📄 colorlinezuitwplay.h
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/*
========================================================================
Name : ColorLinezUITwPlay.h
Author :
Copyright :
Description :
========================================================================
*/
#ifndef COLORLINEZUITWPLAY_H
#define COLORLINEZUITWPLAY_H
// [[[ begin generated region: do not modify [Generated Includes]
#include <coecntrl.h>
// ]]] end generated region [Generated Includes]
#include <aknnavide.h>
#include <aknnavi.h>
#include "ColorLinezUITwoModel.h"
#include "CActiveTimer.h"
#include "ActiveTimerNotify.h"
// [[[ begin [Event Handler Includes]
// ]]] end [Event Handler Includes]
// [[[ begin generated region: do not modify [Generated Forward Declarations]
class MEikCommandObserver;
class CEikImage;
// ]]] end generated region [Generated Forward Declarations]
/**
* Container class for ColorLinezUITwPlay
*
* @class CColorLinezUITwPlay ColorLinezUITwPlay.h
*/
class CColorLinezUITwPlay : public CCoeControl,MActiveTimerNotify
{
public:
// constructors and destructor
CColorLinezUITwPlay(CColorLinezUITwoModel& aModel);
static CColorLinezUITwPlay* NewL(
const TRect& aRect,
const CCoeControl* aParent,
MEikCommandObserver* aCommandObserver,
CColorLinezUITwoModel& aModel);
static CColorLinezUITwPlay* NewLC(
const TRect& aRect,
const CCoeControl* aParent,
MEikCommandObserver* aCommandObserver,
CColorLinezUITwoModel& aModel);
void ConstructL(
const TRect& aRect,
const CCoeControl* aParent,
MEikCommandObserver* aCommandObserver );
virtual ~CColorLinezUITwPlay();
public:
// from base class CCoeControl
TInt CountComponentControls() const;
CCoeControl* ComponentControl( TInt aIndex ) const;
TKeyResponse OfferKeyEventL(
const TKeyEvent& aKeyEvent,
TEventCode aType );
void HandleResourceChange( TInt aType );
void DrawBitmap(const TPoint& aPoint,const CFbsBitmap* aBitmap,const TSize& aSize);
//当重启游戏时,将XY坐标置0
void ResumePos();
//一次性随机显示三个色球
void ThreeColorBallsRandom();
//更新状态窗格
void UpdateNaviPaneL();
TBool JudgeLine(TInt aPosX,TInt aPosY,const CFbsBitmap* aCurrentBitmap);
void ClearLine(TInt aTimesForward,TInt aTimesBehind,short aDirection,TInt iPosX,TInt iPosY);
void TimerComplete(TInt aError);
protected:
// from base class CCoeControl
void SizeChanged();
private:
// from base class CCoeControl
void Draw( const TRect& aRect ) const;
private:
void InitializeControlsL();
void LayoutControls();
CCoeControl* iFocusControl;
MEikCommandObserver* iCommandObserver;
//检测方格是否被占有
TBool iPaneStatus[7][7];
TPoint lastBmpPos;//记录上一个位置的坐标
CFbsBitmap* iBkgBitmap;
CFbsBitmap* iBkgBasicPaneBitmap;
CFbsBitmap* iBkgMovePaneBitmap;
CFbsBitmap* iBkgBallsBitmap[3];
CFbsBitmap* iBkgBallsSelectedBmp[3];
CFbsBitmap* iBkgBallsPassedBmp[3];
CFbsBitmap* iLastBmp;//记录上一个位置的图像
CFbsBitmap* iCurrentBmp;//记录当按下上下左右键时当前的图像
CFbsBitmap* GetCurrentBitmap;
CFbsBitmap* GetLastBitmap;
//定义 7×7=49块小方格的起始坐标
//initialize the point of 49 small panes
TInt iImagePointX[7];
TInt iImagePointY[7];
//定义光标的位置坐标
// remember the position of cursor
TInt iCursorPosX;
TInt iCursorPosY;
//为判断路径传递元坐标
short iLastX;
short iLastY;
//记录临时的坐标下标
TInt iTemX;
TInt iTemY;
//记录1,2,3,4方向上相同颜色球的个数
TInt iTimesForward;
//记录5,6,7,8方向上相同颜色球的个数
TInt iTimesBehind;
//保存8个方向上的临时图像
CFbsBitmap* iTempCurrentBmp;
//标记是哪个方向连线
short iDirection;
//活动对象,控制图像显示时间
CCActiveTimer *iActiveTimer;
//判断是否连续点击了两次不同图像
TBool iIsFirstClick;
//记录分数
TInt iScore;
TBool IsBallsAppear;
CAknNavigationDecorator* iNaviDecorator;
CAknNavigationControlContainer* iNaviPane;
CColorLinezUITwoModel& iModel;
// [[[ begin generated region: do not modify [Generated Methods]
public:
// ]]] end generated region [Generated Methods]
// [[[ begin generated region: do not modify [Generated Type Declarations]
public:
// ]]] end generated region [Generated Type Declarations]
// [[[ begin generated region: do not modify [Generated Instance Variables]
private:
CEikImage* iImage1;
CEikImage* iImage2;
CEikImage* iImage3;
// ]]] end generated region [Generated Instance Variables]
TInt Rondom;
// [[[ begin [Overridden Methods]
protected:
// ]]] end [Overridden Methods]
// [[[ begin [User Handlers]
protected:
// ]]] end [User Handlers]
public:
enum TControls
{
// [[[ begin generated region: do not modify [Generated Contents]
EImage1,
EImage2,
EImage3,
// ]]] end generated region [Generated Contents]
// EImageRondom,
// add any user-defined entries here...
ELastControl
};
};
#endif // COLORLINEZUITWPLAY_H
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