📄 contextmenuappui.cpp
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/**
*
* @brief Definition of CContextMenuAppUi
*
* Copyright (c) EMCC Software Ltd 2003
* @version 1.0
*/
// INCLUDE FILES
// Class include
#include "ContextMenuAppUi.h"
// System includes
#include <eikmenup.h> // CEikMenuPane
// User includes
#include "ContextMenuContainer.h" // CContextMenuContainer
#include "ContextMenu.hrh" // commands
#include "ContextMenu.rsg"
// ================= MEMBER FUNCTIONS =======================
/**
* Symbian OS 2nd phase constructor. Constructs the application's container,
* setting itself as the container's MOP parent, and adds it to the control
* stack.
*/
void CContextMenuAppUi::ConstructL()
{
BaseConstructL();
iAppContainer = CContextMenuContainer::NewL(ClientRect());
iAppContainer->SetMopParent(this);
AddToStackL(iAppContainer);
}
/**
* Destructor.
* Removes the application's container from the stack and deletes it.
*/
CContextMenuAppUi::~CContextMenuAppUi()
{
if (iAppContainer)
{
RemoveFromStack(iAppContainer);
delete iAppContainer;
}
}
/**
* From CEikAppUi, takes care of command handling.
*
* @param aCommand command to be handled
*/
void CContextMenuAppUi::HandleCommandL(TInt aCommand)
{
switch (aCommand)
{
case EContextMenuCmdPlayGame:
{
iAppContainer->PlaySelectedGame();
break;
}
case EContextMenuCmdDeleteGame:
{
iAppContainer->DeleteSelectedGameL();
break;
}
case EAknSoftkeyBack:
case EEikCmdExit:
{
Exit();
break;
}
default:
break;
}
}
// End of File
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