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📄 socket_wrapper.cpp

📁 这个文件是windows mysql源码
💻 CPP
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/*   Copyright (C) 2000-2007 MySQL AB   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; see the file COPYING. If not, write to the   Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston,   MA  02110-1301  USA.*//* The socket wrapper source implements a Socket class that hides the  * differences between Berkely style sockets and Windows sockets, allowing  * transparent TCP access. */#include "runtime.hpp"#include "socket_wrapper.hpp"#ifndef _WIN32    #include <errno.h>    #include <netdb.h>    #include <unistd.h>    #include <arpa/inet.h>    #include <netinet/in.h>    #include <sys/ioctl.h>    #include <string.h>    #include <fcntl.h>#endif // _WIN32#if defined(__sun) || defined(__SCO_VERSION__) || defined(__NETWARE__)    #include <sys/filio.h>#endif#ifdef _WIN32    const int SOCKET_EINVAL = WSAEINVAL;    const int SOCKET_EWOULDBLOCK = WSAEWOULDBLOCK;    const int SOCKET_EAGAIN = WSAEWOULDBLOCK;#else    const int SOCKET_EINVAL = EINVAL;    const int SOCKET_EWOULDBLOCK = EWOULDBLOCK;    const int SOCKET_EAGAIN = EAGAIN;#endif // _WIN32namespace yaSSL {Socket::Socket(socket_t s)     : socket_(s), wouldBlock_(false), nonBlocking_(false){}void Socket::set_fd(socket_t s){    socket_ = s;}socket_t Socket::get_fd() const{    return socket_;}Socket::~Socket(){    // don't close automatically now}void Socket::closeSocket(){    if (socket_ != INVALID_SOCKET) {#ifdef _WIN32        closesocket(socket_);#else        close(socket_);#endif        socket_ = INVALID_SOCKET;    }}uint Socket::get_ready() const{#ifdef _WIN32    unsigned long ready = 0;    ioctlsocket(socket_, FIONREAD, &ready);#else    /*       64-bit Solaris requires the variable passed to       FIONREAD be a 32-bit value.    */    unsigned int ready = 0;    ioctl(socket_, FIONREAD, &ready);#endif    return ready;}uint Socket::send(const byte* buf, unsigned int sz, int flags) const{    const byte* pos = buf;    const byte* end = pos + sz;    while (pos != end) {        int sent = ::send(socket_, reinterpret_cast<const char *>(pos),                          static_cast<int>(end - pos), flags);    if (sent == -1)        return 0;        pos += sent;    }    return sz;}uint Socket::receive(byte* buf, unsigned int sz, int flags){    wouldBlock_ = false;    int recvd = ::recv(socket_, reinterpret_cast<char *>(buf), sz, flags);    // idea to seperate error from would block by arnetheduck@gmail.com    if (recvd == -1) {        if (get_lastError() == SOCKET_EWOULDBLOCK ||             get_lastError() == SOCKET_EAGAIN) {            wouldBlock_  = true; // would have blocked this time only            nonBlocking_ = true; // socket nonblocking, win32 only way to tell        return 0;    }    }    else if (recvd == 0)        return static_cast<uint>(-1);    return recvd;}// wait if blocking for input, return false for errorbool Socket::wait(){    byte b;    return receive(&b, 1, MSG_PEEK) != static_cast<uint>(-1);}void Socket::shutDown(int how){    shutdown(socket_, how);}int Socket::get_lastError(){#ifdef _WIN32    return WSAGetLastError();#else    return errno;#endif}bool Socket::WouldBlock() const{    return wouldBlock_;}bool Socket::IsNonBlocking() const{    return nonBlocking_;}void Socket::set_lastError(int errorCode){#ifdef _WIN32    WSASetLastError(errorCode);#else    errno = errorCode;#endif}} // namespace

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