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📄 mcvertex.java

📁 由java实现的marching cube
💻 JAVA
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/** Marching Cubes Tutorial Applet * Copyright (C) 2002 - GERVAISE Raphael & RICHARD Karen** This program is free software; you can redistribute it and/or* modify it under the terms of the GNU General Public License* as published by the Free Software Foundation.** This program is distributed in the hope that it will be useful,* but WITHOUT ANY WARRANTY; without even the implied warranty of* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the* GNU General Public License for more details.** You should have received a copy of the GNU General Public License* along with this program; if not, write to the Free Software* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.*//** * class representing a vertex (position & wiehgt) used for marching cubes * @author GERVAISE Raphael & RICHARD Karen */package marchingcubes;import java.awt.Graphics;public class MCVertex{    public static int DEFAULT_WEIGHT = 0;        // size of the vertex on screen    public static int SIZE = 24;        // an objet is used instead of an int to keep "pointer" relations betweeen vertexes    protected MCInt weight;        protected MCVector3 position;            /**     * contructor of a MCVertex object     * @param position position of the vertex in the 3D space     */    public MCVertex(MCVector3 position)    {        this(position, DEFAULT_WEIGHT);    }        /**     * contructor of MCVertex object     * @param position position of the vertex in the 3D space     * @param weight weight of the vertex (value of the function at this point)     */    public MCVertex(MCVector3 position, int weight)    {                this.position = position;        this.weight = new MCInt(weight);            }            /**     * returns the weight of the vertex     * @return the weight of the vertex     */    public int weight()    {        return this.weight.value;    }        /**     * draw the vertex into a specified graphics     * @param g the graphics in which the vertex is to be drawn     */    public void display()    {                MCRenderer.drawCircle(new MCVector4(this.position), SIZE);            }}

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