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📄 controls.cs

📁 用vc#编写的小游戏
💻 CS
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        {

            #region 判断四个特殊按钮
            //判断第一个按钮
            if (paneList == 0 && ((Pane)_arrayList[paneList]).State != "marker")
            {
                ((Pane)_arrayList[paneList]).State = "open";
                ((Pane)_arrayList[paneList])._button.FlatStyle = FlatStyle.Popup;
                ((Pane)_arrayList[paneList])._button.Enabled = false;

                AddImage(paneList);


                if (((Pane)_arrayList[paneList]).PaneNumber == 0 )
                {
                    if (((Pane)_arrayList[paneList + 1]).IsMine == false && ((Pane)_arrayList[paneList + 1]).State != "open")
                    {
                        DisplayAround(paneList + 1);
                    }
                    if (((Pane)_arrayList[paneList + Convert.ToInt32(Math.Sqrt(_buttonNumber))]).IsMine == false && ((Pane)_arrayList[paneList + Convert.ToInt32(Math.Sqrt(_buttonNumber))]).State != "open")
                    {
                        DisplayAround(paneList + Convert.ToInt32(Math.Sqrt(_buttonNumber)));
                    }
                    if (((Pane)_arrayList[paneList + Convert.ToInt32(Math.Sqrt(_buttonNumber)) + 1]).IsMine == false && ((Pane)_arrayList[paneList + Convert.ToInt32(Math.Sqrt(_buttonNumber)) + 1]).State != "open")
                    {
                        DisplayAround(paneList + Convert.ToInt32(Math.Sqrt(_buttonNumber)) + 1);
                    }
                }
                return;
            }

            //判断第一列的最后一个按钮
            if (paneList == (Math.Sqrt(_buttonNumber) - 1) && ((Pane)_arrayList[paneList]).State != "marker")
            {
                ((Pane)_arrayList[paneList]).State = "open";
                ((Pane)_arrayList[paneList])._button.FlatStyle = FlatStyle.Popup;
                ((Pane)_arrayList[paneList])._button.Enabled = false;
                AddImage(paneList);

                if (((Pane)_arrayList[paneList]).PaneNumber == 0)
                {
                    if (((Pane)_arrayList[paneList - 1]).IsMine == false && ((Pane)_arrayList[paneList - 1]).State != "open")
                    {
                        DisplayAround(paneList - 1);
                    }
                    if (((Pane)_arrayList[paneList + Convert.ToInt32(Math.Sqrt(_buttonNumber))]).IsMine == false && ((Pane)_arrayList[paneList + Convert.ToInt32(Math.Sqrt(_buttonNumber))]).State != "open")
                    {
                        DisplayAround(paneList + Convert.ToInt32(Math.Sqrt(_buttonNumber)));
                    }
                    if (((Pane)_arrayList[paneList + Convert.ToInt32(Math.Sqrt(_buttonNumber)) - 1]).IsMine == false && ((Pane)_arrayList[paneList + Convert.ToInt32(Math.Sqrt(_buttonNumber)) - 1]).State != "open")
                    {
                        DisplayAround(paneList + Convert.ToInt32(Math.Sqrt(_buttonNumber)) - 1);
                    }
                }
                return;
            }

            //判断第一行的最后一个按钮
            if (paneList == Math.Sqrt(_buttonNumber) * (Math.Sqrt(_buttonNumber) - 1) && ((Pane)_arrayList[paneList]).State != "marker")
            {
                ((Pane)_arrayList[paneList]).State = "open";
                ((Pane)_arrayList[paneList])._button.FlatStyle = FlatStyle.Popup;
                ((Pane)_arrayList[paneList])._button.Enabled = false;
                AddImage(paneList);

                if (((Pane)_arrayList[paneList]).PaneNumber == 0)
                {
                    if (((Pane)_arrayList[paneList - Convert.ToInt32(Math.Sqrt(_buttonNumber))]).IsMine == false && ((Pane)_arrayList[paneList - Convert.ToInt32(Math.Sqrt(_buttonNumber))]).State != "open")
                    {
                        DisplayAround(paneList - Convert.ToInt32(Math.Sqrt(_buttonNumber)));
                    }
                    if (((Pane)_arrayList[paneList - Convert.ToInt32(Math.Sqrt(_buttonNumber)) + 1]).IsMine == false && ((Pane)_arrayList[paneList - Convert.ToInt32(Math.Sqrt(_buttonNumber)) + 1]).State != "open")
                    {
                        DisplayAround(paneList - Convert.ToInt32(Math.Sqrt(_buttonNumber)) + 1);
                    }
                    if (((Pane)_arrayList[paneList + 1]).IsMine == false && ((Pane)_arrayList[paneList + 1]).State != "open")
                    {
                        DisplayAround(paneList + 1);
                    }
                }
                return;
            }

            //判断最后一个按扭
            if (paneList == _buttonNumber - 1 && ((Pane)_arrayList[paneList]).State != "marker")
            {
                ((Pane)_arrayList[paneList]).State = "open";
                ((Pane)_arrayList[paneList])._button.FlatStyle = FlatStyle.Popup;
                ((Pane)_arrayList[paneList])._button.Enabled = false;
                AddImage(paneList);

                if (((Pane)_arrayList[paneList]).PaneNumber == 0)
                {
                    if (((Pane)_arrayList[paneList - 1]).IsMine == false && ((Pane)_arrayList[paneList - 1]).State != "open")
                    {
                        DisplayAround(paneList - 1);
                    }
                    if (((Pane)_arrayList[paneList - Convert.ToInt32(Math.Sqrt(_buttonNumber))]).IsMine == false && ((Pane)_arrayList[paneList - Convert.ToInt32(Math.Sqrt(_buttonNumber))]).State != "open")
                    {
                        DisplayAround(paneList - Convert.ToInt32(Math.Sqrt(_buttonNumber)));
                    }
                    if (((Pane)_arrayList[paneList - Convert.ToInt32(Math.Sqrt(_buttonNumber)) - 1]).IsMine == false && ((Pane)_arrayList[paneList - Convert.ToInt32(Math.Sqrt(_buttonNumber)) - 1]).State != "open")
                    {
                        DisplayAround(paneList - Convert.ToInt32(Math.Sqrt(_buttonNumber)) - 1);
                    }
                }
                return;
            }

            #endregion
            #region 判断四条特殊的边
            //判断左边的一列
            if (paneList / Convert.ToInt32(Math.Sqrt(_buttonNumber)) == 0 && paneList != 0 && paneList != (Math.Sqrt(_buttonNumber) - 1) && ((Pane)_arrayList[paneList]).State != "marker")
            {
                ((Pane)_arrayList[paneList]).State = "open";
                ((Pane)_arrayList[paneList])._button.FlatStyle = FlatStyle.Popup;
                ((Pane)_arrayList[paneList])._button.Enabled = false;
                AddImage(paneList);

                if (((Pane)_arrayList[paneList]).PaneNumber == 0)
                {
                    if (((Pane)_arrayList[paneList + 1]).IsMine == false && ((Pane)_arrayList[paneList + 1]).State != "open")
                    {
                        DisplayAround(paneList + 1);
                    }
                    if (((Pane)_arrayList[paneList - 1]).IsMine == false && ((Pane)_arrayList[paneList - 1]).State != "open")
                    {
                        DisplayAround(paneList - 1);
                    }
                    if (((Pane)_arrayList[paneList + Convert.ToInt32(Math.Sqrt(_buttonNumber))]).IsMine == false && ((Pane)_arrayList[paneList + Convert.ToInt32(Math.Sqrt(_buttonNumber))]).State != "open")
                    {
                        DisplayAround(paneList + Convert.ToInt32(Math.Sqrt(_buttonNumber)));
                    }
                    if (((Pane)_arrayList[paneList + Convert.ToInt32(Math.Sqrt(_buttonNumber)) + 1]).IsMine == false && ((Pane)_arrayList[paneList + Convert.ToInt32(Math.Sqrt(_buttonNumber)) + 1]).State != "open")
                    {
                        DisplayAround(paneList + Convert.ToInt32(Math.Sqrt(_buttonNumber)) + 1);
                    }
                    if (((Pane)_arrayList[paneList + Convert.ToInt32(Math.Sqrt(_buttonNumber)) - 1]).IsMine == false && ((Pane)_arrayList[paneList + Convert.ToInt32(Math.Sqrt(_buttonNumber)) - 1]).State != "open")
                    {
                        DisplayAround(paneList + Convert.ToInt32(Math.Sqrt(_buttonNumber)) - 1);
                    }
                }
                return;
            }

            //判断右边的一列
            if (paneList > Math.Sqrt(_buttonNumber) * (Math.Sqrt(_buttonNumber) - 1) && paneList != (Math.Sqrt(_buttonNumber) - 1) && ((Pane)_arrayList[paneList]).State != "marker")
            {
                ((Pane)_arrayList[paneList]).State = "open";
                ((Pane)_arrayList[paneList])._button.FlatStyle = FlatStyle.Popup;
                ((Pane)_arrayList[paneList])._button.Enabled = false;
                AddImage(paneList);

                if (((Pane)_arrayList[paneList]).PaneNumber == 0)
                {
                    if (((Pane)_arrayList[paneList + 1]).IsMine == false && ((Pane)_arrayList[paneList + 1]).State != "open")
                    {
                        DisplayAround(paneList + 1);
                    }
                    if (((Pane)_arrayList[paneList - 1]).IsMine == false && ((Pane)_arrayList[paneList - 1]).State != "open")
                    {
                        DisplayAround(paneList - 1);
                    }
                    if (((Pane)_arrayList[paneList - Convert.ToInt32(Math.Sqrt(_buttonNumber))]).IsMine == false && ((Pane)_arrayList[paneList - Convert.ToInt32(Math.Sqrt(_buttonNumber))]).State != "open")
                    {
                        DisplayAround(paneList - Convert.ToInt32(Math.Sqrt(_buttonNumber)));
                    }
                    if (((Pane)_arrayList[paneList - Convert.ToInt32(Math.Sqrt(_buttonNumber)) + 1]).IsMine == false && ((Pane)_arrayList[paneList - Convert.ToInt32(Math.Sqrt(_buttonNumber)) + 1]).State != "open")
                    {
                        DisplayAround(paneList - Convert.ToInt32(Math.Sqrt(_buttonNumber)) + 1);
                    }
                    if (((Pane)_arrayList[paneList - Convert.ToInt32(Math.Sqrt(_buttonNumber)) - 1]).IsMine == false && ((Pane)_arrayList[paneList - Convert.ToInt32(Math.Sqrt(_buttonNumber)) - 1]).State != "open")
                    {
                        DisplayAround(paneList - Convert.ToInt32(Math.Sqrt(_buttonNumber)) - 1);
                    }
                }
                return;
            }

            //判断上边的一行
            for (int q = Convert.ToInt32(Math.Sqrt(_buttonNumber)); q < Math.Sqrt(_buttonNumber) * (Math.Sqrt(_buttonNumber) - 1); q += Convert.ToInt32(Math.Sqrt(_buttonNumber)))
            {

                if (paneList == q && ((Pane)_arrayList[paneList]).State != "marker")
                {
                    ((Pane)_arrayList[paneList]).State = "open";
                    ((Pane)_arrayList[paneList])._button.FlatStyle = FlatStyle.Popup;
                    ((Pane)_arrayList[paneList])._button.Enabled = false;
                    AddImage(paneList);

                    if (((Pane)_arrayList[paneList]).PaneNumber == 0)
                    {
                        if (((Pane)_arrayList[paneList + 1]).IsMine == false && ((Pane)_arrayList[paneList + 1]).State != "open")
                        {
                            DisplayAround(paneList + 1);
                        }
                        if (((Pane)_arrayList[paneList + Convert.ToInt32(Math.Sqrt(_buttonNumber))]).IsMine == false && ((Pane)_arrayList[paneList + Convert.ToInt32(Math.Sqrt(_buttonNumber))]).State != "open")
                        {
                            DisplayAround(paneList + Convert.ToInt32(Math.Sqrt(_buttonNumber)));
                        }
                        if (((Pane)_arrayList[paneList + Convert.ToInt32(Math.Sqrt(_buttonNumber)) + 1]).IsMine == false && ((Pane)_arrayList[paneList + Convert.ToInt32(Math.Sqrt(_buttonNumber)) + 1]).State != "open")
                        {
                            DisplayAround(paneList + Convert.ToInt32(Math.Sqrt(_buttonNumber)) + 1);
                        }
                        if (((Pane)_arrayList[paneList - Convert.ToInt32(Math.Sqrt(_buttonNumber)) + 1]).IsMine == false && ((Pane)_arrayList[paneList - Convert.ToInt32(Math.Sqrt(_buttonNumber)) + 1]).State != "open")
                        {
                            DisplayAround(paneList - Convert.ToInt32(Math.Sqrt(_buttonNumber)) + 1);
                        }
                        if (((Pane)_arrayList[paneList - Convert.ToInt32(Math.Sqrt(_buttonNumber))]).IsMine == false && ((Pane)_arrayList[paneList - Convert.ToInt32(Math.Sqrt(_buttonNumber))]).State != "open")
                        {
                            DisplayAround(paneList - Convert.ToInt32(Math.Sqrt(_buttonNumber)));
                        }
                    }
                    return;
                }
            }

            //判断下边的一行
            for (int q = Convert.ToInt32(2 * Math.Sqrt(_buttonNumber) - 1); q <= (Math.Sqrt(_buttonNumber) * (Math.Sqrt(_buttonNumber) - 1) - 1); q += Convert.ToInt32(Math.Sqrt(_buttonNumber)))
            {

                if (paneList == q && ((Pane)_arrayList[paneList]).State != "marker")
                {
                    ((Pane)_arrayList[paneList]).State = "open";
                    ((Pane)_arrayList[paneList])._button.FlatStyle = FlatStyle.Popup;
                    ((Pane)_arrayList[paneList])._button.Enabled = false;
                    AddImage(paneList);

                    if (((Pane)_arrayList[paneList]).PaneNumber == 0)
                    {
                        if (((Pane)_arrayList[paneList - 1]).IsMine == false && ((Pane)_arrayList[paneList - 1]).State != "open")
                        {
                            DisplayAround(paneList - 1);
                        }
                        if (((Pane)_arrayList[paneList + Convert.ToInt32(Math.Sqrt(_buttonNumber))]).IsMine == false && ((Pane)_arrayList[paneList + Convert.ToInt32(Math.Sqrt(_buttonNumber))]).State != "open")
                        {
                            DisplayAround(paneList + Convert.ToInt32(Math.Sqrt(_buttonNumber)));
                        }
                        if (((Pane)_arrayList[paneList + Convert.ToInt32(Math.Sqrt(_buttonNumber)) - 1]).IsMine == false && ((Pane)_arrayList[paneList + Convert.ToInt32(Math.Sqrt(_buttonNumber)) - 1]).State != "open")
                        {
                            DisplayAround(paneList + Convert.ToInt32(Math.Sqrt(_buttonNumber)) - 1);
                        }
                        if (((Pane)_arrayList[paneList - Convert.ToInt32(Math.Sqrt(_buttonNumber)) - 1]).IsMine == false && ((Pane)_arrayList[paneList - Convert.ToInt32(Math.Sqrt(_buttonNumber)) - 1]).State != "open")
                        {
                            DisplayAround(paneList - Convert.ToInt32(Math.Sqrt(_buttonNumber)) - 1);
                        }
                        if (((Pane)_arrayList[paneList - Convert.ToInt32(Math.Sqrt(_buttonNumber))]).IsMine == false && ((Pane)_arrayList[paneList - Convert.ToInt32(Math.Sqrt(_buttonNumber))]).State != "open")
                        {
                            DisplayAround(paneList - Convert.ToInt32(Math.Sqrt(_buttonNumber)));
                        }
                    }
                    return;
                }
            }

            #endregion
            #region 判断中间的方格
            if(((Pane)_arrayList[paneList]).State != "marker")
            {
                //中间的
                ((Pane)_arrayList[paneList]).State = "open";

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