📄 ecgdftdlg.h
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#if !defined(AFX_ECGDFTDLG_H__3FF92BE5_568A_4E02_8309_CD3DDD1635A3__INCLUDED_)
#define AFX_ECGDFTDLG_H__3FF92BE5_568A_4E02_8309_CD3DDD1635A3__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ECGDFTDlg.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CECGDFTDlg dialog
class CECGDFTDlg : public CDialog
{
// Construction
private:
void DrawCoordinate1();
CPoint m_PointOld;
int m_b;
int m_t;
int m_y;
int m_x;
CRect rect;
BOOL m_drawing;
CPoint m_pointEnd;
CPoint m_pointOrg;
public:
void DrawDFTWave(CString str);
int data;
int m_temp2;
int m_temp1;
CECGDFTDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CECGDFTDlg)
enum { IDD = IDD_FORMVIEW1 };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CECGDFTDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CECGDFTDlg)
afx_msg void OnPaint();
afx_msg BOOL OnEraseBkgnd(CDC* pDC);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_ECGDFTDLG_H__3FF92BE5_568A_4E02_8309_CD3DDD1635A3__INCLUDED_)
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