📄 warpimage.h
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///////////////////////////////////////////////////////////////////////////
//
// NAME
// WarpImage.h -- warp an image either through a global parametric
// transform or a local (per-pixel) transform
//
// SPECIFICATION
// void WarpLocal(CImageOf<T> src, CImageOf<T>& dst,
// CFloatImage uv, bool relativeCoords,
// WarpInterpolationMode interp);
//
// void WarpGlobal(CImageOf<T> src, CImageOf<T>& dst,
// CTransform3x3 M,
// WarpInterpolationMode interp);
//
// PARAMETERS
// src source image
// dst destination image
// uv source pixel coordinates array/image
// relativeCoords source coordinates are relative (offsets = "flow")
// interp interpolation mode (nearest neighbor, bilinear, bicubic)
// cubicA parameter controlling cubic interpolation
// M global 3x3 transformation matrix
//
// DESCRIPTION
// WarpLocal preforms an inverse sampling of the source image into the
// destination image. In other words, for every pixel in dst, the pixel
// in src at address uv is sampled (and interpolated, if required).
//
// If any of the pixels involved in the interpolation are outside the
// addressable region of src, the corresponding pixel in dst is set to all 0s.
// Note that for cubic interpololation, this may result in significant loss
// of pixels near the edges. (Even for linear sampling with an integer
// shift, the rightmost column will be lost.)
//
// WarpGlobal performs a similar resampling, except that the transformation
// is specified by a simple matrix that can be used to represent rigid,
// affine, or perspective transforms.
//
//
// SEE ALSO
// WarpImage.cpp implementation
// Image.h image class definition
//
// Copyright
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