📄 eqtapnumeric.cpp
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// eQTapNumeric.cpp: implementation of the CeQTapNumeric class.
//
//////////////////////////////////////////////////////////////////////
#include "eQTapNumeric.h"
#include "FepControl.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CeQTapNumeric::CeQTapNumeric()
{
}
CeQTapNumeric::~CeQTapNumeric()
{
}
int CeQTapNumeric::OnKeyEventProc(int nParameter1, int nParameter2)
{
int nReturn = KEY_RESULT_NOTPROCESSED;
TKeyEvent* aKeyEvent = (TKeyEvent*)nParameter1;
if((m_bIsIMActive == FALSE)||(aKeyEvent==NULL))
{
goto FuncExit;
}
nReturn = EKeyWasNotConsumed;
if (aKeyEvent->iCode == '*')
{
// Just place a key event ('+') to the application underneath the FEP
if (m_peQTapCtrl->IsInlineEditTrans()==FALSE)
{
m_peQTapCtrl->StartInlineEdit(KNullDesC, 0, ETrue);
}
m_peQTapCtrl->SimulateKeyEventL('+');
nReturn = EKeyWasConsumed;
}
else
{
if((aKeyEvent->iCode>='0')&&(aKeyEvent->iCode<='9'))
{
if (m_peQTapCtrl->IsInlineEditTrans()==FALSE)
{
m_peQTapCtrl->StartInlineEdit(KNullDesC, 0, ETrue);
}
TBuf<1> buffer = KNullDesC();
buffer.Append(aKeyEvent->iCode);
m_peQTapCtrl->UpdateInlineEditL(buffer, 1);
m_peQTapCtrl->CommitInlineEdit(ETrue);
nReturn = EKeyWasConsumed;
}
/*
*/
}
FuncExit:
return nReturn;
}
int CeQTapNumeric::OnDrawIMWindow()
{
int nReturn = 0;
return nReturn;
}
CeQTapNumeric* CeQTapNumeric::NewL(CeQTapControl* pControl)
{
CeQTapNumeric* self = new(ELeave)CeQTapNumeric(pControl);
CleanupStack::PushL(self);
self->ConstructL();
CleanupStack::Pop(); // self
return self;
}
CeQTapNumeric::CeQTapNumeric(CeQTapControl* pControl)
{
m_peQTapCtrl = pControl;
m_bIsIMActive = FALSE;
}
void CeQTapNumeric::ConstructL()
{
}
void CeQTapNumeric::SwitchToNumeric()
{
ActiveNMWindow(FALSE);
}
void CeQTapNumeric::ActiveNMWindow(TBool bActive)
{
TPoint fepControlPos;
RWindow& window = m_peQTapCtrl->GetRWindow();
if (bActive == TRUE) //打开输入法窗口
{
window.SetVisible(ETrue);
m_peQTapCtrl->SetWindowVisibleState(TRUE);
}
else //关闭输入法窗口
{
window.SetVisible(EFalse);
m_peQTapCtrl->SetWindowVisibleState(FALSE);
}
}
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