_Initialize();
hr = DSStream_GetCardNumber(&iCardNumber);
if(FAILED(hr) || iCardNumber<=0)
{
AfxMessageBox(_T("SDK初始化失败 或 无可用的卡"), MB_OK|MB_ICONSTOP, 0);
ExitInstance();
return FALSE;
}
//#endif
//TODO: call AfxInitRichEdit2() to initialize richedit2 library.
// InitCommonControlsEx() is required on Windows XP if an application
// manifest specifies use of ComCtl32.dll version 6 or later to enable
// visual styles. Otherwise, any window creation will fail.
AfxInitRichEdit2( );
INITCOMMONCONTROLSEX InitCtrls;
InitCtrls.dwSize = sizeof(InitCtrls);
// Set this to include all the common control classes you want to use
// in your application.
InitCtrls.dwICC = ICC_WIN95_CLASSES;
InitCommonControlsEx(&InitCtrls);
CWinApp::InitInstance();
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need
// Change the registry key under which our settings are stored
// TODO: You should modify this string to be something appropriate
// such as the name of your company or organization
SetRegistryKey(_T("Local AppWizard-Generated Applications"));
CImageObjectDlg dlg;
m_pMainWnd = &dlg;
INT_PTR nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
//#ifndef _DEBUG
DSStream_Uninitialize();
//#endif
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
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