📄 mccanvas.java
字号:
/** Marching Cubes Tutorial Applet * Copyright (C) 2002 - GERVAISE Raphael & RICHARD Karen** This program is free software; you can redistribute it and/or* modify it under the terms of the GNU General Public License* as published by the Free Software Foundation.** This program is distributed in the hope that it will be useful,* but WITHOUT ANY WARRANTY; without even the implied warranty of* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the* GNU General Public License for more details.** You should have received a copy of the GNU General Public License* along with this program; if not, write to the Free Software* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.*//** * class representing a canvas whose goal is to display marching cubes * @author GERVAISE Raphael & RICHARD Karen */package marchingcubes;import java.awt.Graphics;import java.awt.Canvas;import java.awt.Color;import java.awt.Image;import java.awt.Point;import java.awt.event.MouseMotionListener;import java.awt.event.MouseListener;import java.awt.event.MouseEvent;import java.util.Vector;public class MCCanvas extends Canvas implements MouseListener, MouseMotionListener{ // lisibility constant for transformation mode public static final int TF_MODE_ROTATION = 0; public static final int TF_MODE_TRANSLATION = 1; // current transformation mode protected int tfMode = TF_MODE_ROTATION; // image & graphics used for double buffering (to avoid flickering) public Image img; public Graphics dbg; // last mouse position (used to detect movements) private Point prevMouse; // size & center of the window protected int width; protected int height; private int cX; private int cY; // the mesh to display protected MCMesh mesh; // matrix stack used for hierarchccal transformation protected static MCMatrixStack matrixStack; /** * constructor of a MCCanvas object * @param width width of the window * @param height height of the window */ public MCCanvas(int width, int height) { this.addMouseListener(this); this.addMouseMotionListener(this); this.width = width; this.height = height; // computes center this.cX = width >> 1; this.cY = height >> 1; this.setSize(width, height); // adds a default white colored light (along z axis) with little ambient MCRenderer.lights.add(new MCLight(new MCVector3(0.0, 0.0, 1.0), 0.2, 1.0, 1.0, 1.0)); this.mesh = new MCMesh(); this.matrixStack = new MCMatrixStack(); } /** * modifies the size of the window * @param width width of the window * @param height height of the window */ public void changeSize(int width, int height) { this.setSize(width, height); this.width = width; this.height = height; this.cX = width >> 1; this.cY = height >> 1; this.repaint(); } /** * draws components in the window * @param g graphics to use for drawing */ public void paint(Graphics g) { if (MCApplet.started) { MCRenderer.clearZBuffer(); // clears the backgound this.dbg.setColor(MCRenderer.BKG_COLOR); this.dbg.fillRect(0, 0, this.width, this.height); // display the mesh into the back buffer matrixStack.load(MCMatrix4.identity()); this.mesh.display(); // copy the back buffer into the frame buffer g.drawImage(this.img, 0, 0, this); } } /** * repaints components */ public void repaint() { this.paint(this.getGraphics()); } // mouse events public void mouseEntered(MouseEvent me) { } public void mouseExited(MouseEvent me) { } public void mousePressed(MouseEvent me) { this.prevMouse = me.getPoint(); } public void mouseReleased(MouseEvent me) { } public void mouseClicked(MouseEvent me) { } public void mouseMoved(MouseEvent me) { } /** * Manages mouse movement * @param me mouse event */ public void mouseDragged(MouseEvent me) { Point newMouse = me.getPoint(); // compute the angle of rotation in relation with the size of the canvas float thetaX = (float) ((newMouse.getX() - prevMouse.getX())*(Math.PI/this.getSize().width)); float thetaY = (float) ((newMouse.getY() - prevMouse.getY())*(Math.PI/this.getSize().height)); // transformation along z axis if (MCApplet.shift) { // computes the transformation MCMatrix4 dummy = new MCMatrix4(); if (this.tfMode == TF_MODE_ROTATION) dummy.rotateZ(thetaX); if (this.tfMode == TF_MODE_TRANSLATION) dummy.translate(0, 0, 50*thetaX); dummy.mult(this.mesh.modelView); // modifies the model view of the mesh this.mesh.modelView = dummy; } // transformation along x & y axis else { // computes the transformation MCMatrix4 dummy = new MCMatrix4(); if (this.tfMode == TF_MODE_ROTATION) { dummy.rotateY(-thetaX); dummy.rotateX(thetaY); } if (this.tfMode == TF_MODE_TRANSLATION) dummy.translate(50*thetaX, 50*thetaY, 0); dummy.mult(this.mesh.modelView); // modifies the model view of the mesh this.mesh.modelView = dummy; } prevMouse = newMouse; this.repaint(); }}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -