📄 serverstatusdlg.h
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#if !defined(AFX_SERVERSTATUSDLG_H__7E00B532_4ACA_4A69_A03B_CC47E41CDCFD__INCLUDED_)
#define AFX_SERVERSTATUSDLG_H__7E00B532_4ACA_4A69_A03B_CC47E41CDCFD__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ServerStatusDlg.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// ServerStatusDlg dialog
class ServerStatusDlg : public CDialog
{
// Construction
public:
void Refresh();
ServerStatusDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(ServerStatusDlg)
enum { IDD = IDD_ServerStatus };
CEdit m_Edit9;
CEdit m_Edit8;
CEdit m_Edit7;
CEdit m_Edit6;
CEdit m_Edit5;
CEdit m_Edit4;
CEdit m_Edit3;
CEdit m_Edit2;
CEdit m_Edit1;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(ServerStatusDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(ServerStatusDlg)
afx_msg void OnShowWindow(BOOL bShow, UINT nStatus);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SERVERSTATUSDLG_H__7E00B532_4ACA_4A69_A03B_CC47E41CDCFD__INCLUDED_)
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